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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 13:55:38 +00:00
GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
This probably is not a good state to be in though, since the DMA request gets turned off and will never resume until it's copied out.
This commit is contained in:
parent
7d887edf17
commit
597aa20d83
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@ -766,11 +766,9 @@ u32 GPU::ReadGPUREAD()
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Log_DebugPrintf("End of VRAM->CPU transfer");
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Log_DebugPrintf("End of VRAM->CPU transfer");
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m_vram_transfer = {};
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m_vram_transfer = {};
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m_blitter_state = BlitterState::Idle;
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m_blitter_state = BlitterState::Idle;
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UpdateDMARequest();
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// end of transfer, catch up on any commands which were written (unlikely)
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// end of transfer, catch up on any commands which were written (unlikely)
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ExecuteCommands();
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ExecuteCommands();
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UpdateDMARequest();
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break;
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break;
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}
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}
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}
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}
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@ -37,7 +37,7 @@ void GPU::ExecuteCommands()
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if ((this->*s_GP0_command_handler_table[command])())
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if ((this->*s_GP0_command_handler_table[command])())
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continue;
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continue;
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else
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else
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break;
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goto batch_done;
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}
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}
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case BlitterState::WritingVRAM:
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case BlitterState::WritingVRAM:
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@ -59,7 +59,7 @@ void GPU::ExecuteCommands()
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case BlitterState::ReadingVRAM:
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case BlitterState::ReadingVRAM:
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{
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{
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Panic("shouldn't be here");
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goto batch_done;
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}
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}
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break;
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break;
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@ -101,6 +101,7 @@ void GPU::ExecuteCommands()
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}
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}
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}
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}
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batch_done:
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m_fifo_pushed = false;
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m_fifo_pushed = false;
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UpdateDMARequest();
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UpdateDMARequest();
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if (!m_fifo_pushed)
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if (!m_fifo_pushed)
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@ -168,8 +169,15 @@ GPU::GP0CommandHandlerTable GPU::GenerateGP0CommandHandlerTable()
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bool GPU::HandleUnknownGP0Command()
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bool GPU::HandleUnknownGP0Command()
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{
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{
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const u32 command = m_fifo.Pop() >> 24;
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const u32 command = m_fifo.Peek() >> 24;
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Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command);
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Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command);
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SmallString dump;
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for (u32 i = 0; i < m_fifo.GetSize(); i++)
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dump.AppendFormattedString("%s0x%08X", (i > 0) ? " " : "", m_fifo.Peek(i));
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Log_ErrorPrintf("FIFO: %s", dump.GetCharArray());
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m_fifo.RemoveOne();
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EndCommand();
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EndCommand();
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return true;
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return true;
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}
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}
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