Qt: Fix recursive setting toggle in game list settings

This commit is contained in:
Connor McLaughlin 2019-12-31 16:40:20 +10:00
parent f3e9c3ec8c
commit 62e1829ec9
3 changed files with 77 additions and 16 deletions

View file

@ -11,7 +11,10 @@
class GameListSearchDirectoriesModel : public QAbstractTableModel
{
public:
GameListSearchDirectoriesModel(QSettings& settings) : m_settings(settings) {}
GameListSearchDirectoriesModel(QtHostInterface* host_interface) : m_host_interface(host_interface)
{
loadFromSettings();
}
~GameListSearchDirectoriesModel() = default;
@ -67,6 +70,26 @@ public:
return {};
}
bool setData(const QModelIndex& index, const QVariant& value, int role) override
{
if (!index.isValid())
return false;
const int row = index.row();
const int column = index.column();
if (row < 0 || row >= static_cast<int>(m_entries.size()))
return false;
if (column != 1 || role == Qt::CheckStateRole)
return false;
Entry& entry = m_entries[row];
entry.recursive = value == Qt::Checked;
saveToSettings();
m_host_interface->refreshGameList(false);
return true;
}
void addEntry(const QString& path, bool recursive)
{
if (std::find_if(m_entries.begin(), m_entries.end(), [path](const Entry& e) { return e.path == path; }) !=
@ -75,9 +98,12 @@ public:
return;
}
beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size() + 1));
beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size()));
m_entries.push_back({path, recursive});
endInsertRows();
saveToSettings();
m_host_interface->refreshGameList(false);
}
void removeEntry(int row)
@ -88,15 +114,37 @@ public:
beginRemoveRows(QModelIndex(), row, row);
m_entries.erase(m_entries.begin() + row);
endRemoveRows();
saveToSettings();
m_host_interface->refreshGameList(false);
}
bool isEntryRecursive(int row) const
{
return (row < 0 || row >= static_cast<int>(m_entries.size())) ? false : m_entries[row].recursive;
}
void setEntryRecursive(int row, bool recursive)
{
if (row < 0 || row >= static_cast<int>(m_entries.size()))
return;
m_entries[row].recursive = recursive;
emit dataChanged(index(row, 1), index(row, 1), {Qt::CheckStateRole});
saveToSettings();
m_host_interface->refreshGameList(false);
}
void loadFromSettings()
{
QStringList path_list = m_settings.value(QStringLiteral("GameList/Paths")).toStringList();
const QSettings& qsettings = m_host_interface->getQSettings();
QStringList path_list = qsettings.value(QStringLiteral("GameList/Paths")).toStringList();
for (QString& entry : path_list)
m_entries.push_back({std::move(entry), false});
path_list = m_settings.value(QStringLiteral("GameList/RecursivePaths")).toStringList();
path_list = qsettings.value(QStringLiteral("GameList/RecursivePaths")).toStringList();
for (QString& entry : path_list)
m_entries.push_back({std::move(entry), true});
}
@ -114,15 +162,17 @@ public:
paths.push_back(entry.path);
}
QSettings& qsettings = m_host_interface->getQSettings();
if (paths.empty())
m_settings.remove(QStringLiteral("GameList/Paths"));
qsettings.remove(QStringLiteral("GameList/Paths"));
else
m_settings.setValue(QStringLiteral("GameList/Paths"), paths);
qsettings.setValue(QStringLiteral("GameList/Paths"), paths);
if (recursive_paths.empty())
m_settings.remove(QStringLiteral("GameList/RecursivePaths"));
qsettings.remove(QStringLiteral("GameList/RecursivePaths"));
else
m_settings.setValue(QStringLiteral("GameList/RecursivePaths"), recursive_paths);
qsettings.setValue(QStringLiteral("GameList/RecursivePaths"), recursive_paths);
}
private:
@ -132,7 +182,7 @@ private:
bool recursive;
};
QSettings& m_settings;
QtHostInterface* m_host_interface;
std::vector<Entry> m_entries;
};
@ -143,17 +193,18 @@ GameListSettingsWidget::GameListSettingsWidget(QtHostInterface* host_interface,
QSettings& qsettings = host_interface->getQSettings();
m_search_directories_model = new GameListSearchDirectoriesModel(qsettings);
m_search_directories_model->loadFromSettings();
m_search_directories_model = new GameListSearchDirectoriesModel(host_interface);
m_ui.redumpDatabasePath->setText(qsettings.value("GameList/RedumpDatabasePath").toString());
m_ui.searchDirectoryList->setModel(m_search_directories_model);
m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
m_ui.searchDirectoryList->setAlternatingRowColors(true);
m_ui.searchDirectoryList->setShowGrid(false);
m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
m_ui.searchDirectoryList->verticalHeader()->hide();
m_ui.searchDirectoryList->setCurrentIndex({});
connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
connect(m_ui.addSearchDirectoryButton, &QToolButton::pressed, this,
&GameListSettingsWidget::onAddSearchDirectoryButtonPressed);
connect(m_ui.removeSearchDirectoryButton, &QToolButton::pressed, this,
@ -174,6 +225,19 @@ void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
}
void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
{
if (!index.isValid())
return;
const int row = index.row();
const int column = index.column();
if (column != 1)
return;
m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
}
void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
{
QString dir = QFileDialog::getExistingDirectory(this, tr("Select Search Directory"));
@ -191,8 +255,6 @@ void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
const bool recursive = (selection == QMessageBox::Yes);
m_search_directories_model->addEntry(dir, recursive);
m_search_directories_model->saveToSettings();
m_host_interface->refreshGameList(false);
}
void GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed()
@ -203,8 +265,6 @@ void GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed()
const int row = selection[0].row();
m_search_directories_model->removeEntry(row);
m_search_directories_model->saveToSettings();
m_host_interface->refreshGameList(false);
}
void GameListSettingsWidget::onRefreshGameListButtonPressed()

View file

@ -17,6 +17,7 @@ public:
~GameListSettingsWidget();
private Q_SLOTS:
void onDirectoryListItemClicked(const QModelIndex& index);
void onAddSearchDirectoryButtonPressed();
void onRemoveSearchDirectoryButtonPressed();
void onRefreshGameListButtonPressed();

View file

@ -105,7 +105,7 @@ public:
}
m_size = static_cast<int>(m_game_list->GetEntryCount());
beginInsertRows(QModelIndex(), 0, m_size);
beginInsertRows(QModelIndex(), 0, m_size - 1);
endInsertRows();
}