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libretro: Expose bilinear texture filtering option
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@ -352,7 +352,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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m_using_hardware_renderer = false;
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}
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static std::array<retro_core_option_definition, 28> s_option_definitions = {{
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static std::array<retro_core_option_definition, 29> s_option_definitions = {{
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{"Console.Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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@ -448,6 +448,12 @@ static std::array<retro_core_option_definition, 28> s_option_definitions = {{
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"others will break.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.TextureFiltering",
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"Bilinear Texture Filtering",
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"GPU.WidescreenHack",
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"Widescreen Hack",
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"Increases the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered "
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