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FullscreenUI: Add sprite texture filtering option
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3d00957248
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@ -4313,6 +4313,11 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
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&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Sprite Texture Filtering"),
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FSUI_CSTR("Smooths out the blockiness of magnified textures on 2D objects."), "GPU",
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"SpriteTextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
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&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Line Detection"),
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FSUI_CSTR("Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization "
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"behavior, filling in gaps introduced by upscaling."),
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@ -7611,7 +7616,7 @@ TRANSLATE_NOOP("FullscreenUI", "Rewind is disabled because runahead is enabled.
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TRANSLATE_NOOP("FullscreenUI", "Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Round Upscaled Texture Coordinates");
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TRANSLATE_NOOP("FullscreenUI", "Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others.");
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TRANSLATE_NOOP("FullscreenUI", "Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.");
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TRANSLATE_NOOP("FullscreenUI", "Runahead");
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TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind");
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TRANSLATE_NOOP("FullscreenUI", "Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.");
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@ -7697,6 +7702,7 @@ TRANSLATE_NOOP("FullscreenUI", "Skip Duplicate Frame Display");
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TRANSLATE_NOOP("FullscreenUI", "Skips the presentation/display of frames that are not unique. Can result in worse frame pacing.");
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TRANSLATE_NOOP("FullscreenUI", "Slow Boot");
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TRANSLATE_NOOP("FullscreenUI", "Smooths out blockyness between colour transitions in 24-bit content, usually FMVs.");
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TRANSLATE_NOOP("FullscreenUI", "Smooths out the blockiness of magnified textures on 2D objects.");
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TRANSLATE_NOOP("FullscreenUI", "Smooths out the blockiness of magnified textures on 3D objects.");
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TRANSLATE_NOOP("FullscreenUI", "Sort By");
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TRANSLATE_NOOP("FullscreenUI", "Sort Reversed");
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@ -7706,6 +7712,7 @@ TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
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TRANSLATE_NOOP("FullscreenUI", "Speed Control");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.");
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TRANSLATE_NOOP("FullscreenUI", "Sprite Texture Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Stage {}: {}");
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TRANSLATE_NOOP("FullscreenUI", "Start BIOS");
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TRANSLATE_NOOP("FullscreenUI", "Start Disc");
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@ -269,9 +269,14 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"),
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
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tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
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tr("Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a "
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"greater effect on higher resolution scales. <br>The JINC2 and especially xBR filtering modes are very "
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"demanding, and may not be worth the speed penalty."));
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dialog->registerWidgetHelp(
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m_ui.spriteTextureFiltering, tr("Sprite Texture Filtering"),
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
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tr("Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to "
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"sprites and other 2D elements, such as the HUD."));
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dialog->registerWidgetHelp(
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m_ui.displayAspectRatio, tr("Aspect Ratio"),
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QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
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