ControllerInterface: Implement axis scaling for axis-to-axis mappings

This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
This commit is contained in:
Albert Liu 2020-06-06 18:49:25 -07:00
parent 840a80670f
commit 6b7c068f83
4 changed files with 25 additions and 1 deletions

View file

@ -1030,6 +1030,9 @@ void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
for (const std::string& binding : bindings)
AddRumbleToInputMap(binding, controller_index, num_motors);
}
const float axis_scale = si.GetFloatValue(category, "AxisScale", 1.00f);
m_controller_interface->SetControllerAxisScale(controller_index, axis_scale);
}
}

View file

@ -43,6 +43,9 @@ public:
virtual u32 GetControllerRumbleMotorCount(int controller_index) = 0;
virtual void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) = 0;
// Set scaling that will be applied on axis-to-axis mappings
virtual bool SetControllerAxisScale(int controller_index, float scale) = 0;
// Input monitoring for external access.
struct Hook
{

View file

@ -289,7 +289,8 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
const AxisCallback& cb = it->axis_mapping[ev->caxis.axis];
if (cb)
{
cb(value);
// Apply axis scaling only when controller axis is mapped to an axis
cb(std::clamp(it->axis_scale * value, -1.0f, 1.0f));
return true;
}
@ -386,3 +387,14 @@ void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, c
SDL_HapticRumbleStop(haptic);
}
}
bool SDLControllerInterface::SetControllerAxisScale(int controller_index, float scale /* = 1.00f */)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
it->axis_scale = std::clamp(std::abs(scale), 0.01f, 1.50f);
Log_InfoPrintf("Controller %d axis scale set to %f", controller_index, it->axis_scale);
return true;
}

View file

@ -29,6 +29,9 @@ public:
u32 GetControllerRumbleMotorCount(int controller_index) override;
void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
// Set scaling that will be applied on axis-to-axis mappings
bool SetControllerAxisScale(int controller_index, float scale = 1.00f) override;
void PollEvents() override;
bool ProcessSDLEvent(const SDL_Event* event);
@ -42,6 +45,9 @@ private:
int joystick_id;
int player_id;
// Scaling value of 1.30f to 1.40f recommended when using recent controllers
float axis_scale = 1.00f;
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;