Qt: Fix rendering at unthrottled framerate while paused

This commit is contained in:
Connor McLaughlin 2022-07-23 00:39:58 +10:00
parent 667726bbb3
commit 68121c0f6b
2 changed files with 5 additions and 5 deletions

View file

@ -700,7 +700,7 @@ void EmuThread::onDisplayWindowResized(int width, int height)
System::HostDisplayResized();
// re-render the display, since otherwise it will be out of date and stretched if paused
if (!System::IsShutdown())
if (System::IsValid())
{
if (m_is_exclusive_fullscreen && !g_host_display->IsFullscreen())
{
@ -712,7 +712,7 @@ void EmuThread::onDisplayWindowResized(int width, int height)
}
// force redraw if we're paused
if (!FullscreenUI::IsInitialized())
if (!System::IsRunning() && !FullscreenUI::HasActiveWindow())
renderDisplay();
}
}
@ -1498,7 +1498,7 @@ void EmuThread::run()
CommonHost::PumpMessagesOnCPUThread();
// we want to keep rendering the UI when paused and fullscreen UI is enabled
if (!FullscreenUI::IsInitialized() && !System::IsValid())
if (!FullscreenUI::HasActiveWindow() && !System::IsRunning())
{
// wait until we have a system before running
m_event_loop->exec();

View file

@ -454,8 +454,8 @@ bool FullscreenUI::IsInitialized()
bool FullscreenUI::HasActiveWindow()
{
return s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen();
return s_initialized && (s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
}
void FullscreenUI::UpdateForcedVsync(bool should_force)