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https://github.com/RetroDECK/Duckstation.git
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Misc: Swap LIKELY/UNLIKELY macros for attributes
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adc124c759
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@ -484,7 +484,7 @@ u64 Threading::GetThreadTicksPerSecond()
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// On x86, despite what the MS documentation says, this basically appears to be rdtsc.
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// So, the frequency is our base clock speed (and stable regardless of power management).
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static u64 frequency = 0;
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if (UNLIKELY(frequency == 0))
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if (frequency == 0) [[unlikely]]
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{
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frequency = 1000000;
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@ -56,15 +56,6 @@ char (&__countof_ArraySizeHelper(T (&array)[N]))[N];
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#define printflike(n,m)
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#endif
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#ifdef _MSC_VER
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// TODO: Use C++20 [[likely]] when available.
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#define LIKELY(x) (!!(x))
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#define UNLIKELY(x) (!!(x))
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#else
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#define LIKELY(x) __builtin_expect(!!(x), 1)
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#define UNLIKELY(x) __builtin_expect(!!(x), 0)
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#endif
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// [[noreturn]] which can be used on function pointers.
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#ifdef _MSC_VER
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// __declspec(noreturn) produces error C3829.
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@ -2125,9 +2125,9 @@ template<PGXPMode pgxp_mode, bool debug>
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if (s_trace_to_log)
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LogInstruction(g_state.current_instruction.bits, g_state.current_instruction_pc, &g_state.regs);
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if (UNLIKELY(g_state.current_instruction_pc == 0xA0))
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if (g_state.current_instruction_pc == 0xA0) [[unlikely]]
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HandleA0Syscall();
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else if (UNLIKELY(g_state.current_instruction_pc == 0xB0))
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else if (g_state.current_instruction_pc == 0xB0) [[unlikely]]
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HandleB0Syscall();
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}
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@ -634,7 +634,7 @@ void MDEC::CopyOutBlock(void* param, TickCount ticks, TickCount ticks_late)
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case DataOutputDepth_15Bit:
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{
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if (UNLIKELY(g_settings.use_old_mdec_routines))
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if (g_settings.use_old_mdec_routines) [[unlikely]]
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{
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const u16 a = ZeroExtend16(s_status.data_output_bit15.GetValue()) << 15;
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for (u32 i = 0; i < static_cast<u32>(s_block_rgb.size());)
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@ -769,7 +769,7 @@ bool MDEC::rl_decode_block(s16* blk, const u8* qt)
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void MDEC::IDCT(s16* blk)
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{
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// people have made texture packs using the old conversion routines.. best to just leave them be.
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if (UNLIKELY(g_settings.use_old_mdec_routines))
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if (g_settings.use_old_mdec_routines) [[unlikely]]
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IDCT_Old(blk);
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else
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IDCT_New(blk);
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@ -114,7 +114,7 @@ void D3D11Framebuffer::SetDebugName(const std::string_view& name)
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void D3D11Framebuffer::CommitClear(ID3D11DeviceContext1* context)
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{
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if (UNLIKELY(m_rt && m_rt->GetState() != GPUTexture::State::Dirty))
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if (m_rt && m_rt->GetState() != GPUTexture::State::Dirty) [[unlikely]]
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{
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if (m_rt->GetState() == GPUTexture::State::Invalidated)
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context->DiscardView(m_rtv.Get());
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@ -124,7 +124,7 @@ void D3D11Framebuffer::CommitClear(ID3D11DeviceContext1* context)
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m_rt->SetState(GPUTexture::State::Dirty);
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}
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if (UNLIKELY(m_ds && m_ds->GetState() != GPUTexture::State::Dirty))
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if (m_ds && m_ds->GetState() != GPUTexture::State::Dirty) [[unlikely]]
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{
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if (m_ds->GetState() == GPUTexture::State::Invalidated)
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context->DiscardView(m_dsv.Get());
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@ -1563,7 +1563,7 @@ void D3D12Device::BeginRenderPass()
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ID3D12GraphicsCommandList4* cmdlist = GetCommandList();
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if (LIKELY(m_current_framebuffer))
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if (m_current_framebuffer) [[likely]]
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{
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D3D12Texture* rt = static_cast<D3D12Texture*>(m_current_framebuffer->GetRT());
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if (rt)
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@ -36,7 +36,7 @@ std::pair<const char*, u32> Host::LookupTranslationString(const std::string_view
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s32 len;
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// Shouldn't happen, but just in case someone tries to translate an empty string.
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if (UNLIKELY(msg.empty()))
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if (msg.empty()) [[unlikely]]
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{
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ret.first = &s_translation_string_cache[0];
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ret.second = 0;
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@ -46,11 +46,11 @@ std::pair<const char*, u32> Host::LookupTranslationString(const std::string_view
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s_translation_string_mutex.lock_shared();
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ctx_it = s_translation_string_map.find(context);
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if (UNLIKELY(ctx_it == s_translation_string_map.end()))
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if (ctx_it == s_translation_string_map.end()) [[unlikely]]
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goto add_string;
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msg_it = ctx_it->second.find(msg);
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if (UNLIKELY(msg_it == ctx_it->second.end()))
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if (msg_it == ctx_it->second.end()) [[unlikely]]
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goto add_string;
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ret.first = &s_translation_string_cache[msg_it->second.first];
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@ -62,7 +62,7 @@ add_string:
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s_translation_string_mutex.unlock_shared();
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s_translation_string_mutex.lock();
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if (UNLIKELY(s_translation_string_cache.empty()))
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if (s_translation_string_cache.empty()) [[unlikely]]
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{
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// First element is always an empty string.
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s_translation_string_cache.resize(TRANSLATION_STRING_CACHE_SIZE);
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@ -2686,7 +2686,7 @@ void VulkanDevice::BeginRenderPass()
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VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, VK_NULL_HANDLE, VK_NULL_HANDLE, {}, 0u, nullptr};
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std::array<VkClearValue, 2> clear_values;
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if (LIKELY(m_current_framebuffer))
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if (m_current_framebuffer) [[likely]]
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{
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VkFormat rt_format = VK_FORMAT_UNDEFINED;
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VkFormat ds_format = VK_FORMAT_UNDEFINED;
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