From 5d841852404067aa5eec92a46e48ba5516cb38c9 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 11 Aug 2024 23:38:16 +1000 Subject: [PATCH] GameDB: Slightly bump up DMA rate for Chrono Cross Don't want to run it too slow, and the recent changes seem to allow us to go to ~33 or so before it breaks. --- data/resources/gamedb.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/data/resources/gamedb.yaml b/data/resources/gamedb.yaml index 04f8ffd0a..ccaee06db 100644 --- a/data/resources/gamedb.yaml +++ b/data/resources/gamedb.yaml @@ -25613,7 +25613,7 @@ SLPM-87395: - ForceRecompilerICache - DisableWidescreen settings: - dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker. + dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker. dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA. codes: - SLPM-87395 @@ -25648,7 +25648,7 @@ SLPM-87396: - ForceRecompilerICache - DisableWidescreen settings: - dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker. + dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker. dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA. codes: - SLPM-87396 @@ -25686,7 +25686,7 @@ SLUS-01041: - ForceRecompilerICache - DisableWidescreen settings: - dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker. + dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker. dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA. metadata: publisher: "Squaresoft" @@ -25718,7 +25718,7 @@ SLUS-01080: - ForceRecompilerICache - DisableWidescreen settings: - dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker. + dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker. dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA. metadata: publisher: "Squaresoft"