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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
Qt: Fix recursive setting toggle in game list settings
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parent
f3e9c3ec8c
commit
62e1829ec9
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@ -11,7 +11,10 @@
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class GameListSearchDirectoriesModel : public QAbstractTableModel
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{
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public:
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GameListSearchDirectoriesModel(QSettings& settings) : m_settings(settings) {}
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GameListSearchDirectoriesModel(QtHostInterface* host_interface) : m_host_interface(host_interface)
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{
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loadFromSettings();
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}
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~GameListSearchDirectoriesModel() = default;
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@ -67,6 +70,26 @@ public:
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return {};
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}
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bool setData(const QModelIndex& index, const QVariant& value, int role) override
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{
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if (!index.isValid())
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return false;
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return false;
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if (column != 1 || role == Qt::CheckStateRole)
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return false;
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Entry& entry = m_entries[row];
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entry.recursive = value == Qt::Checked;
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saveToSettings();
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m_host_interface->refreshGameList(false);
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return true;
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}
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void addEntry(const QString& path, bool recursive)
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{
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if (std::find_if(m_entries.begin(), m_entries.end(), [path](const Entry& e) { return e.path == path; }) !=
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@ -75,9 +98,12 @@ public:
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return;
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}
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beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size() + 1));
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beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size()));
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m_entries.push_back({path, recursive});
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endInsertRows();
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saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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void removeEntry(int row)
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@ -88,15 +114,37 @@ public:
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beginRemoveRows(QModelIndex(), row, row);
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m_entries.erase(m_entries.begin() + row);
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endRemoveRows();
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saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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bool isEntryRecursive(int row) const
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{
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return (row < 0 || row >= static_cast<int>(m_entries.size())) ? false : m_entries[row].recursive;
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}
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void setEntryRecursive(int row, bool recursive)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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m_entries[row].recursive = recursive;
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emit dataChanged(index(row, 1), index(row, 1), {Qt::CheckStateRole});
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saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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void loadFromSettings()
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{
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QStringList path_list = m_settings.value(QStringLiteral("GameList/Paths")).toStringList();
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const QSettings& qsettings = m_host_interface->getQSettings();
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QStringList path_list = qsettings.value(QStringLiteral("GameList/Paths")).toStringList();
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for (QString& entry : path_list)
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m_entries.push_back({std::move(entry), false});
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path_list = m_settings.value(QStringLiteral("GameList/RecursivePaths")).toStringList();
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path_list = qsettings.value(QStringLiteral("GameList/RecursivePaths")).toStringList();
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for (QString& entry : path_list)
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m_entries.push_back({std::move(entry), true});
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}
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@ -114,15 +162,17 @@ public:
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paths.push_back(entry.path);
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}
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QSettings& qsettings = m_host_interface->getQSettings();
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if (paths.empty())
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m_settings.remove(QStringLiteral("GameList/Paths"));
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qsettings.remove(QStringLiteral("GameList/Paths"));
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else
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m_settings.setValue(QStringLiteral("GameList/Paths"), paths);
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qsettings.setValue(QStringLiteral("GameList/Paths"), paths);
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if (recursive_paths.empty())
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m_settings.remove(QStringLiteral("GameList/RecursivePaths"));
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qsettings.remove(QStringLiteral("GameList/RecursivePaths"));
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else
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m_settings.setValue(QStringLiteral("GameList/RecursivePaths"), recursive_paths);
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qsettings.setValue(QStringLiteral("GameList/RecursivePaths"), recursive_paths);
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}
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private:
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@ -132,7 +182,7 @@ private:
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bool recursive;
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};
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QSettings& m_settings;
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QtHostInterface* m_host_interface;
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std::vector<Entry> m_entries;
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};
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@ -143,17 +193,18 @@ GameListSettingsWidget::GameListSettingsWidget(QtHostInterface* host_interface,
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QSettings& qsettings = host_interface->getQSettings();
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m_search_directories_model = new GameListSearchDirectoriesModel(qsettings);
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m_search_directories_model->loadFromSettings();
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m_search_directories_model = new GameListSearchDirectoriesModel(host_interface);
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m_ui.redumpDatabasePath->setText(qsettings.value("GameList/RedumpDatabasePath").toString());
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m_ui.searchDirectoryList->setModel(m_search_directories_model);
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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m_ui.searchDirectoryList->setShowGrid(false);
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m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
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m_ui.searchDirectoryList->verticalHeader()->hide();
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m_ui.searchDirectoryList->setCurrentIndex({});
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connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
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connect(m_ui.addSearchDirectoryButton, &QToolButton::pressed, this,
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&GameListSettingsWidget::onAddSearchDirectoryButtonPressed);
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connect(m_ui.removeSearchDirectoryButton, &QToolButton::pressed, this,
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@ -174,6 +225,19 @@ void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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}
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void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
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{
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if (!index.isValid())
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return;
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const int row = index.row();
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const int column = index.column();
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if (column != 1)
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return;
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m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
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}
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void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
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{
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QString dir = QFileDialog::getExistingDirectory(this, tr("Select Search Directory"));
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@ -191,8 +255,6 @@ void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
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const bool recursive = (selection == QMessageBox::Yes);
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m_search_directories_model->addEntry(dir, recursive);
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m_search_directories_model->saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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void GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed()
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@ -203,8 +265,6 @@ void GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed()
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const int row = selection[0].row();
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m_search_directories_model->removeEntry(row);
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m_search_directories_model->saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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void GameListSettingsWidget::onRefreshGameListButtonPressed()
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@ -17,6 +17,7 @@ public:
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~GameListSettingsWidget();
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private Q_SLOTS:
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void onDirectoryListItemClicked(const QModelIndex& index);
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void onAddSearchDirectoryButtonPressed();
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void onRemoveSearchDirectoryButtonPressed();
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void onRefreshGameListButtonPressed();
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@ -105,7 +105,7 @@ public:
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}
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m_size = static_cast<int>(m_game_list->GetEntryCount());
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beginInsertRows(QModelIndex(), 0, m_size);
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beginInsertRows(QModelIndex(), 0, m_size - 1);
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endInsertRows();
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}
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