SDL: Switch to Windows instead of Console subsystem

This commit is contained in:
Connor McLaughlin 2020-05-01 00:58:38 +10:00
parent e37962009e
commit 59d0e4aa21
2 changed files with 16 additions and 34 deletions

View file

@ -227,9 +227,9 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -248,9 +248,9 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
@ -272,9 +272,9 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
@ -296,9 +296,9 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -316,11 +316,11 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
@ -340,11 +340,11 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
@ -363,11 +363,11 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
@ -387,11 +387,11 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>

View file

@ -7,26 +7,8 @@
#include <cstdio>
#include <cstdlib>
#undef main
int main(int argc, char* argv[])
{
// set log flags
#ifndef _DEBUG
const LOGLEVEL level = LOGLEVEL_INFO;
// const LOGLEVEL level = LOGLEVEL_DEV;
// const LOGLEVEL level = LOGLEVEL_PROFILE;
Log::SetConsoleOutputParams(true, nullptr, level);
Log::SetFilterLevel(level);
#else
Log::SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
Log::SetConsoleOutputParams(true, "Pad DigitalController MemoryCard SPU", LOGLEVEL_DEBUG);
// Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
// Log::SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU
// MDEC", LOGLEVEL_DEBUG); g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
Log::SetFilterLevel(LOGLEVEL_DEBUG);
// Log::SetFilterLevel(LOGLEVEL_DEV);
#endif
FrontendCommon::EnsureSDLInitialized();
std::unique_ptr<SDLHostInterface> host_interface = SDLHostInterface::Create();