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https://github.com/RetroDECK/Duckstation.git
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FrontendCommon: Add duck icon to loading screens
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defe70794b
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@ -482,7 +482,8 @@ bool QtHostInterface::AcquireHostDisplay()
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createImGuiContext(display_widget->devicePixelRatioFromScreen());
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if (!m_display->MakeRenderContextCurrent() ||
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!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device))
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!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device) ||
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!CreateHostDisplayResources())
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{
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destroyImGuiContext();
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m_display->DestroyRenderDevice();
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@ -561,6 +562,7 @@ void QtHostInterface::ReleaseHostDisplay()
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{
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Assert(m_display);
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ReleaseHostDisplayResources();
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m_display->DestroyRenderDevice();
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destroyImGuiContext();
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emit destroyDisplayRequested();
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@ -248,11 +248,16 @@ bool SDLHostInterface::AcquireHostDisplay()
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ImGui::NewFrame();
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}
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if (!CreateHostDisplayResources())
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return false;
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return true;
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}
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void SDLHostInterface::ReleaseHostDisplay()
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{
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ReleaseHostDisplayResources();
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if (m_fullscreen)
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SetFullscreen(false);
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@ -19,6 +19,7 @@
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#include "core/system.h"
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#include "core/timers.h"
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#include "game_list.h"
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#include "icon.h"
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#include "imgui.h"
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#include "ini_settings_interface.h"
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#include "save_state_selector_ui.h"
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@ -432,6 +433,21 @@ bool CommonHostInterface::SetFullscreen(bool enabled)
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return false;
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}
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bool CommonHostInterface::CreateHostDisplayResources()
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{
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m_logo_texture =
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m_display->CreateTexture(APP_ICON_WIDTH, APP_ICON_HEIGHT, APP_ICON_DATA, sizeof(u32) * APP_ICON_WIDTH, false);
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if (!m_logo_texture)
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Log_WarningPrintf("Failed to create logo texture");
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return true;
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}
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void CommonHostInterface::ReleaseHostDisplayResources()
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{
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m_logo_texture.reset();
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}
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std::unique_ptr<AudioStream> CommonHostInterface::CreateAudioStream(AudioBackend backend)
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{
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switch (backend)
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@ -2035,9 +2051,26 @@ void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress
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// ImGui::EndFrame();
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// ImGui::NewFrame();
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const float logo_width = static_cast<float>(APP_ICON_WIDTH) * scale;
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const float logo_height = static_cast<float>(APP_ICON_HEIGHT) * scale;
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ImGui::SetNextWindowSize(ImVec2(logo_width, logo_height), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) - (50.0f * scale)),
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ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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if (ImGui::Begin("LoadingScreenLogo", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing |
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ImGuiWindowFlags_NoBackground))
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{
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if (m_logo_texture)
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ImGui::Image(m_logo_texture->GetHandle(), ImVec2(logo_width, logo_height));
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}
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ImGui::End();
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ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
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ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) + (100.0f * scale)),
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ImGuiCond_Always, ImVec2(0.5f, 0.0f));
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if (ImGui::Begin("LoadingScreen", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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@ -12,6 +12,8 @@
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#include <utility>
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#include <vector>
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class HostDisplayTexture;
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class ControllerInterface;
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namespace FrontendCommon {
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@ -296,6 +298,9 @@ protected:
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void ApplyGameSettings(bool display_osd_messages);
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bool CreateHostDisplayResources();
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void ReleaseHostDisplayResources();
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virtual void DrawImGuiWindows();
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void DrawFPSWindow();
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@ -307,6 +312,8 @@ protected:
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std::unique_ptr<ControllerInterface> m_controller_interface;
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std::unique_ptr<HostDisplayTexture> m_logo_texture;
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std::deque<OSDMessage> m_osd_messages;
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std::mutex m_osd_messages_lock;
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