FullscreenUI: Fix button behaviour in Load/Save State

This commit is contained in:
Stenzek 2023-10-08 13:58:45 +10:00
parent 1f8dda5ffa
commit 5c0dab4fe8
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@ -5166,6 +5166,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
ImGui::PushStyleColor(ImGuiCol_ChildBg, ModAlpha(UIBackgroundColor, 0.9f));
ImGui::SetCursorPos(ImVec2(0.0f, heading_size.y));
bool closed = false;
bool close_handled = false;
if (s_save_state_selector_open &&
ImGui::BeginChild("state_list", ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y), false,
@ -5193,15 +5194,123 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
u32 grid_x = 0;
ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
for (u32 i = 0; i < s_save_state_selector_slots.size(); i++)
for (u32 i = 0; i < s_save_state_selector_slots.size();)
{
if (i == 0)
ResetFocusHere();
const SaveStateListEntry& entry = s_save_state_selector_slots[i];
if (static_cast<s32>(i) == s_save_state_selector_submenu_index)
{
// can't use a choice dialog here, because we're already in a modal...
ImGuiFullscreen::PushResetLayout();
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, MulAlpha(UIBackgroundColor, 0.95f));
const float width = LayoutScale(600.0f);
const float title_height =
g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
const float height =
title_height +
LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) * 3.0f;
ImGui::SetNextWindowSize(ImVec2(width, height));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(entry.title.c_str());
bool removed = false;
if (ImGui::BeginPopupModal(entry.title.c_str(), &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::PushStyleColor(ImGuiCol_Text, UIBackgroundTextColor);
BeginMenuButtons();
if (ActiveButton(is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") :
FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"),
false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
if (is_loading)
DoLoadState(std::move(entry.path));
else
DoSaveState(entry.slot, entry.global);
closed = true;
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Delete Save"), false, true,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
if (!FileSystem::FileExists(entry.path.c_str()))
{
ShowToast({}, fmt::format(FSUI_FSTR("{} does not exist."), ImGuiFullscreen::RemoveHash(entry.title)));
is_open = true;
}
else if (FileSystem::DeleteFile(entry.path.c_str()))
{
ShowToast({}, fmt::format(FSUI_FSTR("{} deleted."), ImGuiFullscreen::RemoveHash(entry.title)));
s_save_state_selector_slots.erase(s_save_state_selector_slots.begin() + i);
removed = true;
if (s_save_state_selector_slots.empty())
closed = true;
else
is_open = false;
}
else
{
ShowToast({}, fmt::format(FSUI_FSTR("Failed to delete {}."), ImGuiFullscreen::RemoveHash(entry.title)));
is_open = false;
}
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false, true,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
is_open = false;
}
EndMenuButtons();
ImGui::PopStyleColor();
ImGui::EndPopup();
}
// don't let the back button flow through to the main window
if (WantsToCloseMenu())
{
close_handled = true;
is_open = false;
}
if (!is_open || closed)
{
s_save_state_selector_submenu_index = -1;
if (!closed)
QueueResetFocus();
}
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGui::PopFont();
ImGuiFullscreen::PopResetLayout();
if (removed)
continue;
}
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
{
i++;
continue;
}
const ImGuiID id = window->GetID(static_cast<int>(i));
const ImVec2 pos(window->DC.CursorPos);
@ -5256,19 +5365,11 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (pressed)
{
if (is_loading)
{
DoLoadState(entry.path);
CloseSaveStateSelector();
ReturnToPreviousWindow();
break;
}
else
{
DoSaveState(entry.slot, entry.global);
CloseSaveStateSelector();
ReturnToPreviousWindow();
break;
}
closed = true;
}
if (hovered && (ImGui::IsItemClicked(ImGuiMouseButton_Right) ||
@ -5276,114 +5377,6 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
{
s_save_state_selector_submenu_index = static_cast<s32>(i);
}
if (static_cast<s32>(i) == s_save_state_selector_submenu_index)
{
// can't use a choice dialog here, because we're already in a modal...
ImGuiFullscreen::PushResetLayout();
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, MulAlpha(UIBackgroundColor, 0.95f));
const float width = LayoutScale(600.0f);
const float title_height =
g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
const float height =
title_height +
LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) * 3.0f;
ImGui::SetNextWindowSize(ImVec2(width, height));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(entry.title.c_str());
// don't let the back button flow through to the main window
bool submenu_open = !WantsToCloseMenu();
close_handled ^= submenu_open;
bool closed = false;
if (ImGui::BeginPopupModal(entry.title.c_str(), &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::PushStyleColor(ImGuiCol_Text, UIBackgroundTextColor);
BeginMenuButtons();
if (ActiveButton(is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") :
FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"),
false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
if (is_loading)
DoLoadState(std::move(entry.path));
else
DoSaveState(entry.slot, entry.global);
CloseSaveStateSelector();
ReturnToPreviousWindow();
closed = true;
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Delete Save"), false, true,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
if (!FileSystem::FileExists(entry.path.c_str()))
{
ShowToast({}, fmt::format(FSUI_FSTR("{} does not exist."), ImGuiFullscreen::RemoveHash(entry.title)));
is_open = true;
}
else if (FileSystem::DeleteFile(entry.path.c_str()))
{
ShowToast({}, fmt::format(FSUI_FSTR("{} deleted."), ImGuiFullscreen::RemoveHash(entry.title)));
s_save_state_selector_slots.erase(s_save_state_selector_slots.begin() + i);
if (s_save_state_selector_slots.empty())
{
CloseSaveStateSelector();
ReturnToPreviousWindow();
closed = true;
}
else
{
is_open = false;
}
}
else
{
ShowToast({}, fmt::format(FSUI_FSTR("Failed to delete {}."), ImGuiFullscreen::RemoveHash(entry.title)));
is_open = false;
}
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false, true,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
is_open = false;
}
EndMenuButtons();
ImGui::PopStyleColor();
ImGui::EndPopup();
}
if (!is_open)
{
s_save_state_selector_submenu_index = -1;
if (!closed)
QueueResetFocus();
}
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGui::PopFont();
ImGuiFullscreen::PopResetLayout();
if (closed)
break;
}
}
grid_x++;
@ -5397,6 +5390,8 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
{
ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
}
i++;
}
EndMenuButtons();
@ -5408,7 +5403,12 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
ImGui::EndPopup();
ImGui::PopStyleVar(5);
if (!close_handled && WantsToCloseMenu())
if (closed)
{
CloseSaveStateSelector();
ReturnToMainWindow();
}
else if (!close_handled && WantsToCloseMenu())
{
CloseSaveStateSelector();
ReturnToPreviousWindow();