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https://github.com/RetroDECK/Duckstation.git
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HostDisplay: Treat internal res screenshots as a screenshot
This commit is contained in:
parent
a003832e33
commit
6b366afb05
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@ -232,18 +232,20 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
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apply_aspect_ratio ?
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(display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height))) :
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1.0f;
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const float display_width = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_width) : static_cast<float>(m_display_width) * x_scale;
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const float display_height = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_height) / x_scale : static_cast<float>(m_display_height);
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const float active_left = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_left) : static_cast<float>(m_display_active_left) * x_scale;
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const float active_top = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_top) / x_scale : static_cast<float>(m_display_active_top);
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const float display_width = g_settings.display_stretch_vertically ? static_cast<float>(m_display_width) :
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static_cast<float>(m_display_width) * x_scale;
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const float display_height = g_settings.display_stretch_vertically ? static_cast<float>(m_display_height) / x_scale :
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static_cast<float>(m_display_height);
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const float active_left = g_settings.display_stretch_vertically ? static_cast<float>(m_display_active_left) :
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static_cast<float>(m_display_active_left) * x_scale;
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const float active_top = g_settings.display_stretch_vertically ? static_cast<float>(m_display_active_top) / x_scale :
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static_cast<float>(m_display_active_top);
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const float active_width = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_width) : static_cast<float>(m_display_active_width) * x_scale;
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static_cast<float>(m_display_active_width) :
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static_cast<float>(m_display_active_width) * x_scale;
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const float active_height = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_height) / x_scale : static_cast<float>(m_display_active_height);
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static_cast<float>(m_display_active_height) / x_scale :
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static_cast<float>(m_display_active_height);
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if (out_x_scale)
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*out_x_scale = x_scale;
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@ -500,11 +502,13 @@ bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_reso
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const float ss_height_scale = static_cast<float>(m_display_active_height) / static_cast<float>(m_display_height);
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const float ss_aspect_ratio = m_display_aspect_ratio * ss_width_scale / ss_height_scale;
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resize_width = g_settings.display_stretch_vertically ?
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m_display_texture_view_width : static_cast<s32>(static_cast<float>(resize_height) * ss_aspect_ratio);
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m_display_texture_view_width :
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static_cast<s32>(static_cast<float>(resize_height) * ss_aspect_ratio);
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resize_height = g_settings.display_stretch_vertically ?
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static_cast<s32>(static_cast<float>(resize_height) /
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(m_display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height)))) :
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resize_height;
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static_cast<s32>(static_cast<float>(resize_height) /
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(m_display_aspect_ratio /
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(static_cast<float>(m_display_width) / static_cast<float>(m_display_height)))) :
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resize_height;
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}
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else
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{
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@ -614,17 +618,65 @@ bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resi
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return true;
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}
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bool HostDisplay::WriteScreenshotToFile(std::string filename, bool compress_on_thread /*= false*/)
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bool HostDisplay::WriteScreenshotToFile(std::string filename, bool internal_resolution /* = false */,
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bool compress_on_thread /* = false */)
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{
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const u32 width = m_window_info.surface_width;
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const u32 height = m_window_info.surface_height;
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u32 width = m_window_info.surface_width;
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u32 height = m_window_info.surface_height;
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auto [draw_left, draw_top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (internal_resolution && m_display_texture_view_width != 0 && m_display_texture_view_height != 0)
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{
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// If internal res, scale the computed draw rectangle to the internal res.
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// We re-use the draw rect because it's already been AR corrected.
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const float sar =
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static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
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const float dar = static_cast<float>(draw_width) / static_cast<float>(draw_height);
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if (sar >= dar)
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{
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// stretch height, preserve width
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const float scale = static_cast<float>(m_display_texture_view_width) / static_cast<float>(draw_width);
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width = m_display_texture_view_width;
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height = static_cast<u32>(std::round(static_cast<float>(draw_height) * scale));
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}
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else
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{
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// stretch width, preserve height
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const float scale = static_cast<float>(m_display_texture_view_height) / static_cast<float>(draw_height);
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width = static_cast<u32>(std::round(static_cast<float>(draw_width) * scale));
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height = m_display_texture_view_height;
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}
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// DX11 won't go past 16K texture size.
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constexpr u32 MAX_TEXTURE_SIZE = 16384;
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if (width > MAX_TEXTURE_SIZE)
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{
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height = static_cast<u32>(static_cast<float>(height) /
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(static_cast<float>(width) / static_cast<float>(MAX_TEXTURE_SIZE)));
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width = MAX_TEXTURE_SIZE;
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}
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if (height > MAX_TEXTURE_SIZE)
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{
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height = MAX_TEXTURE_SIZE;
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width = static_cast<u32>(static_cast<float>(width) /
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(static_cast<float>(height) / static_cast<float>(MAX_TEXTURE_SIZE)));
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}
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// Remove padding, it's not part of the framebuffer.
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draw_left = 0;
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draw_top = 0;
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draw_width = static_cast<s32>(width);
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draw_height = static_cast<s32>(height);
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}
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if (width == 0 || height == 0)
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return false;
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std::vector<u32> pixels;
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u32 pixels_stride;
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GPUTexture::Format pixels_format;
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if (!RenderScreenshot(width, height, &pixels, &pixels_stride, &pixels_format))
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if (!RenderScreenshot(width, height,
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Common::Rectangle<s32>::FromExtents(draw_top, draw_left, draw_width, draw_height), &pixels,
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&pixels_stride, &pixels_format))
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{
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Log_ErrorPrintf("Failed to render %ux%u screenshot", width, height);
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return false;
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@ -104,8 +104,8 @@ public:
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virtual bool Render(bool skip_present) = 0;
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/// Renders the display with postprocessing to the specified image.
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format) = 0;
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virtual bool RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
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std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format) = 0;
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ALWAYS_INLINE bool IsVsyncEnabled() const { return m_vsync_enabled; }
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virtual void SetVSync(bool enabled) = 0;
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@ -206,7 +206,7 @@ public:
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bool clear_alpha = true);
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/// Helper function to save screenshot to PNG.
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bool WriteScreenshotToFile(std::string filename, bool compress_on_thread = false);
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bool WriteScreenshotToFile(std::string filename, bool internal_resolution = false, bool compress_on_thread = false);
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protected:
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ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
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@ -2069,8 +2069,9 @@ bool System::InternalSaveState(ByteStream* state, u32 screenshot_size /* = 256 *
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std::vector<u32> screenshot_buffer;
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u32 screenshot_stride;
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GPUTexture::Format screenshot_format;
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if (g_host_display->RenderScreenshot(screenshot_width, screenshot_height, &screenshot_buffer, &screenshot_stride,
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&screenshot_format) &&
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if (g_host_display->RenderScreenshot(screenshot_width, screenshot_height,
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Common::Rectangle<s32>::FromExtents(0, 0, screenshot_width, screenshot_height),
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&screenshot_buffer, &screenshot_stride, &screenshot_format) &&
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GPUTexture::ConvertTextureDataToRGBA8(screenshot_width, screenshot_height, screenshot_buffer, screenshot_stride,
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screenshot_format))
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{
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@ -3911,10 +3912,8 @@ bool System::SaveScreenshot(const char* filename /* = nullptr */, bool full_reso
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return false;
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}
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const bool screenshot_saved =
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g_settings.display_internal_resolution_screenshots ?
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g_host_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio, compress_on_thread) :
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g_host_display->WriteScreenshotToFile(filename, compress_on_thread);
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const bool screenshot_saved = g_host_display->WriteScreenshotToFile(
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filename, g_settings.display_internal_resolution_screenshots, compress_on_thread);
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if (!screenshot_saved)
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{
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@ -705,8 +705,8 @@ bool D3D11HostDisplay::Render(bool skip_present)
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return true;
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}
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bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format)
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bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
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std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format)
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{
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static constexpr GPUTexture::Format hdformat = GPUTexture::Format::RGBA8;
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@ -720,20 +720,18 @@ bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
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if (HasDisplayTexture())
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{
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (!m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(render_texture.GetD3DRTV(), left, top, draw_width, draw_height,
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static_cast<D3D11::Texture*>(m_display_texture), m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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width, height);
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ApplyPostProcessingChain(render_texture.GetD3DRTV(), draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
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draw_rect.GetHeight(), static_cast<D3D11::Texture*>(m_display_texture),
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, width, height);
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}
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else
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{
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RenderDisplay(left, top, draw_width, draw_height, static_cast<D3D11::Texture*>(m_display_texture),
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, IsUsingLinearFiltering());
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RenderDisplay(draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight(),
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static_cast<D3D11::Texture*>(m_display_texture), m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
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}
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}
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@ -67,8 +67,8 @@ public:
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void SetVSync(bool enabled) override;
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format) override;
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bool RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect, std::vector<u32>* out_pixels,
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u32* out_stride, GPUTexture::Format* out_format) override;
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static AdapterAndModeList StaticGetAdapterAndModeList();
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@ -615,8 +615,8 @@ bool D3D12HostDisplay::Render(bool skip_present)
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return true;
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}
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bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format)
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bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
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std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format)
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{
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static constexpr DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
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static constexpr GPUTexture::Format hdformat = GPUTexture::Format::RGBA8;
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@ -630,14 +630,13 @@ bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
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}
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ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(cmdlist, &render_texture, left, top, width, height,
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static_cast<D3D12::Texture*>(m_display_texture), m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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width, height);
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ApplyPostProcessingChain(cmdlist, &render_texture, draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
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draw_rect.GetHeight(), static_cast<D3D12::Texture*>(m_display_texture),
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, width, height);
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}
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else
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{
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@ -647,9 +646,9 @@ bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
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if (HasDisplayTexture())
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{
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RenderDisplay(cmdlist, left, top, draw_width, draw_height, static_cast<D3D12::Texture*>(m_display_texture),
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, IsUsingLinearFiltering());
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RenderDisplay(cmdlist, draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight(),
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static_cast<D3D12::Texture*>(m_display_texture), m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
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}
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}
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@ -66,8 +66,8 @@ public:
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void SetVSync(bool enabled) override;
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format) override;
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bool RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect, std::vector<u32>* out_pixels,
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u32* out_stride, GPUTexture::Format* out_format) override;
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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@ -680,8 +680,8 @@ bool OpenGLHostDisplay::Render(bool skip_present)
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return true;
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}
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bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format)
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bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
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std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format)
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{
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GL::Texture texture;
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if (!texture.Create(width, height, 1, 1, 1, GPUTexture::Format::RGBA8, nullptr, 0) || !texture.CreateFramebuffer())
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@ -692,14 +692,13 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
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if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(texture.GetGLFramebufferID(), left, height - top - draw_height, draw_width, draw_height,
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static_cast<GL::Texture*>(m_display_texture), m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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width, height);
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ApplyPostProcessingChain(texture.GetGLFramebufferID(), draw_rect.left,
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height - draw_rect.top - draw_rect.GetHeight(), draw_rect.GetWidth(),
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draw_rect.GetHeight(), static_cast<GL::Texture*>(m_display_texture),
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, width, height);
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}
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else
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{
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@ -708,9 +707,10 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
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if (HasDisplayTexture())
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{
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RenderDisplay(left, height - top - draw_height, draw_width, draw_height,
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static_cast<GL::Texture*>(m_display_texture), m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
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RenderDisplay(draw_rect.left, height - draw_rect.top - draw_rect.GetHeight(), draw_rect.GetWidth(),
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draw_rect.GetHeight(), static_cast<GL::Texture*>(m_display_texture), m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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IsUsingLinearFiltering());
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}
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}
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@ -55,8 +55,8 @@ public:
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void SetVSync(bool enabled) override;
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format) override;
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bool RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect, std::vector<u32>* out_pixels,
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u32* out_stride, GPUTexture::Format* out_format) override;
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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@ -677,8 +677,8 @@ bool VulkanHostDisplay::Render(bool skip_present)
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return true;
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}
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bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format)
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bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
|
||||
std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format)
|
||||
{
|
||||
// in theory we could do this without a swap chain, but postprocessing assumes it for now...
|
||||
if (!m_swap_chain)
|
||||
|
@ -746,20 +746,19 @@ bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
|
|||
"VulkanHostDisplay::RenderScreenshot: %ux%u", width, height);
|
||||
tex.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
|
||||
|
||||
if (!m_post_processing_chain.IsEmpty())
|
||||
{
|
||||
ApplyPostProcessingChain(fb, left, top, draw_width, draw_height, static_cast<Vulkan::Texture*>(m_display_texture),
|
||||
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
|
||||
m_display_texture_view_height, width, height);
|
||||
ApplyPostProcessingChain(fb, draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight(),
|
||||
static_cast<Vulkan::Texture*>(m_display_texture), m_display_texture_view_x,
|
||||
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
|
||||
width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginSwapChainRenderPass(fb, width, height);
|
||||
RenderDisplay(left, top, draw_width, draw_height, static_cast<Vulkan::Texture*>(m_display_texture),
|
||||
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
|
||||
m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
RenderDisplay(draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight(),
|
||||
static_cast<Vulkan::Texture*>(m_display_texture), m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(g_vulkan_context->GetCurrentCommandBuffer());
|
||||
|
|
|
@ -59,8 +59,8 @@ public:
|
|||
void SetVSync(bool enabled) override;
|
||||
|
||||
bool Render(bool skip_present) override;
|
||||
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
GPUTexture::Format* out_format) override;
|
||||
bool RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect, std::vector<u32>* out_pixels,
|
||||
u32* out_stride, GPUTexture::Format* out_format) override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
|
Loading…
Reference in a new issue