GameSettings: Fix build warning

This commit is contained in:
Albert Liu 2020-12-12 01:00:34 -08:00
parent def9a98cb9
commit 62609b5008

View file

@ -207,13 +207,13 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
entry->display_active_start_offset = static_cast<s16>(lvalue);
lvalue = ini.GetLongValue(section, "DisplayActiveEndOffset", 0);
if (lvalue != 0)
entry->display_active_end_offset = static_cast<s8>(lvalue);
entry->display_active_end_offset = static_cast<s16>(lvalue);
lvalue = ini.GetLongValue(section, "DisplayLineStartOffset", 0);
if (lvalue != 0)
entry->display_line_start_offset = static_cast<s8>(lvalue);
lvalue = ini.GetLongValue(section, "DisplayLineEndOffset", 0);
if (lvalue != 0)
entry->display_line_end_offset = static_cast<s16>(lvalue);
entry->display_line_end_offset = static_cast<s8>(lvalue);
lvalue = ini.GetLongValue(section, "DMAMaxSliceTicks", 0);
if (lvalue > 0)
entry->dma_max_slice_ticks = static_cast<u32>(lvalue);