GPU/Vulkan: Fix a possible layout violation when displaying

Happened in some games, e.g. Driver.
This commit is contained in:
Connor McLaughlin 2021-02-02 00:52:23 +10:00
parent 43bb69fb6b
commit 626b2ecec1
2 changed files with 4 additions and 4 deletions

View file

@ -172,6 +172,9 @@ void GPU_HW_Vulkan::ResetGraphicsAPIState()
GPU_HW::ResetGraphicsAPIState();
EndRenderPass();
if (m_host_display->GetDisplayTextureHandle() == &m_vram_texture)
m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void GPU_HW_Vulkan::RestoreGraphicsAPIState()
@ -1300,8 +1303,6 @@ void GPU_HW_Vulkan::UpdateDisplay()
}
else
{
m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
m_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
m_vram_texture.GetHeight(), 0, 0, m_vram_texture.GetWidth(),
m_vram_texture.GetHeight());
@ -1337,8 +1338,6 @@ void GPU_HW_Vulkan::UpdateDisplay()
}
else
{
m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
m_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
m_vram_texture.GetHeight(), scaled_vram_offset_x, scaled_vram_offset_y,
scaled_display_width, scaled_display_height);

View file

@ -115,6 +115,7 @@ public:
virtual bool UpdateImGuiFontTexture() = 0;
#endif
const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
const s32 GetDisplayWidth() const { return m_display_width; }
const s32 GetDisplayHeight() const { return m_display_height; }