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GPU: Fix transparency mode update not being applied
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@ -362,7 +362,7 @@ void GPU_HW_OpenGL::SetDrawState()
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m_vram_read_texture->Bind();
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m_vram_read_texture->Bind();
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if (m_last_transparency_enable != m_batch.transparency_enable ||
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if (m_last_transparency_enable != m_batch.transparency_enable ||
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(!m_last_transparency_enable && m_last_transparency_mode != m_batch.transparency_mode))
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(m_last_transparency_enable && m_last_transparency_mode != m_batch.transparency_mode))
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{
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{
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m_last_transparency_enable = m_batch.texture_enable;
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m_last_transparency_enable = m_batch.texture_enable;
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m_last_transparency_mode = m_batch.transparency_mode;
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m_last_transparency_mode = m_batch.transparency_mode;
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