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GL/Context: Don't use WGL on Windows/ARM64
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@ -9,7 +9,7 @@
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#endif
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Log_SetChannel(GL::Context);
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#if defined(WIN32)
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#if defined(WIN32) && !defined(_M_ARM64)
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#include "context_wgl.h"
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#elif defined(__APPLE__) && !defined(LIBERTRO)
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#include "context_agl.h"
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@ -75,7 +75,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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}
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std::unique_ptr<Context> context;
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#if defined(WIN32)
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#if defined(WIN32) && !defined(_M_ARM64)
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context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(__APPLE__) && !defined(LIBRETRO)
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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