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Qt: Fix rendering at unthrottled framerate while paused
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@ -700,7 +700,7 @@ void EmuThread::onDisplayWindowResized(int width, int height)
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System::HostDisplayResized();
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// re-render the display, since otherwise it will be out of date and stretched if paused
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if (!System::IsShutdown())
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if (System::IsValid())
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{
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if (m_is_exclusive_fullscreen && !g_host_display->IsFullscreen())
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{
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@ -712,7 +712,7 @@ void EmuThread::onDisplayWindowResized(int width, int height)
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}
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// force redraw if we're paused
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if (!FullscreenUI::IsInitialized())
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if (!System::IsRunning() && !FullscreenUI::HasActiveWindow())
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renderDisplay();
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}
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}
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@ -1498,7 +1498,7 @@ void EmuThread::run()
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CommonHost::PumpMessagesOnCPUThread();
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// we want to keep rendering the UI when paused and fullscreen UI is enabled
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if (!FullscreenUI::IsInitialized() && !System::IsValid())
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if (!FullscreenUI::HasActiveWindow() && !System::IsRunning())
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{
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// wait until we have a system before running
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m_event_loop->exec();
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@ -454,8 +454,8 @@ bool FullscreenUI::IsInitialized()
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bool FullscreenUI::HasActiveWindow()
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{
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return s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
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ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen();
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return s_initialized && (s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
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ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
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}
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void FullscreenUI::UpdateForcedVsync(bool should_force)
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