GPU/HW: Dynamically size display texture

This commit is contained in:
Stenzek 2023-12-04 16:12:43 +10:00
parent a907e1f550
commit 6b00bf016d
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@ -633,10 +633,6 @@ bool GPU_HW::CreateBuffers()
GPUTexture::Type::DepthStencil, VRAM_DS_FORMAT)) ||
!(m_vram_read_texture =
g_gpu_device->FetchTexture(texture_width, texture_height, 1, 1, 1, read_texture_type, VRAM_RT_FORMAT)) ||
!(m_display_private_texture = g_gpu_device->FetchTexture(
((m_downsample_mode == GPUDownsampleMode::Adaptive) ? VRAM_WIDTH : GPU_MAX_DISPLAY_WIDTH) *
m_resolution_scale,
GPU_MAX_DISPLAY_HEIGHT * m_resolution_scale, 1, 1, 1, GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
!(m_vram_readback_texture = g_gpu_device->FetchTexture(VRAM_WIDTH / 2, VRAM_HEIGHT, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)))
{
@ -646,7 +642,6 @@ bool GPU_HW::CreateBuffers()
GL_OBJECT_NAME(m_vram_texture, "VRAM Texture");
GL_OBJECT_NAME(m_vram_depth_texture, "VRAM Depth Texture");
GL_OBJECT_NAME(m_vram_read_texture, "VRAM Read Texture");
GL_OBJECT_NAME(m_display_private_texture, "Display Texture");
GL_OBJECT_NAME(m_vram_readback_texture, "VRAM Readback Texture");
if (!(m_vram_upload_buffer =
@ -693,7 +688,10 @@ void GPU_HW::ClearFramebuffer()
g_gpu_device->ClearRenderTarget(m_vram_texture.get(), 0);
g_gpu_device->ClearDepth(m_vram_depth_texture.get(), m_pgxp_depth_buffer ? 1.0f : 0.0f);
ClearVRAMDirtyRectangle();
if (m_display_private_texture)
g_gpu_device->ClearRenderTarget(m_display_private_texture.get(), 0);
m_last_depth_z = 1.0f;
}
@ -1350,6 +1348,8 @@ void GPU_HW::DrawBatchVertices(BatchRenderMode render_mode, u32 num_vertices, u3
void GPU_HW::ClearDisplay()
{
ClearDisplayTexture();
if (m_display_private_texture)
g_gpu_device->ClearRenderTarget(m_display_private_texture.get(), 0xFF000000u);
}
@ -2782,6 +2782,21 @@ void GPU_HW::UpdateDisplay()
}
else
{
if (!m_display_private_texture || m_display_private_texture->GetWidth() != scaled_display_width ||
m_display_private_texture->GetHeight() != scaled_display_height)
{
g_gpu_device->RecycleTexture(std::move(m_display_private_texture));
if (!(m_display_private_texture = g_gpu_device->FetchTexture(
scaled_display_width, scaled_display_height, 1, 1, 1, GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)))
{
Log_ErrorFmt("Failed to create {}x{} display texture", scaled_display_width, scaled_display_height);
ClearDisplayTexture();
return;
}
GL_OBJECT_NAME(m_display_private_texture, "Display Texture");
}
// TODO: discard vs load for interlaced
if (interlaced == InterlacedRenderMode::None)
g_gpu_device->InvalidateRenderTarget(m_display_private_texture.get());
@ -2798,9 +2813,6 @@ void GPU_HW::UpdateDisplay()
reinterpret_crop_left, reinterpret_field_offset};
g_gpu_device->PushUniformBuffer(uniforms, sizeof(uniforms));
Assert(scaled_display_width <= m_display_private_texture->GetWidth() &&
scaled_display_height <= m_display_private_texture->GetHeight());
g_gpu_device->SetViewportAndScissor(0, 0, scaled_display_width, scaled_display_height);
g_gpu_device->Draw(3, 0);