diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 34d92b7c0..04f79a618 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -34,8 +34,6 @@ add_library(core
     gpu_hw.h
     gpu_hw_opengl.cpp
     gpu_hw_opengl.h
-    gpu_hw_opengl_es.cpp
-    gpu_hw_opengl_es.h
     gpu_hw_shadergen.cpp
     gpu_hw_shadergen.h
     gpu_sw.cpp
diff --git a/src/core/core.vcxproj b/src/core/core.vcxproj
index aa6682266..d5c2fb8b7 100644
--- a/src/core/core.vcxproj
+++ b/src/core/core.vcxproj
@@ -63,7 +63,6 @@
     <ClCompile Include="game_list.cpp" />
     <ClCompile Include="gpu_commands.cpp" />
     <ClCompile Include="gpu_hw_d3d11.cpp" />
-    <ClCompile Include="gpu_hw_opengl_es.cpp" />
     <ClCompile Include="gpu_hw_shadergen.cpp" />
     <ClCompile Include="gpu_sw.cpp" />
     <ClCompile Include="gte.cpp" />
@@ -101,7 +100,6 @@
     <ClInclude Include="digital_controller.h" />
     <ClInclude Include="game_list.h" />
     <ClInclude Include="gpu_hw_d3d11.h" />
-    <ClInclude Include="gpu_hw_opengl_es.h" />
     <ClInclude Include="gpu_hw_shadergen.h" />
     <ClInclude Include="gpu_sw.h" />
     <ClInclude Include="gte.h" />
diff --git a/src/core/core.vcxproj.filters b/src/core/core.vcxproj.filters
index a9c285588..71df171e9 100644
--- a/src/core/core.vcxproj.filters
+++ b/src/core/core.vcxproj.filters
@@ -34,7 +34,6 @@
     <ClCompile Include="cpu_types.cpp" />
     <ClCompile Include="game_list.cpp" />
     <ClCompile Include="cpu_recompiler_code_generator_aarch64.cpp" />
-    <ClCompile Include="gpu_hw_opengl_es.cpp" />
     <ClCompile Include="sio.cpp" />
     <ClCompile Include="controller.cpp" />
     <ClCompile Include="analog_controller.cpp" />
@@ -77,7 +76,6 @@
     <ClInclude Include="cpu_recompiler_thunks.h" />
     <ClInclude Include="cpu_recompiler_code_generator.h" />
     <ClInclude Include="game_list.h" />
-    <ClInclude Include="gpu_hw_opengl_es.h" />
     <ClInclude Include="sio.h" />
     <ClInclude Include="controller.h" />
     <ClInclude Include="analog_controller.h" />
diff --git a/src/core/gpu.h b/src/core/gpu.h
index 9a81eb244..ce85a3eed 100644
--- a/src/core/gpu.h
+++ b/src/core/gpu.h
@@ -155,9 +155,6 @@ public:
   // gpu_hw_opengl.cpp
   static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
 
-  // gpu_hw_opengl_es.cpp
-  static std::unique_ptr<GPU> CreateHardwareOpenGLESRenderer();
-
   // gpu_sw.cpp
   static std::unique_ptr<GPU> CreateSoftwareRenderer();
 
diff --git a/src/core/gpu_hw_opengl_es.cpp b/src/core/gpu_hw_opengl_es.cpp
deleted file mode 100644
index 7b45d893d..000000000
--- a/src/core/gpu_hw_opengl_es.cpp
+++ /dev/null
@@ -1,662 +0,0 @@
-#include "gpu_hw_opengl_es.h"
-#include "common/assert.h"
-#include "common/log.h"
-#include "gpu_hw_shadergen.h"
-#include "host_display.h"
-#include "system.h"
-Log_SetChannel(GPU_HW_OpenGL_ES);
-
-GPU_HW_OpenGL_ES::GPU_HW_OpenGL_ES() : GPU_HW(), m_vertex_buffer(VERTEX_BUFFER_SIZE / sizeof(BatchVertex)) {}
-
-GPU_HW_OpenGL_ES::~GPU_HW_OpenGL_ES()
-{
-  // TODO: Destroy objects...
-  if (m_host_display)
-  {
-    m_host_display->ClearDisplayTexture();
-    ResetGraphicsAPIState();
-  }
-}
-
-bool GPU_HW_OpenGL_ES::Initialize(HostDisplay* host_display, System* system, DMA* dma,
-                                  InterruptController* interrupt_controller, Timers* timers)
-{
-  if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGLES)
-  {
-    Log_ErrorPrintf("Host render API type is incompatible");
-    return false;
-  }
-
-  SetCapabilities(host_display);
-
-  m_shader_cache.Open(true, system->GetHostInterface()->GetUserDirectoryRelativePath("cache"));
-
-  if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
-    return false;
-
-  if (!CreateFramebuffer())
-  {
-    Log_ErrorPrintf("Failed to create framebuffer");
-    return false;
-  }
-
-  if (!CompilePrograms())
-  {
-    Log_ErrorPrintf("Failed to compile programs");
-    return false;
-  }
-
-  RestoreGraphicsAPIState();
-  return true;
-}
-
-void GPU_HW_OpenGL_ES::Reset()
-{
-  GPU_HW::Reset();
-
-  ClearFramebuffer();
-}
-
-void GPU_HW_OpenGL_ES::ResetGraphicsAPIState()
-{
-  GPU_HW::ResetGraphicsAPIState();
-
-  glEnable(GL_CULL_FACE);
-  glDisable(GL_SCISSOR_TEST);
-  glDisable(GL_BLEND);
-  glDepthMask(GL_TRUE);
-  glLineWidth(1.0f);
-
-  glDisableVertexAttribArray(0);
-  glDisableVertexAttribArray(1);
-  glDisableVertexAttribArray(2);
-  glDisableVertexAttribArray(3);
-}
-
-void GPU_HW_OpenGL_ES::RestoreGraphicsAPIState()
-{
-  m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
-  glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
-
-  glDisable(GL_CULL_FACE);
-  glDisable(GL_DEPTH_TEST);
-  glEnable(GL_SCISSOR_TEST);
-  glDepthMask(GL_FALSE);
-  glLineWidth(static_cast<float>(m_resolution_scale));
-  glBindVertexArray(0);
-
-  SetScissorFromDrawingArea();
-  SetVertexPointers();
-}
-
-void GPU_HW_OpenGL_ES::UpdateSettings()
-{
-  GPU_HW::UpdateSettings();
-
-  CreateFramebuffer();
-  CompilePrograms();
-  UpdateDisplay();
-}
-
-void GPU_HW_OpenGL_ES::MapBatchVertexPointer(u32 required_vertices)
-{
-  Assert(!m_batch_start_vertex_ptr);
-
-  m_batch_start_vertex_ptr = m_vertex_buffer.data();
-  m_batch_current_vertex_ptr = m_batch_start_vertex_ptr;
-  m_batch_end_vertex_ptr = m_vertex_buffer.data() + m_vertex_buffer.size();
-  m_batch_base_vertex = 0;
-}
-
-std::tuple<s32, s32> GPU_HW_OpenGL_ES::ConvertToFramebufferCoordinates(s32 x, s32 y)
-{
-  return std::make_tuple(x, static_cast<s32>(static_cast<s32>(VRAM_HEIGHT) - y));
-}
-
-void GPU_HW_OpenGL_ES::SetCapabilities(HostDisplay* host_display)
-{
-  Log_InfoPrintf("GL_VERSION: %s", glGetString(GL_VERSION));
-  Log_InfoPrintf("GL_RENDERER: %s", glGetString(GL_VERSION));
-
-  GLint max_texture_size = VRAM_WIDTH;
-  glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
-  Log_InfoPrintf("Max texture size: %dx%d", max_texture_size, max_texture_size);
-  const int max_texture_scale = max_texture_size / VRAM_WIDTH;
-
-  std::array<int, 2> line_width_range = {{1, 1}};
-  glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, line_width_range.data());
-  Log_InfoPrintf("Max line width: %d", line_width_range[1]);
-
-  m_max_resolution_scale = std::min(max_texture_scale, line_width_range[1]);
-  m_supports_dual_source_blend = false;
-}
-
-bool GPU_HW_OpenGL_ES::CreateFramebuffer()
-{
-  // save old vram texture/fbo, in case we're changing scale
-  GL::Texture old_vram_texture = std::move(m_vram_texture);
-
-  // scale vram size to internal resolution
-  const u32 texture_width = VRAM_WIDTH * m_resolution_scale;
-  const u32 texture_height = VRAM_HEIGHT * m_resolution_scale;
-
-  if (!m_vram_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
-      !m_vram_texture.CreateFramebuffer())
-  {
-    return false;
-  }
-
-  // do we need to restore the framebuffer after a size change?
-  if (old_vram_texture.IsValid())
-  {
-    const bool linear_filter = old_vram_texture.GetWidth() > m_vram_texture.GetWidth();
-    Log_DevPrintf("Scaling %ux%u VRAM texture to %ux%u using %s filter", old_vram_texture.GetWidth(),
-                  old_vram_texture.GetHeight(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
-                  linear_filter ? "linear" : "nearest");
-    glDisable(GL_SCISSOR_TEST);
-    old_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
-    glBlitFramebuffer(0, 0, old_vram_texture.GetWidth(), old_vram_texture.GetHeight(), 0, 0, m_vram_texture.GetWidth(),
-                      m_vram_texture.GetHeight(), GL_COLOR_BUFFER_BIT, linear_filter ? GL_LINEAR : GL_NEAREST);
-
-    glEnable(GL_SCISSOR_TEST);
-    old_vram_texture.Destroy();
-  }
-
-  if (!m_vram_read_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
-      !m_vram_read_texture.CreateFramebuffer() ||
-      !m_vram_encoding_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
-      !m_vram_encoding_texture.CreateFramebuffer() ||
-      !m_display_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
-      !m_display_texture.CreateFramebuffer())
-  {
-    return false;
-  }
-
-  m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
-  SetFullVRAMDirtyRectangle();
-  return true;
-}
-
-void GPU_HW_OpenGL_ES::ClearFramebuffer()
-{
-  glDisable(GL_SCISSOR_TEST);
-  glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-  glClear(GL_COLOR_BUFFER_BIT);
-  glEnable(GL_SCISSOR_TEST);
-  SetFullVRAMDirtyRectangle();
-}
-
-bool GPU_HW_OpenGL_ES::CompilePrograms()
-{
-  GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color, m_scaled_dithering,
-                             m_texture_filtering, m_supports_dual_source_blend);
-
-  for (u32 render_mode = 0; render_mode < 4; render_mode++)
-  {
-    for (u32 texture_mode = 0; texture_mode < 9; texture_mode++)
-    {
-      for (u8 dithering = 0; dithering < 2; dithering++)
-      {
-        for (u8 interlacing = 0; interlacing < 2; interlacing++)
-        {
-          const bool textured = (static_cast<TextureMode>(texture_mode) != TextureMode::Disabled);
-          const std::string vs = shadergen.GenerateBatchVertexShader(textured);
-          const std::string fs = shadergen.GenerateBatchFragmentShader(
-            static_cast<BatchRenderMode>(render_mode), static_cast<TextureMode>(texture_mode),
-            ConvertToBoolUnchecked(dithering), ConvertToBoolUnchecked(interlacing));
-
-          std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, fs, [this, textured](GL::Program& prog) {
-            prog.BindAttribute(0, "a_pos");
-            prog.BindAttribute(1, "a_col0");
-            if (textured)
-            {
-              prog.BindAttribute(2, "a_texcoord");
-              prog.BindAttribute(3, "a_texpage");
-            }
-          });
-          if (!prog)
-            return false;
-
-          prog->Bind();
-          prog->RegisterUniform("u_texture_window_mask");
-          prog->RegisterUniform("u_texture_window_offset");
-          prog->RegisterUniform("u_src_alpha_factor");
-          prog->RegisterUniform("u_dst_alpha_factor");
-          prog->RegisterUniform("u_set_mask_while_drawing");
-          prog->RegisterUniform("u_interlaced_displayed_field");
-
-          if (textured)
-            prog->Uniform1i("samp0", 0);
-
-          m_render_programs[render_mode][texture_mode][dithering][interlacing] = std::move(*prog);
-        }
-      }
-    }
-  }
-
-  for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
-  {
-    for (u8 interlaced = 0; interlaced < 2; interlaced++)
-    {
-      const std::string vs = shadergen.GenerateScreenQuadVertexShader();
-      const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
-                                                                     ConvertToBoolUnchecked(interlaced));
-      std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, fs);
-      if (!prog)
-        return false;
-
-      prog->Bind();
-      prog->RegisterUniform("u_base_coords");
-      prog->Uniform1i("samp0", 0);
-
-      m_display_programs[depth_24bit][interlaced] = std::move(*prog);
-    }
-  }
-
-  std::optional<GL::Program> prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(),
-                                                              shadergen.GenerateInterlacedFillFragmentShader());
-  if (!prog)
-    return false;
-
-  prog->Bind();
-  prog->RegisterUniform("u_fill_color");
-  prog->RegisterUniform("u_u_interlaced_displayed_field");
-  m_vram_interlaced_fill_program = std::move(*prog);
-
-  prog =
-    m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), shadergen.GenerateVRAMReadFragmentShader());
-  if (!prog)
-    return false;
-
-  prog->Bind();
-  prog->RegisterUniform("u_base_coords");
-  prog->RegisterUniform("u_size");
-  prog->Uniform1i("samp0", 0);
-  m_vram_read_program = std::move(*prog);
-  return true;
-}
-
-void GPU_HW_OpenGL_ES::SetVertexPointers()
-{
-  glEnableVertexAttribArray(0);
-  glEnableVertexAttribArray(1);
-  glEnableVertexAttribArray(2);
-  glEnableVertexAttribArray(3);
-  glVertexAttribIPointer(0, 2, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].x);
-  glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, true, sizeof(BatchVertex), &m_vertex_buffer[0].color);
-  glVertexAttribIPointer(2, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].u);
-  glVertexAttribIPointer(3, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].texpage);
-}
-
-void GPU_HW_OpenGL_ES::SetDrawState(BatchRenderMode render_mode)
-{
-  const GL::Program& prog = m_render_programs[static_cast<u8>(render_mode)][static_cast<u8>(m_batch.texture_mode)]
-                                             [BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];
-  m_batch_ubo_dirty |= !prog.IsBound();
-  prog.Bind();
-
-  if (m_batch.texture_mode != TextureMode::Disabled)
-    m_vram_read_texture.Bind();
-
-  if (m_batch.transparency_mode == TransparencyMode::Disabled || render_mode == BatchRenderMode::OnlyOpaque)
-  {
-    glDisable(GL_BLEND);
-  }
-  else
-  {
-    glEnable(GL_BLEND);
-    glBlendEquationSeparate(
-      m_batch.transparency_mode == TransparencyMode::BackgroundMinusForeground ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD,
-      GL_FUNC_ADD);
-    glBlendFuncSeparate(GL_ONE, GL_SRC_ALPHA, GL_ONE, GL_ZERO);
-  }
-
-  if (m_drawing_area_changed)
-  {
-    m_drawing_area_changed = false;
-    m_vram_dirty_rect.Include(m_drawing_area);
-    SetScissorFromDrawingArea();
-  }
-
-  if (m_batch_ubo_dirty)
-  {
-    prog.Uniform2uiv(0, m_batch_ubo_data.u_texture_window_mask);
-    prog.Uniform2uiv(1, m_batch_ubo_data.u_texture_window_offset);
-    prog.Uniform1f(2, m_batch_ubo_data.u_src_alpha_factor);
-    prog.Uniform1f(3, m_batch_ubo_data.u_dst_alpha_factor);
-    prog.Uniform1i(4, static_cast<s32>(m_batch_ubo_data.u_set_mask_while_drawing));
-    prog.Uniform1i(5, static_cast<s32>(m_batch_ubo_data.u_interlaced_displayed_field));
-    m_batch_ubo_dirty = false;
-  }
-}
-
-void GPU_HW_OpenGL_ES::SetScissorFromDrawingArea()
-{
-  int left, top, right, bottom;
-  CalcScissorRect(&left, &top, &right, &bottom);
-
-  const int width = right - left;
-  const int height = bottom - top;
-  const int x = left;
-  const int y = m_vram_texture.GetHeight() - bottom;
-
-  Log_DebugPrintf("SetScissor: (%d-%d, %d-%d)", x, x + width, y, y + height);
-  glScissor(x, y, width, height);
-}
-
-void GPU_HW_OpenGL_ES::UpdateDisplay()
-{
-  GPU_HW::UpdateDisplay();
-
-  if (m_system->GetSettings().debugging.show_vram)
-  {
-    m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
-                                      m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
-                                      m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
-                                      -static_cast<s32>(m_vram_texture.GetHeight()));
-    m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
-                                         static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
-  }
-  else
-  {
-    const u32 vram_offset_x = m_crtc_state.display_vram_left;
-    const u32 vram_offset_y = m_crtc_state.display_vram_top;
-    const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
-    const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
-    const u32 display_width = m_crtc_state.display_vram_width;
-    const u32 display_height = m_crtc_state.display_vram_height;
-    const u32 scaled_display_width = display_width * m_resolution_scale;
-    const u32 scaled_display_height = display_height * m_resolution_scale;
-    const bool interlaced = IsInterlacedDisplayEnabled();
-
-    if (m_GPUSTAT.display_disable)
-    {
-      m_host_display->ClearDisplayTexture();
-    }
-    else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
-    {
-      m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
-                                        m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
-                                        m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
-                                        -static_cast<s32>(scaled_display_height));
-    }
-    else
-    {
-      glDisable(GL_BLEND);
-      glDisable(GL_SCISSOR_TEST);
-
-      GL::Program& prog =
-        m_display_programs[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)];
-      prog.Bind();
-      m_display_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
-      m_vram_texture.Bind();
-
-      const u32 flipped_vram_offset_y = VRAM_HEIGHT - vram_offset_y - display_height;
-      const u32 scaled_flipped_vram_offset_y =
-        m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height;
-
-      const u32 reinterpret_field_offset = GetInterlacedField();
-      const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
-      const u32 reinterpret_width = scaled_display_width + (m_crtc_state.display_vram_left - m_crtc_state.regs.X);
-
-      prog.Uniform2i(0, reinterpret_field_offset, reinterpret_start_x);
-      m_batch_ubo_dirty = true;
-
-      glViewport(reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_width, scaled_display_height);
-      glDrawArrays(GL_TRIANGLES, 0, 3);
-
-      m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
-                                        m_display_texture.GetWidth(), m_display_texture.GetHeight(),
-                                        scaled_vram_offset_x, m_vram_texture.GetHeight() - scaled_vram_offset_y,
-                                        scaled_display_width, -static_cast<s32>(scaled_display_height));
-    }
-
-    // restore state
-    m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
-    glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
-    glEnable(GL_SCISSOR_TEST);
-  }
-
-  m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
-                                       m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
-                                       m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
-                                       m_crtc_state.display_aspect_ratio);
-}
-
-void GPU_HW_OpenGL_ES::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
-{
-  // Get bounds with wrap-around handled.
-  const Common::Rectangle<u32> copy_rect = GetVRAMTransferBounds(x, y, width, height);
-  const u32 encoded_width = (copy_rect.GetWidth() + 1) / 2;
-  const u32 encoded_height = copy_rect.GetHeight();
-
-  // Encode the 24-bit texture as 16-bit.
-  m_vram_encoding_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
-  m_vram_texture.Bind();
-  m_vram_read_program.Bind();
-  m_vram_read_program.Uniform2i(0, copy_rect.left, VRAM_HEIGHT - copy_rect.top - copy_rect.GetHeight());
-  m_vram_read_program.Uniform2i(1, copy_rect.GetWidth(), copy_rect.GetHeight());
-  glDisable(GL_BLEND);
-  glDisable(GL_SCISSOR_TEST);
-  glViewport(0, 0, encoded_width, encoded_height);
-  glDrawArrays(GL_TRIANGLES, 0, 3);
-
-  // Readback encoded texture.
-  m_vram_encoding_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
-  glPixelStorei(GL_PACK_ALIGNMENT, 2);
-  glPixelStorei(GL_PACK_ROW_LENGTH, VRAM_WIDTH / 2);
-  glReadPixels(0, 0, encoded_width, encoded_height, GL_RGBA, GL_UNSIGNED_BYTE,
-               &m_vram_shadow[copy_rect.top * VRAM_WIDTH + copy_rect.left]);
-  glPixelStorei(GL_PACK_ALIGNMENT, 4);
-  glPixelStorei(GL_PACK_ROW_LENGTH, 0);
-  RestoreGraphicsAPIState();
-}
-
-void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
-{
-  if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
-  {
-    // CPU round trip if oversized for now.
-    Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
-    ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
-    GPU::FillVRAM(x, y, width, height, color);
-    UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
-    return;
-  }
-
-  GPU_HW::FillVRAM(x, y, width, height, color);
-
-  // scale coordinates
-  x *= m_resolution_scale;
-  y *= m_resolution_scale;
-  width *= m_resolution_scale;
-  height *= m_resolution_scale;
-
-  glScissor(x, m_vram_texture.GetHeight() - y - height, width, height);
-
-  // drop precision unless true colour is enabled
-  if (!m_true_color)
-    color = RGBA5551ToRGBA8888(RGBA8888ToRGBA5551(color));
-
-  const auto [r, g, b, a] = RGBA8ToFloat(color);
-
-  if (!IsInterlacedRenderingEnabled())
-  {
-    glClearColor(r, g, b, a);
-    glClear(GL_COLOR_BUFFER_BIT);
-    SetScissorFromDrawingArea();
-  }
-  else
-  {
-    m_vram_interlaced_fill_program.Bind();
-    m_vram_interlaced_fill_program.Uniform4f(0, r, g, b, a);
-    m_vram_interlaced_fill_program.Uniform1i(1, GetInterlacedField());
-    glDrawArrays(GL_TRIANGLES, 0, 3);
-    RestoreGraphicsAPIState();
-  }
-}
-
-void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
-{
-  if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
-  {
-    // CPU round trip if oversized for now.
-    Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
-    ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
-    GPU::UpdateVRAM(x, y, width, height, data);
-    UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
-    return;
-  }
-
-  GPU_HW::UpdateVRAM(x, y, width, height, data);
-
-  const u32 num_pixels = width * height;
-  std::vector<u32> staging_buffer(num_pixels);
-
-  // reverse copy the rows so it matches opengl's lower-left origin
-  const u32 source_stride = width * sizeof(u16);
-  const u8* source_ptr = static_cast<const u8*>(data) + (source_stride * (height - 1));
-  u32* dest_ptr = static_cast<u32*>(staging_buffer.data());
-  for (u32 row = 0; row < height; row++)
-  {
-    const u8* source_row_ptr = source_ptr;
-
-    for (u32 col = 0; col < width; col++)
-    {
-      u16 src_col;
-      std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
-      source_row_ptr += sizeof(src_col);
-
-      *(dest_ptr++) = RGBA5551ToRGBA8888(src_col);
-    }
-
-    source_ptr -= source_stride;
-  }
-
-  // have to write to the 1x texture first
-  if (m_resolution_scale > 1)
-    m_vram_encoding_texture.Bind();
-  else
-    m_vram_texture.Bind();
-
-  // lower-left origin flip happens here
-  const u32 flipped_y = VRAM_HEIGHT - y - height;
-
-  // update texture data
-  glTexSubImage2D(GL_TEXTURE_2D, 0, x, flipped_y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, staging_buffer.data());
-
-  if (m_resolution_scale > 1)
-  {
-    // scale to internal resolution
-    const u32 scaled_width = width * m_resolution_scale;
-    const u32 scaled_height = height * m_resolution_scale;
-    const u32 scaled_x = x * m_resolution_scale;
-    const u32 scaled_y = y * m_resolution_scale;
-    const u32 scaled_flipped_y = m_vram_texture.GetHeight() - scaled_y - scaled_height;
-    glDisable(GL_SCISSOR_TEST);
-    m_vram_encoding_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
-    glBlitFramebuffer(x, flipped_y, x + width, flipped_y + height, scaled_x, scaled_flipped_y, scaled_x + scaled_width,
-                      scaled_flipped_y + scaled_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glEnable(GL_SCISSOR_TEST);
-  }
-}
-
-void GPU_HW_OpenGL_ES::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
-{
-  if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
-      (dst_y + height) > VRAM_HEIGHT)
-  {
-    Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
-                      height);
-    ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
-    GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
-    UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
-    return;
-  }
-
-  GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
-
-  src_x *= m_resolution_scale;
-  src_y *= m_resolution_scale;
-  dst_x *= m_resolution_scale;
-  dst_y *= m_resolution_scale;
-  width *= m_resolution_scale;
-  height *= m_resolution_scale;
-
-  // lower-left origin flip
-  src_y = m_vram_texture.GetHeight() - src_y - height;
-  dst_y = m_vram_texture.GetHeight() - dst_y - height;
-
-  if (GLAD_GL_EXT_copy_image)
-  {
-    glCopyImageSubDataEXT(m_vram_texture.GetGLId(), GL_TEXTURE_2D, 0, src_x, src_y, 0, m_vram_texture.GetGLId(),
-                          GL_TEXTURE_2D, 0, dst_x, dst_y, 0, width, height, 1);
-  }
-  else
-  {
-    glDisable(GL_SCISSOR_TEST);
-    m_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
-    glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
-                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glEnable(GL_SCISSOR_TEST);
-  }
-}
-
-void GPU_HW_OpenGL_ES::UpdateVRAMReadTexture()
-{
-  const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
-  const u32 width = scaled_rect.GetWidth();
-  const u32 height = scaled_rect.GetHeight();
-  const u32 x = scaled_rect.left;
-  const u32 y = m_vram_texture.GetHeight() - scaled_rect.top - height;
-
-  if (GLAD_GL_EXT_copy_image)
-  {
-    glCopyImageSubDataEXT(m_vram_texture.GetGLId(), GL_TEXTURE_2D, 0, x, y, 0, m_vram_read_texture.GetGLId(),
-                          GL_TEXTURE_2D, 0, x, y, 0, width, height, 1);
-  }
-  else
-  {
-    m_vram_read_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
-    m_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
-    glDisable(GL_SCISSOR_TEST);
-    glBlitFramebuffer(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glEnable(GL_SCISSOR_TEST);
-    m_vram_texture.BindFramebuffer(GL_FRAMEBUFFER);
-  }
-}
-
-void GPU_HW_OpenGL_ES::FlushRender()
-{
-  static constexpr std::array<GLenum, 4> gl_primitives = {{GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP}};
-
-  if (!m_batch_current_vertex_ptr)
-    return;
-
-  const u32 vertex_count = GetBatchVertexCount();
-  m_batch_start_vertex_ptr = nullptr;
-  m_batch_end_vertex_ptr = nullptr;
-  m_batch_current_vertex_ptr = nullptr;
-  if (vertex_count == 0)
-    return;
-
-  m_renderer_stats.num_batches++;
-
-  if (m_batch.NeedsTwoPassRendering())
-  {
-    SetDrawState(BatchRenderMode::OnlyTransparent);
-    glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
-    SetDrawState(BatchRenderMode::OnlyOpaque);
-    glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
-  }
-  else
-  {
-    SetDrawState(m_batch.GetRenderMode());
-    glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
-  }
-}
-
-std::unique_ptr<GPU> GPU::CreateHardwareOpenGLESRenderer()
-{
-  return std::make_unique<GPU_HW_OpenGL_ES>();
-}
diff --git a/src/core/gpu_hw_opengl_es.h b/src/core/gpu_hw_opengl_es.h
deleted file mode 100644
index 1d71442ab..000000000
--- a/src/core/gpu_hw_opengl_es.h
+++ /dev/null
@@ -1,72 +0,0 @@
-#pragma once
-#include "common/gl/program.h"
-#include "common/gl/shader_cache.h"
-#include "common/gl/stream_buffer.h"
-#include "common/gl/texture.h"
-#include "glad.h"
-#include "gpu_hw.h"
-#include <array>
-#include <tuple>
-
-class GPU_HW_OpenGL_ES : public GPU_HW
-{
-public:
-  GPU_HW_OpenGL_ES();
-  ~GPU_HW_OpenGL_ES() override;
-
-  bool Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
-                  Timers* timers) override;
-  void Reset() override;
-
-  void ResetGraphicsAPIState() override;
-  void RestoreGraphicsAPIState() override;
-  void UpdateSettings() override;
-
-protected:
-  void UpdateDisplay() override;
-  void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
-  void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
-  void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
-  void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
-  void FlushRender() override;
-  void MapBatchVertexPointer(u32 required_vertices) override;
-  void UpdateVRAMReadTexture() override;
-
-private:
-  struct GLStats
-  {
-    u32 num_batches;
-    u32 num_vertices;
-    u32 num_vram_reads;
-    u32 num_vram_writes;
-    u32 num_vram_read_texture_updates;
-    u32 num_uniform_buffer_updates;
-  };
-
-  std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
-
-  void SetCapabilities(HostDisplay* host_display);
-  bool CreateFramebuffer();
-  void ClearFramebuffer();
-
-  bool CompilePrograms();
-  void SetVertexPointers();
-  void SetDrawState(BatchRenderMode render_mode);
-  void SetScissorFromDrawingArea();
-
-  GL::ShaderCache m_shader_cache;
-
-  // downsample texture - used for readbacks at >1xIR.
-  GL::Texture m_vram_texture;
-  GL::Texture m_vram_read_texture;
-  GL::Texture m_vram_encoding_texture;
-  GL::Texture m_display_texture;
-
-  std::vector<BatchVertex> m_vertex_buffer;
-
-  std::array<std::array<std::array<std::array<GL::Program, 2>, 2>, 9>, 4>
-    m_render_programs;                                          // [render_mode][texture_mode][dithering][interlacing]
-  std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]
-  GL::Program m_vram_interlaced_fill_program;
-  GL::Program m_vram_read_program;
-};
diff --git a/src/core/gpu_hw_shadergen.cpp b/src/core/gpu_hw_shadergen.cpp
index c51c9f205..81523f990 100644
--- a/src/core/gpu_hw_shadergen.cpp
+++ b/src/core/gpu_hw_shadergen.cpp
@@ -9,8 +9,7 @@ GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolu
                                    bool scaled_dithering, bool texture_filtering, bool supports_dual_source_blend)
   : m_render_api(render_api), m_resolution_scale(resolution_scale), m_true_color(true_color),
     m_scaled_dithering(scaled_dithering), m_texture_filering(texture_filtering),
-    m_glsl(render_api != HostDisplay::RenderAPI::D3D11), m_glsl_es(render_api == HostDisplay::RenderAPI::OpenGLES),
-    m_supports_dual_source_blend(supports_dual_source_blend)
+    m_glsl(render_api != HostDisplay::RenderAPI::D3D11), m_supports_dual_source_blend(supports_dual_source_blend)
 {
   if (m_glsl)
     SetGLSLVersionString();
@@ -26,6 +25,7 @@ static void DefineMacro(std::stringstream& ss, const char* name, bool enabled)
 void GPU_HW_ShaderGen::SetGLSLVersionString()
 {
   const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
+  const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
   Assert(glsl_version != nullptr);
 
   // Skip any strings in front of the version code.
@@ -37,12 +37,12 @@ void GPU_HW_ShaderGen::SetGLSLVersionString()
   if (std::sscanf(glsl_version_start, "%d.%d", &major_version, &minor_version) == 2)
   {
     // Cap at GLSL 3.3, we're not using anything newer for now.
-    if (!m_glsl_es && major_version >= 4)
+    if (!glsl_es && major_version >= 4)
     {
       major_version = 3;
       minor_version = 30;
     }
-    else if (m_glsl_es && (major_version > 3 || minor_version > 20))
+    else if (glsl_es && (major_version > 3 || minor_version > 20))
     {
       major_version = 3;
       minor_version = 20;
@@ -51,17 +51,17 @@ void GPU_HW_ShaderGen::SetGLSLVersionString()
   else
   {
     Log_ErrorPrintf("Invalid GLSL version string: '%s' ('%s')", glsl_version, glsl_version_start);
-    if (m_glsl_es)
+    if (glsl_es)
     {
       major_version = 3;
       minor_version = 0;
     }
-    m_glsl_version_string = m_glsl_es ? "300" : "130";
+    m_glsl_version_string = glsl_es ? "300" : "130";
   }
 
   char buf[128];
   std::snprintf(buf, sizeof(buf), "#version %d%02d%s", major_version, minor_version,
-                (m_glsl_es && major_version >= 3) ? " es" : "");
+                (glsl_es && major_version >= 3) ? " es" : "");
   m_glsl_version_string = buf;
 }
 
@@ -178,23 +178,15 @@ float4 RGBA5551ToRGBA8(uint v)
 
 void GPU_HW_ShaderGen::DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members)
 {
-  if (m_glsl_es)
-  {
-    for (const char* member : members)
-      ss << "uniform " << member << ";\n";
-  }
+  if (m_glsl)
+    ss << "layout(std140) uniform UBOBlock\n";
   else
-  {
-    if (m_glsl)
-      ss << "layout(std140) uniform UBOBlock\n";
-    else
-      ss << "cbuffer UBOBlock : register(b0)\n";
+    ss << "cbuffer UBOBlock : register(b0)\n";
 
-    ss << "{\n";
-    for (const char* member : members)
-      ss << member << ";\n";
-    ss << "};\n\n";
-  }
+  ss << "{\n";
+  for (const char* member : members)
+    ss << member << ";\n";
+  ss << "};\n\n";
 }
 
 void GPU_HW_ShaderGen::DeclareTexture(std::stringstream& ss, const char* name, u32 index)
diff --git a/src/core/gpu_hw_shadergen.h b/src/core/gpu_hw_shadergen.h
index 974cd1997..60b19c3ad 100644
--- a/src/core/gpu_hw_shadergen.h
+++ b/src/core/gpu_hw_shadergen.h
@@ -29,7 +29,6 @@ public:
   bool m_scaled_dithering;
   bool m_texture_filering;
   bool m_glsl;
-  bool m_glsl_es;
   bool m_supports_dual_source_blend;
 
   std::string m_glsl_version_string;
diff --git a/src/core/system.cpp b/src/core/system.cpp
index 5065d7dc7..59cb49c88 100644
--- a/src/core/system.cpp
+++ b/src/core/system.cpp
@@ -264,9 +264,7 @@ bool System::CreateGPU(GPURenderer renderer)
   switch (renderer)
   {
     case GPURenderer::HardwareOpenGL:
-      m_gpu = m_host_interface->GetDisplay()->GetRenderAPI() == HostDisplay::RenderAPI::OpenGLES ?
-                GPU::CreateHardwareOpenGLESRenderer() :
-                GPU::CreateHardwareOpenGLRenderer();
+      m_gpu = GPU::CreateHardwareOpenGLRenderer();
       break;
 
 #ifdef WIN32