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D3D11HostDisplay: Ensure we only get feature level 10-11
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@ -205,9 +205,13 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view
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if (FAILED(hr))
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Log_WarningPrintf("Failed to enumerate adapter %u, using default", adapter_index);
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hr = D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr,
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create_flags, nullptr, 0, D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr,
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m_context.GetAddressOf());
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static constexpr std::array<D3D_FEATURE_LEVEL, 3> requested_feature_levels = {
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{D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_11_0}};
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hr =
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D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr,
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create_flags, requested_feature_levels.data(), static_cast<UINT>(requested_feature_levels.size()),
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D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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// we re-grab these later, see below
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dxgi_adapter.Reset();
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