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Common/Timer: Add missing return when timer wait succeeds
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@ -105,7 +105,10 @@ void Timer::SleepUntil(Value value, bool exact)
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fti.QuadPart += diff;
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if (SetWaitableTimer(timer, &fti, 0, nullptr, nullptr, FALSE))
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{
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WaitForSingleObject(timer, INFINITE);
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return;
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}
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}
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// falling back to sleep... bad.
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