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GPU/Vulkan: Fix a possible layout violation when displaying
Happened in some games, e.g. Driver.
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@ -172,6 +172,9 @@ void GPU_HW_Vulkan::ResetGraphicsAPIState()
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GPU_HW::ResetGraphicsAPIState();
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EndRenderPass();
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if (m_host_display->GetDisplayTextureHandle() == &m_vram_texture)
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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void GPU_HW_Vulkan::RestoreGraphicsAPIState()
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@ -1300,8 +1303,6 @@ void GPU_HW_Vulkan::UpdateDisplay()
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}
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else
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{
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight(), 0, 0, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight());
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@ -1337,8 +1338,6 @@ void GPU_HW_Vulkan::UpdateDisplay()
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}
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else
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{
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight(), scaled_vram_offset_x, scaled_vram_offset_y,
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scaled_display_width, scaled_display_height);
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@ -115,6 +115,7 @@ public:
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virtual bool UpdateImGuiFontTexture() = 0;
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#endif
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const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
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const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
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const s32 GetDisplayWidth() const { return m_display_width; }
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const s32 GetDisplayHeight() const { return m_display_height; }
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