Add "Fullscreen UI"
BIN
data/resources/address-book-new.png
Normal file
After Width: | Height: | Size: 120 KiB |
BIN
data/resources/applications-system.png
Normal file
After Width: | Height: | Size: 117 KiB |
BIN
data/resources/duck.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
data/resources/fa-solid-900.ttf
Normal file
BIN
data/resources/flag-eu.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
data/resources/flag-jp.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
data/resources/flag-uc.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
data/resources/media-cdrom.png
Normal file
After Width: | Height: | Size: 202 KiB |
BIN
data/resources/multimedia-player.png
Normal file
After Width: | Height: | Size: 72 KiB |
BIN
data/resources/star-0.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
data/resources/star-1.png
Normal file
After Width: | Height: | Size: 6 KiB |
BIN
data/resources/star-2.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
data/resources/star-3.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
data/resources/star-4.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
data/resources/star-5.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
|
@ -5,6 +5,10 @@ add_library(frontend-common
|
|||
controller_interface.h
|
||||
cubeb_audio_stream.cpp
|
||||
cubeb_audio_stream.h
|
||||
fullscreen_ui.cpp
|
||||
fullscreen_ui.h
|
||||
fullscreen_ui_progress_callback.cpp
|
||||
fullscreen_ui_progress_callback.h
|
||||
game_list.cpp
|
||||
game_list.h
|
||||
game_settings.cpp
|
||||
|
@ -13,6 +17,8 @@ add_library(frontend-common
|
|||
icon.h
|
||||
ini_settings_interface.cpp
|
||||
ini_settings_interface.h
|
||||
imgui_fullscreen.h
|
||||
imgui_fullscreen.cpp
|
||||
imgui_impl_opengl3.cpp
|
||||
imgui_impl_opengl3.h
|
||||
imgui_impl_vulkan.cpp
|
||||
|
|
1012
src/frontend-common/IconsFontAwesome5.h
Normal file
|
@ -21,6 +21,7 @@
|
|||
#include "core/texture_replacements.h"
|
||||
#include "core/timers.h"
|
||||
#include "cubeb_audio_stream.h"
|
||||
#include "fullscreen_ui.h"
|
||||
#include "game_list.h"
|
||||
#include "icon.h"
|
||||
#include "imgui.h"
|
||||
|
@ -786,7 +787,7 @@ void CommonHostInterface::OnSystemPaused(bool paused)
|
|||
|
||||
if (paused)
|
||||
{
|
||||
if (IsFullscreen())
|
||||
if (IsFullscreen() && !m_fullscreen_ui_enabled)
|
||||
SetFullscreen(false);
|
||||
|
||||
StopControllerRumble();
|
||||
|
@ -827,6 +828,12 @@ void CommonHostInterface::OnControllerTypeChanged(u32 slot)
|
|||
|
||||
void CommonHostInterface::DrawImGuiWindows()
|
||||
{
|
||||
if (m_fullscreen_ui_enabled)
|
||||
{
|
||||
FullscreenUI::Render();
|
||||
return;
|
||||
}
|
||||
|
||||
if (System::IsValid())
|
||||
{
|
||||
DrawDebugWindows();
|
||||
|
@ -1569,6 +1576,11 @@ void CommonHostInterface::RegisterHotkeys()
|
|||
|
||||
void CommonHostInterface::RegisterGeneralHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("OpenQuickMenu"),
|
||||
TRANSLATABLE("Hotkeys", "Open Quick Menu"), [this](bool pressed) {
|
||||
if (pressed && m_fullscreen_ui_enabled)
|
||||
FullscreenUI::OpenQuickMenu();
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("FastForward"),
|
||||
TRANSLATABLE("Hotkeys", "Fast Forward"), [this](bool pressed) { SetFastForwardEnabled(pressed); });
|
||||
|
@ -2869,7 +2881,10 @@ std::unique_ptr<ByteStream> CommonHostInterface::OpenPackageFile(const char* pat
|
|||
bool CommonHostInterface::SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button,
|
||||
bool pressed)
|
||||
{
|
||||
if (!m_fullscreen_ui_enabled)
|
||||
return false;
|
||||
|
||||
return FullscreenUI::SetControllerNavInput(button, pressed);
|
||||
}
|
||||
|
||||
#ifdef WITH_DISCORD_PRESENCE
|
||||
|
|
|
@ -130,6 +130,9 @@ public:
|
|||
/// Returns true if running in batch mode, i.e. exit after emulation.
|
||||
ALWAYS_INLINE bool InBatchMode() const { return m_command_line_flags.batch_mode; }
|
||||
|
||||
/// Returns true if the fullscreen UI is enabled.
|
||||
ALWAYS_INLINE bool IsFullscreenUIEnabled() const { return m_fullscreen_ui_enabled; }
|
||||
|
||||
/// Parses command line parameters for all frontends.
|
||||
bool ParseCommandLineParameters(int argc, char* argv[], std::unique_ptr<SystemBootParameters>* out_boot_params);
|
||||
|
||||
|
@ -383,6 +386,7 @@ protected:
|
|||
std::deque<OSDMessage> m_osd_messages;
|
||||
std::mutex m_osd_messages_lock;
|
||||
|
||||
bool m_fullscreen_ui_enabled = false;
|
||||
bool m_frame_step_request = false;
|
||||
bool m_fast_forward_enabled = false;
|
||||
bool m_turbo_enabled = false;
|
||||
|
@ -390,6 +394,17 @@ protected:
|
|||
bool m_throttler_enabled = true;
|
||||
bool m_display_all_frames = true;
|
||||
|
||||
union
|
||||
{
|
||||
u8 bits;
|
||||
|
||||
// running in batch mode? i.e. exit after stopping emulation
|
||||
BitField<u8, bool, 0, 1> batch_mode;
|
||||
|
||||
// disable controller interface (buggy devices with SDL)
|
||||
BitField<u8, bool, 1, 1> disable_controller_interface;
|
||||
} m_command_line_flags = {};
|
||||
|
||||
private:
|
||||
void InitializeUserDirectory();
|
||||
void RegisterGeneralHotkeys();
|
||||
|
@ -434,17 +449,6 @@ private:
|
|||
};
|
||||
std::vector<ControllerRumbleState> m_controller_vibration_motors;
|
||||
|
||||
union
|
||||
{
|
||||
u8 bits;
|
||||
|
||||
// running in batch mode? i.e. exit after stopping emulation
|
||||
BitField<u8, bool, 0, 1> batch_mode;
|
||||
|
||||
// disable controller interface (buggy devices with SDL)
|
||||
BitField<u8, bool, 1, 1> disable_controller_interface;
|
||||
} m_command_line_flags = {};
|
||||
|
||||
#ifdef WITH_DISCORD_PRESENCE
|
||||
// discord rich presence
|
||||
bool m_discord_presence_enabled = false;
|
||||
|
|
|
@ -88,9 +88,12 @@
|
|||
<ClCompile Include="cubeb_audio_stream.cpp" />
|
||||
<ClCompile Include="d3d11_host_display.cpp" />
|
||||
<ClCompile Include="dinput_controller_interface.cpp" />
|
||||
<ClCompile Include="fullscreen_ui.cpp" />
|
||||
<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
|
||||
<ClCompile Include="game_list.cpp" />
|
||||
<ClCompile Include="game_settings.cpp" />
|
||||
<ClCompile Include="icon.cpp" />
|
||||
<ClCompile Include="imgui_fullscreen.cpp" />
|
||||
<ClCompile Include="imgui_impl_dx11.cpp" />
|
||||
<ClCompile Include="imgui_impl_opengl3.cpp" />
|
||||
<ClCompile Include="imgui_impl_vulkan.cpp" />
|
||||
|
@ -113,9 +116,12 @@
|
|||
<ClInclude Include="cubeb_audio_stream.h" />
|
||||
<ClInclude Include="d3d11_host_display.h" />
|
||||
<ClInclude Include="dinput_controller_interface.h" />
|
||||
<ClInclude Include="fullscreen_ui.h" />
|
||||
<ClInclude Include="fullscreen_ui_progress_callback.h" />
|
||||
<ClInclude Include="game_list.h" />
|
||||
<ClInclude Include="game_settings.h" />
|
||||
<ClInclude Include="icon.h" />
|
||||
<ClInclude Include="imgui_fullscreen.h" />
|
||||
<ClInclude Include="imgui_impl_dx11.h" />
|
||||
<ClInclude Include="imgui_impl_opengl3.h" />
|
||||
<ClInclude Include="imgui_impl_vulkan.h" />
|
||||
|
|
|
@ -24,6 +24,9 @@
|
|||
<ClCompile Include="postprocessing_chain.cpp" />
|
||||
<ClCompile Include="cubeb_audio_stream.cpp" />
|
||||
<ClCompile Include="dinput_controller_interface.cpp" />
|
||||
<ClCompile Include="imgui_fullscreen.cpp" />
|
||||
<ClCompile Include="fullscreen_ui.cpp" />
|
||||
<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="icon.h" />
|
||||
|
@ -49,6 +52,9 @@
|
|||
<ClInclude Include="postprocessing_chain.h" />
|
||||
<ClInclude Include="cubeb_audio_stream.h" />
|
||||
<ClInclude Include="dinput_controller_interface.h" />
|
||||
<ClInclude Include="imgui_fullscreen.h" />
|
||||
<ClInclude Include="fullscreen_ui.h" />
|
||||
<ClInclude Include="fullscreen_ui_progress_callback.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="font_roboto_regular.inl" />
|
||||
|
|
3341
src/frontend-common/fullscreen_ui.cpp
Normal file
63
src/frontend-common/fullscreen_ui.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
#pragma once
|
||||
#include "common/types.h"
|
||||
|
||||
class CommonHostInterface;
|
||||
class SettingsInterface;
|
||||
struct Settings;
|
||||
|
||||
namespace FrontendCommon {
|
||||
enum class ControllerNavigationButton : u32;
|
||||
}
|
||||
|
||||
namespace FullscreenUI {
|
||||
enum class MainWindowType
|
||||
{
|
||||
None,
|
||||
Landing,
|
||||
GameList,
|
||||
Settings,
|
||||
QuickMenu,
|
||||
MoreQuickMenu
|
||||
};
|
||||
|
||||
enum class SettingsPage
|
||||
{
|
||||
InterfaceSettings,
|
||||
GameListSettings,
|
||||
ConsoleSettings,
|
||||
EmulationSettings,
|
||||
BIOSSettings,
|
||||
ControllerSettings,
|
||||
HotkeySettings,
|
||||
MemoryCardSettings,
|
||||
DisplaySettings,
|
||||
EnhancementSettings,
|
||||
AudioSettings,
|
||||
AdvancedSettings,
|
||||
Count
|
||||
};
|
||||
|
||||
bool Initialize(CommonHostInterface* host_interface, SettingsInterface* settings_interface);
|
||||
bool HasActiveWindow();
|
||||
void SystemCreated();
|
||||
void SystemDestroyed();
|
||||
void SystemPaused(bool paused);
|
||||
void OpenQuickMenu();
|
||||
void CloseQuickMenu();
|
||||
void Shutdown();
|
||||
void Render();
|
||||
|
||||
void EnsureGameListLoaded();
|
||||
|
||||
Settings& GetSettingsCopy();
|
||||
void SaveAndApplySettings();
|
||||
void SetDebugMenuEnabled(bool enabled, bool save_to_ini = false);
|
||||
|
||||
/// Only ImGuiNavInput_Activate, ImGuiNavInput_Cancel, and DPad should be forwarded.
|
||||
/// Returns true if the UI consumed the event, and it should not execute the normal handler.
|
||||
bool SetControllerNavInput(FrontendCommon::ControllerNavigationButton button, bool value);
|
||||
|
||||
/// Forwards the controller navigation to ImGui for fullscreen navigation. Call before NewFrame().
|
||||
void SetImGuiNavInputs();
|
||||
|
||||
} // namespace FullscreenUI
|
117
src/frontend-common/fullscreen_ui_progress_callback.cpp
Normal file
|
@ -0,0 +1,117 @@
|
|||
#include "fullscreen_ui_progress_callback.h"
|
||||
#include "common/log.h"
|
||||
#include "core/host_interface.h"
|
||||
#include "imgui_fullscreen.h"
|
||||
Log_SetChannel(ProgressCallback);
|
||||
|
||||
namespace FullscreenUI {
|
||||
|
||||
ProgressCallback::ProgressCallback(String name) : BaseProgressCallback(), m_name(std::move(name))
|
||||
{
|
||||
ImGuiFullscreen::OpenBackgroundProgressDialog(m_name, "", 0, 100, 0);
|
||||
}
|
||||
|
||||
ProgressCallback::~ProgressCallback()
|
||||
{
|
||||
ImGuiFullscreen::CloseBackgroundProgressDialog(m_name);
|
||||
}
|
||||
|
||||
void ProgressCallback::PushState()
|
||||
{
|
||||
BaseProgressCallback::PushState();
|
||||
}
|
||||
|
||||
void ProgressCallback::PopState()
|
||||
{
|
||||
BaseProgressCallback::PopState();
|
||||
Redraw(true);
|
||||
}
|
||||
|
||||
void ProgressCallback::SetCancellable(bool cancellable)
|
||||
{
|
||||
BaseProgressCallback::SetCancellable(cancellable);
|
||||
Redraw(true);
|
||||
}
|
||||
|
||||
void ProgressCallback::SetTitle(const char* title)
|
||||
{
|
||||
// todo?
|
||||
}
|
||||
|
||||
void ProgressCallback::SetStatusText(const char* text)
|
||||
{
|
||||
BaseProgressCallback::SetStatusText(text);
|
||||
Redraw(true);
|
||||
}
|
||||
|
||||
void ProgressCallback::SetProgressRange(u32 range)
|
||||
{
|
||||
u32 last_range = m_progress_range;
|
||||
|
||||
BaseProgressCallback::SetProgressRange(range);
|
||||
|
||||
if (m_progress_range != last_range)
|
||||
Redraw(false);
|
||||
}
|
||||
|
||||
void ProgressCallback::SetProgressValue(u32 value)
|
||||
{
|
||||
u32 lastValue = m_progress_value;
|
||||
|
||||
BaseProgressCallback::SetProgressValue(value);
|
||||
|
||||
if (m_progress_value != lastValue)
|
||||
Redraw(false);
|
||||
}
|
||||
|
||||
void ProgressCallback::Redraw(bool force)
|
||||
{
|
||||
const int percent =
|
||||
static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
|
||||
if (percent == m_last_progress_percent && !force)
|
||||
return;
|
||||
|
||||
m_last_progress_percent = percent;
|
||||
ImGuiFullscreen::UpdateBackgroundProgressDialog(
|
||||
m_name, m_status_text.GetCharArray(), 0, 100, percent);
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayError(const char* message)
|
||||
{
|
||||
Log_ErrorPrint(message);
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayWarning(const char* message)
|
||||
{
|
||||
Log_WarningPrint(message);
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayInformation(const char* message)
|
||||
{
|
||||
Log_InfoPrint(message);
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayDebugMessage(const char* message)
|
||||
{
|
||||
Log_DevPrint(message);
|
||||
}
|
||||
|
||||
void ProgressCallback::ModalError(const char* message)
|
||||
{
|
||||
Log_ErrorPrint(message);
|
||||
g_host_interface->ReportError(message);
|
||||
}
|
||||
|
||||
bool ProgressCallback::ModalConfirmation(const char* message)
|
||||
{
|
||||
Log_InfoPrint(message);
|
||||
return g_host_interface->ConfirmMessage(message);
|
||||
}
|
||||
|
||||
void ProgressCallback::ModalInformation(const char* message)
|
||||
{
|
||||
Log_InfoPrint(message);
|
||||
g_host_interface->ReportMessage(message);
|
||||
}
|
||||
|
||||
} // namespace FullscreenUI
|
38
src/frontend-common/fullscreen_ui_progress_callback.h
Normal file
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
#include "common/progress_callback.h"
|
||||
#include "common/string.h"
|
||||
|
||||
namespace FullscreenUI {
|
||||
|
||||
class ProgressCallback final : public BaseProgressCallback
|
||||
{
|
||||
public:
|
||||
ProgressCallback(String name);
|
||||
~ProgressCallback() override;
|
||||
|
||||
void PushState() override;
|
||||
void PopState() override;
|
||||
|
||||
void SetCancellable(bool cancellable) override;
|
||||
void SetTitle(const char* title) override;
|
||||
void SetStatusText(const char* text) override;
|
||||
void SetProgressRange(u32 range) override;
|
||||
void SetProgressValue(u32 value) override;
|
||||
|
||||
void DisplayError(const char* message) override;
|
||||
void DisplayWarning(const char* message) override;
|
||||
void DisplayInformation(const char* message) override;
|
||||
void DisplayDebugMessage(const char* message) override;
|
||||
|
||||
void ModalError(const char* message) override;
|
||||
bool ModalConfirmation(const char* message) override;
|
||||
void ModalInformation(const char* message) override;
|
||||
|
||||
private:
|
||||
void Redraw(bool force);
|
||||
|
||||
String m_name;
|
||||
int m_last_progress_percent = -1;
|
||||
};
|
||||
|
||||
} // namespace FullscreenUI
|
1262
src/frontend-common/imgui_fullscreen.cpp
Normal file
226
src/frontend-common/imgui_fullscreen.h
Normal file
|
@ -0,0 +1,226 @@
|
|||
#pragma once
|
||||
#include "common/types.h"
|
||||
#include "imgui.h"
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace ImGuiFullscreen {
|
||||
#define HEX_TO_IMVEC4(hex, alpha) \
|
||||
ImVec4(static_cast<float>((hex >> 16) & 0xFFu) / 255.0f, static_cast<float>((hex >> 8) & 0xFFu) / 255.0f, \
|
||||
static_cast<float>(hex & 0xFFu) / 255.0f, static_cast<float>(alpha) / 255.0f)
|
||||
|
||||
static constexpr float LAYOUT_SCREEN_WIDTH = 1280.0f;
|
||||
static constexpr float LAYOUT_SCREEN_HEIGHT = 720.0f;
|
||||
static constexpr float LAYOUT_LARGE_FONT_SIZE = 26.0f;
|
||||
static constexpr float LAYOUT_MEDIUM_FONT_SIZE = 16.0f;
|
||||
static constexpr float LAYOUT_SMALL_FONT_SIZE = 10.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_HEIGHT = 50.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY = 26.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_X_PADDING = 15.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_Y_PADDING = 10.0f;
|
||||
|
||||
extern ImFont* g_standard_font;
|
||||
extern ImFont* g_medium_font;
|
||||
extern ImFont* g_large_font;
|
||||
|
||||
extern float g_layout_scale;
|
||||
extern float g_layout_padding_left;
|
||||
extern float g_layout_padding_top;
|
||||
|
||||
static ALWAYS_INLINE float DPIScale(float v)
|
||||
{
|
||||
return ImGui::GetIO().DisplayFramebufferScale.x * v;
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE float DPIScale(int v)
|
||||
{
|
||||
return ImGui::GetIO().DisplayFramebufferScale.x * static_cast<float>(v);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec2 DPIScale(const ImVec2& v)
|
||||
{
|
||||
const ImVec2& fbs = ImGui::GetIO().DisplayFramebufferScale;
|
||||
return ImVec2(v.x * fbs.x, v.y * fbs.y);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE float WindowWidthScale(float v)
|
||||
{
|
||||
return ImGui::GetWindowWidth() * v;
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE float WindowHeightScale(float v)
|
||||
{
|
||||
return ImGui::GetWindowHeight() * v;
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE float LayoutScale(float v)
|
||||
{
|
||||
return g_layout_scale * v;
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec2 LayoutScale(const ImVec2& v)
|
||||
{
|
||||
return ImVec2(v.x * g_layout_scale, v.y * g_layout_scale);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec2 LayoutScale(float x, float y)
|
||||
{
|
||||
return ImVec2(x * g_layout_scale, y * g_layout_scale);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UIPrimaryColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x212121, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UIPrimaryLightColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x484848, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UIPrimaryDarkColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x484848, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UIPrimaryTextColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UIPrimaryDisabledTextColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0xaaaaaa, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UITextHighlightColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x90caf9, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UIPrimaryLineColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UISecondaryColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x1565c0, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UISecondaryLightColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x5e92f3, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UISecondaryDarkColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0x003c8f, 0xff);
|
||||
}
|
||||
|
||||
static ALWAYS_INLINE ImVec4 UISecondaryTextColor()
|
||||
{
|
||||
return HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
}
|
||||
|
||||
void SetFontFilename(std::string filename);
|
||||
void SetIconFontFilename(std::string icon_font_filename);
|
||||
void SetIconFontData(std::vector<u8> data);
|
||||
void SetFontSize(float size_pixels);
|
||||
void SetFontGlyphRanges(const ImWchar* glyph_ranges);
|
||||
|
||||
/// Changes the menu bar size. Don't forget to call UpdateLayoutScale() and UpdateFonts().
|
||||
void SetMenuBarSize(float size);
|
||||
|
||||
/// Rebuilds fonts to a new scale if needed. Returns true if fonts have changed and the texture needs updating.
|
||||
bool UpdateFonts();
|
||||
|
||||
bool UpdateLayoutScale();
|
||||
|
||||
void BeginLayout();
|
||||
void EndLayout();
|
||||
|
||||
void DrawWindowTitle(const char* title);
|
||||
|
||||
bool BeginFullscreenColumns(const char* title = nullptr);
|
||||
void EndFullscreenColumns();
|
||||
|
||||
bool BeginFullscreenColumnWindow(float start, float end, const char* name,
|
||||
const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF));
|
||||
void EndFullscreenColumnWindow();
|
||||
|
||||
bool BeginFullscreenWindow(float left, float top, float width, float height, const char* name,
|
||||
const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f,
|
||||
float padding = 0.0f, ImGuiWindowFlags flags = 0);
|
||||
void EndFullscreenWindow();
|
||||
|
||||
void BeginMenuButtons(u32 num_items = 0, float y_align = 0.0f, float x_padding = LAYOUT_MENU_BUTTON_X_PADDING,
|
||||
float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float item_height = LAYOUT_MENU_BUTTON_HEIGHT);
|
||||
void EndMenuButtons();
|
||||
bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min,
|
||||
ImVec2* max, ImGuiButtonFlags flags = 0);
|
||||
void MenuHeading(const char* title, bool draw_line = true);
|
||||
bool ActiveButton(const char* title, bool is_active, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
|
||||
bool MenuButton(const char* title, const char* summary, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
|
||||
bool MenuButtonWithValue(const char* title, const char* summary, const char* value, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
|
||||
ImFont* summary_font = g_medium_font);
|
||||
bool MenuImageButton(const char* title, const char* summary, ImTextureID user_texture_id, const ImVec2& image_size,
|
||||
bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
const ImVec2& uv0 = ImVec2(0.0f, 0.0f), const ImVec2& uv1 = ImVec2(1.0f, 1.0f),
|
||||
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
|
||||
bool ToggleButton(const char* title, const char* summary, bool* v, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
|
||||
ImFont* summary_font = g_medium_font);
|
||||
bool RangeButton(const char* title, const char* summary, s32* value, s32 min, s32 max, s32 increment,
|
||||
const char* format = "%d", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
|
||||
bool RangeButton(const char* title, const char* summary, float* value, float min, float max, float increment,
|
||||
const char* format = "%f", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
|
||||
bool EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_pointer,
|
||||
const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count,
|
||||
bool enabled, float height, ImFont* font, ImFont* summary_font);
|
||||
|
||||
template<typename DataType, typename CountType>
|
||||
static ALWAYS_INLINE bool EnumChoiceButton(const char* title, const char* summary, DataType* value_pointer,
|
||||
const char* (*to_display_name_function)(DataType value), CountType count,
|
||||
bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font)
|
||||
{
|
||||
s32 value = static_cast<s32>(*value_pointer);
|
||||
auto to_display_name_wrapper = [](s32 value, void* opaque) -> const char* {
|
||||
return (*static_cast<decltype(to_display_name_function)*>(opaque))(static_cast<DataType>(value));
|
||||
};
|
||||
|
||||
if (EnumChoiceButtonImpl(title, summary, &value, to_display_name_wrapper, &to_display_name_function,
|
||||
static_cast<u32>(count), enabled, height, font, summary_font))
|
||||
{
|
||||
*value_pointer = static_cast<DataType>(value);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
using FileSelectorCallback = std::function<void(const std::string& path)>;
|
||||
using FileSelectorFilters = std::vector<std::string>;
|
||||
void OpenFileSelector(const char* title, bool select_directory, FileSelectorCallback callback,
|
||||
FileSelectorFilters filters = FileSelectorFilters(),
|
||||
std::string initial_directory = std::string());
|
||||
void CloseFileSelector();
|
||||
|
||||
using ChoiceDialogCallback = std::function<void(s32 index, const std::string& title, bool checked)>;
|
||||
using ChoiceDialogOptions = std::vector<std::pair<std::string, bool>>;
|
||||
void OpenChoiceDialog(const char* title, bool checkable, ChoiceDialogOptions options, ChoiceDialogCallback callback);
|
||||
void CloseChoiceDialog();
|
||||
|
||||
void OpenBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
|
||||
void UpdateBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
|
||||
void CloseBackgroundProgressDialog(const char* str_id);
|
||||
|
||||
} // namespace ImGuiFullscreen
|