Qt: Support loading .psf files

This commit is contained in:
Connor McLaughlin 2020-04-17 00:30:25 +10:00
parent 9c184c5733
commit 610ebcf2fa
2 changed files with 2 additions and 1 deletions

View file

@ -25,6 +25,7 @@ Other features include:
- Windows, Linux, **highly experimental** macOS support
- Supports bin/cue images, raw bin/img files, and MAME CHD formats.
- Direct booting of homebrew executables
- Direct loading of Portable Sound Format (psf) files
- Digital and analog controllers for input (rumble is forwarded to host)
- Qt and SDL frontends for desktop
- Automatic content scanning - game titles/regions are provided by redump.org

View file

@ -22,7 +22,7 @@
static constexpr char DISC_IMAGE_FILTER[] =
"All File Types (*.bin *.img *.cue *.chd *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets "
"(*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe)";
"(*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf)";
MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface)
{