mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
Qt: Add copy/clear game settings
This commit is contained in:
parent
3085172ffd
commit
604dd5df40
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@ -2431,7 +2431,7 @@ void FullscreenUI::DoCopyGameSettings()
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Settings temp_settings;
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temp_settings.Load(*GetEditingSettingsInterface(false));
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temp_settings.Save(*s_game_settings_interface);
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temp_settings.Save(*s_game_settings_interface, true);
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SetSettingsChanged(s_game_settings_interface.get());
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ShowToast("Game Settings Copied", fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."),
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@ -428,7 +428,7 @@ void Settings::Load(SettingsInterface& si)
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#endif
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}
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void Settings::Save(SettingsInterface& si) const
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void Settings::Save(SettingsInterface& si, bool ignore_base) const
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{
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si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
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si.SetBoolValue("Console", "Enable8MBRAM", enable_8mb_ram);
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@ -436,22 +436,27 @@ void Settings::Save(SettingsInterface& si) const
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si.SetFloatValue("Main", "EmulationSpeed", emulation_speed);
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si.SetFloatValue("Main", "FastForwardSpeed", fast_forward_speed);
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si.SetFloatValue("Main", "TurboSpeed", turbo_speed);
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si.SetBoolValue("Main", "SyncToHostRefreshRate", sync_to_host_refresh_rate);
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si.SetBoolValue("Main", "IncreaseTimerResolution", increase_timer_resolution);
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si.SetBoolValue("Main", "InhibitScreensaver", inhibit_screensaver);
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si.SetBoolValue("Main", "StartPaused", start_paused);
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si.SetBoolValue("Main", "StartFullscreen", start_fullscreen);
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si.SetBoolValue("Main", "PauseOnFocusLoss", pause_on_focus_loss);
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si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("Main", "CreateSaveStateBackups", create_save_state_backups);
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si.SetBoolValue("Main", "CompressSaveStates", compress_save_states);
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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if (!ignore_base)
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{
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si.SetBoolValue("Main", "SyncToHostRefreshRate", sync_to_host_refresh_rate);
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si.SetBoolValue("Main", "IncreaseTimerResolution", increase_timer_resolution);
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si.SetBoolValue("Main", "InhibitScreensaver", inhibit_screensaver);
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si.SetBoolValue("Main", "StartPaused", start_paused);
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si.SetBoolValue("Main", "StartFullscreen", start_fullscreen);
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si.SetBoolValue("Main", "PauseOnFocusLoss", pause_on_focus_loss);
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si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("Main", "CreateSaveStateBackups", create_save_state_backups);
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si.SetBoolValue("Main", "CompressSaveStates", compress_save_states);
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetBoolValue("Main", "ApplyCompatibilitySettings", apply_compatibility_settings);
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si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
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si.SetBoolValue("Main", "EnableDiscordPresence", enable_discord_presence);
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}
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si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
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si.SetBoolValue("Main", "ApplyCompatibilitySettings", apply_compatibility_settings);
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si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
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si.SetBoolValue("Console", "EnableCheats", enable_cheats);
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si.SetBoolValue("Main", "DisableAllEnhancements", disable_all_enhancements);
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si.SetBoolValue("Main", "EnableDiscordPresence", enable_discord_presence);
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si.SetBoolValue("Main", "RewindEnable", rewind_enable);
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si.SetFloatValue("Main", "RewindFrequency", rewind_save_frequency);
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si.SetIntValue("Main", "RewindSaveSlots", rewind_save_slots);
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@ -470,12 +475,17 @@ void Settings::Save(SettingsInterface& si) const
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si.SetStringValue("GPU", "Adapter", gpu_adapter.c_str());
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si.SetIntValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
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si.SetIntValue("GPU", "Multisamples", static_cast<long>(gpu_multisamples));
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si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
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si.SetBoolValue("GPU", "DisableShaderCache", gpu_disable_shader_cache);
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si.SetBoolValue("GPU", "DisableDualSourceBlend", gpu_disable_dual_source_blend);
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si.SetBoolValue("GPU", "DisableFramebufferFetch", gpu_disable_framebuffer_fetch);
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si.SetBoolValue("GPU", "DisableTextureBuffers", gpu_disable_texture_buffers);
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si.SetBoolValue("GPU", "DisableTextureCopyToSelf", gpu_disable_texture_copy_to_self);
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if (!ignore_base)
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{
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si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
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si.SetBoolValue("GPU", "DisableShaderCache", gpu_disable_shader_cache);
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si.SetBoolValue("GPU", "DisableDualSourceBlend", gpu_disable_dual_source_blend);
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si.SetBoolValue("GPU", "DisableFramebufferFetch", gpu_disable_framebuffer_fetch);
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si.SetBoolValue("GPU", "DisableTextureBuffers", gpu_disable_texture_buffers);
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si.SetBoolValue("GPU", "DisableTextureCopyToSelf", gpu_disable_texture_copy_to_self);
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}
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si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
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si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
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si.SetBoolValue("GPU", "ThreadedPresentation", gpu_threaded_presentation);
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@ -521,21 +531,25 @@ void Settings::Save(SettingsInterface& si) const
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si.SetUIntValue("Display", "ScreenshotQuality", display_screenshot_quality);
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si.SetIntValue("Display", "CustomAspectRatioNumerator", display_aspect_ratio_custom_numerator);
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si.GetIntValue("Display", "CustomAspectRatioDenominator", display_aspect_ratio_custom_denominator);
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si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
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si.SetBoolValue("Display", "ShowFPS", display_show_fps);
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si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
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si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
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si.SetBoolValue("Display", "ShowGPUStatistics", display_show_gpu_stats);
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si.SetBoolValue("Display", "ShowCPU", display_show_cpu_usage);
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si.SetBoolValue("Display", "ShowGPU", display_show_gpu_usage);
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si.SetBoolValue("Display", "ShowFrameTimes", display_show_frame_times);
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si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators);
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si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
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si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);
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if (!ignore_base)
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{
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si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
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si.SetBoolValue("Display", "ShowFPS", display_show_fps);
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si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
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si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
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si.SetBoolValue("Display", "ShowGPUStatistics", display_show_gpu_stats);
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si.SetBoolValue("Display", "ShowCPU", display_show_cpu_usage);
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si.SetBoolValue("Display", "ShowGPU", display_show_gpu_usage);
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si.SetBoolValue("Display", "ShowFrameTimes", display_show_frame_times);
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si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators);
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si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
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si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);
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si.SetFloatValue("Display", "OSDScale", display_osd_scale);
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}
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si.SetBoolValue("Display", "DisplayAllFrames", display_all_frames);
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si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
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si.SetFloatValue("Display", "MaxFPS", display_max_fps);
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si.SetFloatValue("Display", "OSDScale", display_osd_scale);
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si.SetIntValue("CDROM", "ReadaheadSectors", cdrom_readahead_sectors);
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si.SetStringValue("CDROM", "MechaconVersion", GetCDROMMechVersionName(cdrom_mechacon_version));
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@ -558,10 +572,14 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("Audio", "DumpOnBoot", audio_dump_on_boot);
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si.SetBoolValue("Hacks", "UseOldMDECRoutines", use_old_mdec_routines);
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si.SetIntValue("Hacks", "DMAMaxSliceTicks", dma_max_slice_ticks);
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si.SetIntValue("Hacks", "DMAHaltTicks", dma_halt_ticks);
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si.SetIntValue("Hacks", "GPUFIFOSize", gpu_fifo_size);
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si.SetIntValue("Hacks", "GPUMaxRunAhead", gpu_max_run_ahead);
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if (!ignore_base)
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{
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si.SetIntValue("Hacks", "DMAMaxSliceTicks", dma_max_slice_ticks);
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si.SetIntValue("Hacks", "DMAHaltTicks", dma_halt_ticks);
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si.SetIntValue("Hacks", "GPUFIFOSize", gpu_fifo_size);
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si.SetIntValue("Hacks", "GPUMaxRunAhead", gpu_max_run_ahead);
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}
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si.SetBoolValue("PCDrv", "Enabled", pcdrv_enable);
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si.SetBoolValue("PCDrv", "EnableWrites", pcdrv_enable_writes);
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@ -603,23 +621,26 @@ void Settings::Save(SettingsInterface& si) const
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si.SetIntValue("Cheevos", "NotificationsDuration", achievements_notification_duration);
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si.SetIntValue("Cheevos", "LeaderboardsDuration", achievements_leaderboard_duration);
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si.SetStringValue("Logging", "LogLevel", GetLogLevelName(log_level));
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si.SetStringValue("Logging", "LogFilter", log_filter.c_str());
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si.SetBoolValue("Logging", "LogTimestamps", log_timestamps);
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si.SetBoolValue("Logging", "LogToConsole", log_to_console);
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si.SetBoolValue("Logging", "LogToDebug", log_to_debug);
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si.SetBoolValue("Logging", "LogToWindow", log_to_window);
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si.SetBoolValue("Logging", "LogToFile", log_to_file);
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if (!ignore_base)
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{
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si.SetStringValue("Logging", "LogLevel", GetLogLevelName(log_level));
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si.SetStringValue("Logging", "LogFilter", log_filter.c_str());
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si.SetBoolValue("Logging", "LogTimestamps", log_timestamps);
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si.SetBoolValue("Logging", "LogToConsole", log_to_console);
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si.SetBoolValue("Logging", "LogToDebug", log_to_debug);
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si.SetBoolValue("Logging", "LogToWindow", log_to_window);
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si.SetBoolValue("Logging", "LogToFile", log_to_file);
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si.SetBoolValue("Debug", "ShowVRAM", debugging.show_vram);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", debugging.dump_cpu_to_vram_copies);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", debugging.dump_vram_to_cpu_copies);
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si.SetBoolValue("Debug", "ShowGPUState", debugging.show_gpu_state);
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si.SetBoolValue("Debug", "ShowCDROMState", debugging.show_cdrom_state);
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si.SetBoolValue("Debug", "ShowSPUState", debugging.show_spu_state);
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si.SetBoolValue("Debug", "ShowTimersState", debugging.show_timers_state);
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si.SetBoolValue("Debug", "ShowMDECState", debugging.show_mdec_state);
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si.SetBoolValue("Debug", "ShowDMAState", debugging.show_dma_state);
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si.SetBoolValue("Debug", "ShowVRAM", debugging.show_vram);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", debugging.dump_cpu_to_vram_copies);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", debugging.dump_vram_to_cpu_copies);
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si.SetBoolValue("Debug", "ShowGPUState", debugging.show_gpu_state);
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si.SetBoolValue("Debug", "ShowCDROMState", debugging.show_cdrom_state);
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si.SetBoolValue("Debug", "ShowSPUState", debugging.show_spu_state);
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si.SetBoolValue("Debug", "ShowTimersState", debugging.show_timers_state);
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si.SetBoolValue("Debug", "ShowMDECState", debugging.show_mdec_state);
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si.SetBoolValue("Debug", "ShowDMAState", debugging.show_dma_state);
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}
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si.SetBoolValue("TextureReplacements", "EnableVRAMWriteReplacements",
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texture_replacements.enable_vram_write_replacements);
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@ -633,6 +654,33 @@ void Settings::Save(SettingsInterface& si) const
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texture_replacements.dump_vram_write_height_threshold);
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}
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void Settings::Clear(SettingsInterface& si)
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{
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si.ClearSection("Main");
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si.ClearSection("Console");
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si.ClearSection("CPU");
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si.ClearSection("GPU");
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si.ClearSection("Display");
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si.ClearSection("CDROM");
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si.ClearSection("Audio");
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si.ClearSection("Hacks");
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si.ClearSection("PCDrv");
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si.ClearSection("BIOS");
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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si.ClearSection(Controller::GetSettingsSection(i).c_str());
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si.ClearSection("MemoryCards");
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// Can't wipe out this section, because input profiles.
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si.DeleteValue("ControllerPorts", "MultitapMode");
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si.ClearSection("Cheevos");
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si.ClearSection("Logging");
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si.ClearSection("Debug");
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si.ClearSection("TextureReplacements");
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}
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void Settings::FixIncompatibleSettings(bool display_osd_messages)
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{
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if (g_settings.disable_all_enhancements)
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@ -341,7 +341,8 @@ struct Settings
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};
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void Load(SettingsInterface& si);
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void Save(SettingsInterface& si) const;
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void Save(SettingsInterface& si, bool ignore_base) const;
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static void Clear(SettingsInterface& si);
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void FixIncompatibleSettings(bool display_osd_messages);
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@ -975,7 +975,7 @@ void System::SetDefaultSettings(SettingsInterface& si)
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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temp.controller_types[i] = g_settings.controller_types[i];
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temp.Save(si);
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temp.Save(si, false);
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}
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void System::ApplySettings(bool display_osd_messages)
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@ -724,7 +724,7 @@ void NoGUIHost::CPUThreadMainLoop()
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Host::PumpMessagesOnCPUThread();
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System::Internal::IdlePollUpdate();
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System::PresentDisplay(false);
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if (!g_gpu_device->IsVsyncEnabled())
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if (!g_gpu_device->IsVSyncActive())
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g_gpu_device->ThrottlePresentation();
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}
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}
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@ -2737,7 +2737,7 @@ bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_sav
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save_state &= allow_save_to_state;
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// Only confirm on UI thread because we need to display a msgbox.
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if (!m_is_closing && allow_confirm && g_settings.confim_power_off)
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if (!m_is_closing && allow_confirm && Host::GetBaseBoolSettingValue("Main", "ConfirmPowerOff", true))
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{
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SystemLock lock(pauseAndLockSystem());
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@ -43,10 +43,11 @@ SettingsWindow::SettingsWindow() : QWidget()
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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addPages();
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connectUi();
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}
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SettingsWindow::SettingsWindow(const std::string& path, const std::string& serial, DiscRegion region,
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const GameDatabase::Entry* entry, std::unique_ptr<SettingsInterface> sif)
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const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif)
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: QWidget(), m_sif(std::move(sif))
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{
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m_ui.setupUi(this);
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@ -57,6 +58,7 @@ SettingsWindow::SettingsWindow(const std::string& path, const std::string& seria
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tr("<strong>Summary</strong><hr>This page shows information about the selected game, and allows you to "
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"validate your disc was dumped correctly."));
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addPages();
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connectUi();
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s_open_game_properties_dialogs.push_back(this);
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}
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@ -167,10 +169,41 @@ void SettingsWindow::addPages()
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connect(m_advanced_settings, &AdvancedSettingsWidget::onShowDebugOptionsChanged, m_graphics_settings,
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&GraphicsSettingsWidget::onShowDebugSettingsChanged);
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}
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void SettingsWindow::reloadPages()
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{
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const int min_count = isPerGameSettings() ? 1 : 0;
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while (m_ui.settingsContainer->count() > min_count)
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{
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const int row = m_ui.settingsContainer->count() - 1;
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delete m_ui.settingsCategory->takeItem(row);
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QWidget* widget = m_ui.settingsContainer->widget(row);
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m_ui.settingsContainer->removeWidget(widget);
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delete widget;
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}
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addPages();
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}
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void SettingsWindow::connectUi()
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{
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if (isPerGameSettings())
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{
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m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults)->setVisible(false);
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m_ui.footerLayout->removeWidget(m_ui.restoreDefaults);
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m_ui.restoreDefaults->deleteLater();
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m_ui.restoreDefaults = nullptr;
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}
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else
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{
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m_ui.footerLayout->removeWidget(m_ui.copyGlobalSettings);
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m_ui.copyGlobalSettings->deleteLater();
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m_ui.copyGlobalSettings = nullptr;
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m_ui.footerLayout->removeWidget(m_ui.clearGameSettings);
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m_ui.clearGameSettings->deleteLater();
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m_ui.clearGameSettings = nullptr;
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}
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m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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@ -178,9 +211,13 @@ void SettingsWindow::addPages()
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m_ui.settingsContainer->setCurrentIndex(0);
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m_ui.helpText->setText(m_category_help_text[0]);
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connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsWindow::onCategoryCurrentRowChanged);
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connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &SettingsWindow::close);
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connect(m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QAbstractButton::clicked, this,
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&SettingsWindow::onRestoreDefaultsClicked);
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connect(m_ui.close, &QPushButton::clicked, this, &SettingsWindow::close);
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if (m_ui.restoreDefaults)
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connect(m_ui.restoreDefaults, &QPushButton::clicked, this, &SettingsWindow::onRestoreDefaultsClicked);
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if (m_ui.copyGlobalSettings)
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connect(m_ui.copyGlobalSettings, &QPushButton::clicked, this, &SettingsWindow::onCopyGlobalSettingsClicked);
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if (m_ui.clearGameSettings)
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connect(m_ui.clearGameSettings, &QPushButton::clicked, this, &SettingsWindow::onClearSettingsClicked);
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}
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void SettingsWindow::addWidget(QWidget* widget, QString title, QString icon, QString help_text)
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@ -232,6 +269,56 @@ void SettingsWindow::onRestoreDefaultsClicked()
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g_emu_thread->setDefaultSettings(true, false);
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}
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void SettingsWindow::onCopyGlobalSettingsClicked()
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{
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if (!isPerGameSettings())
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return;
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if (QMessageBox::question(
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this, tr("DuckStation Settings"),
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tr("The configuration for this game will be replaced by the current global settings.\n\nAny current setting "
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"values will be overwritten.\n\nDo you want to continue?"),
|
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
Settings temp;
|
||||
temp.Load(*Host::Internal::GetBaseSettingsLayer());
|
||||
temp.Save(*m_sif.get(), true);
|
||||
}
|
||||
m_sif->Save();
|
||||
g_emu_thread->reloadGameSettings();
|
||||
|
||||
reloadPages();
|
||||
|
||||
QMessageBox::information(this, tr("DuckStation Settings"), tr("Per-game configuration copied from global settings."));
|
||||
}
|
||||
|
||||
void SettingsWindow::onClearSettingsClicked()
|
||||
{
|
||||
if (!isPerGameSettings())
|
||||
return;
|
||||
|
||||
if (QMessageBox::question(this, tr("DuckStation Settings"),
|
||||
tr("The configuration for this game will be cleared.\n\nAny current setting values will be "
|
||||
"lost.\n\nDo you want to continue?"),
|
||||
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Settings::Clear(*m_sif.get());
|
||||
m_sif->Save();
|
||||
g_emu_thread->reloadGameSettings();
|
||||
|
||||
reloadPages();
|
||||
|
||||
QMessageBox::information(this, tr("DuckStation Settings"), tr("Per-game configuration cleared."));
|
||||
}
|
||||
|
||||
void SettingsWindow::registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text)
|
||||
{
|
||||
// construct rich text with formatted description
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#pragma once
|
||||
#include "ui_settingswindow.h"
|
||||
|
||||
#include "util/ini_settings_interface.h"
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
#include <QtCore/QMap>
|
||||
|
@ -13,8 +15,6 @@
|
|||
|
||||
class QWheelEvent;
|
||||
|
||||
class SettingsInterface;
|
||||
|
||||
enum class DiscRegion : u8;
|
||||
|
||||
namespace GameDatabase {
|
||||
|
@ -41,7 +41,7 @@ class SettingsWindow final : public QWidget
|
|||
public:
|
||||
SettingsWindow();
|
||||
SettingsWindow(const std::string& path, const std::string& serial, DiscRegion region,
|
||||
const GameDatabase::Entry* entry, std::unique_ptr<SettingsInterface> sif);
|
||||
const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif);
|
||||
~SettingsWindow();
|
||||
|
||||
static void openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region);
|
||||
|
@ -51,7 +51,7 @@ public:
|
|||
static bool setGameSettingsBoolForSerial(const std::string& serial, const char* section, const char* key, bool value);
|
||||
|
||||
ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
|
||||
ALWAYS_INLINE SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
|
||||
ALWAYS_INLINE INISettingsInterface* getSettingsInterface() const { return m_sif.get(); }
|
||||
|
||||
ALWAYS_INLINE InterfaceSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
|
||||
ALWAYS_INLINE BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
|
||||
|
@ -98,6 +98,8 @@ public Q_SLOTS:
|
|||
private Q_SLOTS:
|
||||
void onCategoryCurrentRowChanged(int row);
|
||||
void onRestoreDefaultsClicked();
|
||||
void onCopyGlobalSettingsClicked();
|
||||
void onClearSettingsClicked();
|
||||
|
||||
protected:
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
@ -109,13 +111,16 @@ private:
|
|||
MAX_SETTINGS_WIDGETS = 12
|
||||
};
|
||||
|
||||
void connectUi();
|
||||
void addPages();
|
||||
void reloadPages();
|
||||
|
||||
void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
|
||||
bool handleWheelEvent(QWheelEvent* event);
|
||||
|
||||
Ui::SettingsWindow m_ui;
|
||||
|
||||
std::unique_ptr<SettingsInterface> m_sif;
|
||||
std::unique_ptr<INISettingsInterface> m_sif;
|
||||
|
||||
InterfaceSettingsWidget* m_general_settings = nullptr;
|
||||
BIOSSettingsWidget* m_bios_settings = nullptr;
|
||||
|
@ -134,4 +139,6 @@ private:
|
|||
|
||||
QObject* m_current_help_widget = nullptr;
|
||||
QMap<QObject*, QString> m_widget_help_text_map;
|
||||
|
||||
std::string m_game_list_filename;
|
||||
};
|
||||
|
|
|
@ -24,16 +24,6 @@
|
|||
<normaloff>:/icons/duck.png</normaloff>:/icons/duck.png</iconset>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="1">
|
||||
<widget class="QStackedWidget" name="settingsContainer">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QListWidget" name="settingsCategory">
|
||||
<property name="sizePolicy">
|
||||
|
@ -62,10 +52,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Close|QDialogButtonBox::RestoreDefaults</set>
|
||||
<item row="0" column="1">
|
||||
<widget class="QStackedWidget" name="settingsContainer">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -88,6 +81,51 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<layout class="QHBoxLayout" name="footerLayout">
|
||||
<item>
|
||||
<widget class="QPushButton" name="restoreDefaults">
|
||||
<property name="text">
|
||||
<string>Restore Defaults</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="copyGlobalSettings">
|
||||
<property name="text">
|
||||
<string>Copy Global Settings</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="clearGameSettings">
|
||||
<property name="text">
|
||||
<string>Clear Settings</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="close">
|
||||
<property name="text">
|
||||
<string>Close</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources>
|
||||
|
|
|
@ -91,7 +91,7 @@ bool RegTestHost::InitializeConfig()
|
|||
|
||||
// default settings for runner
|
||||
SettingsInterface& si = *s_base_settings_interface.get();
|
||||
g_settings.Save(si);
|
||||
g_settings.Save(si, false);
|
||||
si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(GPURenderer::Software));
|
||||
si.SetBoolValue("GPU", "DisableShaderCache", true);
|
||||
si.SetStringValue("Pad1", "Type", Settings::GetControllerTypeName(ControllerType::AnalogController));
|
||||
|
|
Loading…
Reference in a new issue