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ControllerInterface: Implement axis scaling for axis-to-axis mappings
This feature allows us to work around analog stick range issues at the intercardinal directions in certain titles (e.g. Rockman DASH 2) caused by modern controllers having a tighter logical range of reporting than PS1 analog controllers.
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@ -1030,6 +1030,9 @@ void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
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for (const std::string& binding : bindings)
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AddRumbleToInputMap(binding, controller_index, num_motors);
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}
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const float axis_scale = si.GetFloatValue(category, "AxisScale", 1.00f);
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m_controller_interface->SetControllerAxisScale(controller_index, axis_scale);
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}
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}
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@ -43,6 +43,9 @@ public:
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virtual u32 GetControllerRumbleMotorCount(int controller_index) = 0;
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virtual void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) = 0;
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// Set scaling that will be applied on axis-to-axis mappings
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virtual bool SetControllerAxisScale(int controller_index, float scale) = 0;
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// Input monitoring for external access.
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struct Hook
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{
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@ -289,7 +289,8 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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const AxisCallback& cb = it->axis_mapping[ev->caxis.axis];
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if (cb)
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{
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cb(value);
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// Apply axis scaling only when controller axis is mapped to an axis
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cb(std::clamp(it->axis_scale * value, -1.0f, 1.0f));
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return true;
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}
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@ -386,3 +387,14 @@ void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, c
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SDL_HapticRumbleStop(haptic);
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}
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}
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bool SDLControllerInterface::SetControllerAxisScale(int controller_index, float scale /* = 1.00f */)
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{
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auto it = GetControllerDataForPlayerId(controller_index);
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if (it == m_controllers.end())
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return false;
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it->axis_scale = std::clamp(std::abs(scale), 0.01f, 1.50f);
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Log_InfoPrintf("Controller %d axis scale set to %f", controller_index, it->axis_scale);
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return true;
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}
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@ -29,6 +29,9 @@ public:
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u32 GetControllerRumbleMotorCount(int controller_index) override;
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void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
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// Set scaling that will be applied on axis-to-axis mappings
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bool SetControllerAxisScale(int controller_index, float scale = 1.00f) override;
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void PollEvents() override;
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bool ProcessSDLEvent(const SDL_Event* event);
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@ -42,6 +45,9 @@ private:
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int joystick_id;
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int player_id;
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// Scaling value of 1.30f to 1.40f recommended when using recent controllers
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float axis_scale = 1.00f;
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std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
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std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
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std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
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