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ControllerInterface: Don't use a minimum strength of 0.01
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@ -394,13 +394,12 @@ void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, c
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return;
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// we'll update before this duration is elapsed
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static constexpr float MIN_STRENGTH = 0.01f;
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static constexpr u32 DURATION = 100000;
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SDL_Haptic* haptic = static_cast<SDL_Haptic*>(it->haptic);
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if (it->haptic_left_right_effect >= 0 && num_motors > 1)
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{
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if (strengths[0] >= MIN_STRENGTH || strengths[1] >= MIN_STRENGTH)
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if (strengths[0] > 0.0f || strengths[1] > 0.0f)
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{
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SDL_HapticEffect ef;
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ef.type = SDL_HAPTIC_LEFTRIGHT;
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@ -421,7 +420,7 @@ void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, c
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for (u32 i = 0; i < num_motors; i++)
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max_strength = std::max(max_strength, strengths[i]);
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if (max_strength >= MIN_STRENGTH)
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if (max_strength > 0.0f)
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SDL_HapticRumblePlay(haptic, max_strength, DURATION);
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else
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SDL_HapticRumbleStop(haptic);
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@ -296,13 +296,9 @@ void XInputControllerInterface::SetControllerRumbleStrength(int controller_index
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{
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DebugAssert(static_cast<u32>(controller_index) < XUSER_MAX_COUNT);
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// we'll update before this duration is elapsed
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static constexpr float MIN_STRENGTH = 0.01f;
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static constexpr u32 DURATION = 100000;
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XINPUT_VIBRATION vib;
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vib.wLeftMotorSpeed = (strengths[0] >= MIN_STRENGTH) ? static_cast<u16>(strengths[0] * 65535.0f) : 0;
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vib.wRightMotorSpeed = (strengths[1] >= MIN_STRENGTH) ? static_cast<u16>(strengths[1] * 65535.0f) : 0;
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vib.wLeftMotorSpeed = static_cast<u16>(strengths[0] * 65535.0f);
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vib.wRightMotorSpeed = static_cast<u16>(strengths[1] * 65535.0f);
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m_xinput_set_state(static_cast<u32>(controller_index), &vib);
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}
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