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GameDB: Allow clipping correction for Spyro 1
Can't remember why I enabled this in 2020.. maybe NCLIP related? Should be fine now if so.
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@ -152522,7 +152522,7 @@ SCES-02835:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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libcrypt: true
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metadata:
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publisher: "Sony"
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@ -152551,7 +152551,7 @@ SCUS-94467:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony"
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developer: "Insomniac Games"
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@ -152568,6 +152568,8 @@ SCUS-94467:
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linkCable: false
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SCUS-94615:
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name: "Spyro - Year of the Dragon (USA) (Demo)"
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCES-02104:
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name: "Spyro 2 - Gateway to Glimmer (Europe) (En,Fr,De,Es,It)"
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compatibility:
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@ -152576,7 +152578,7 @@ SCES-02104:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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libcrypt: true
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metadata:
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publisher: "Sony"
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@ -152605,7 +152607,7 @@ SCUS-94425:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony"
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developer: "Insomniac Games"
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@ -152622,13 +152624,19 @@ SCUS-94425:
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linkCable: false
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SCUS-94460:
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name: "Spyro 2 - Ripto's Rage! (USA) (Demo)"
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCUS-94632:
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name: "Spyro 2 - Ripto's Rage! + Crash Team Racing (USA)"
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCPS-45395:
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name: "Spyro the Dragon"
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controllers:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony Computer Entertaiment Japan"
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developer: "Insomniac Games"
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@ -152651,8 +152659,7 @@ SCES-01438:
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- AnalogController
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- DigitalController
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traits:
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- DisablePGXPCulling
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony Computer Entertainment Europe"
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developer: "Insomniac Games"
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@ -152680,7 +152687,7 @@ SCPS-10085:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony Computer Entertaiment Japan"
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developer: "Insomniac Games"
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@ -152697,11 +152704,15 @@ SCPS-10085:
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linkCable: false
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PAPX-90078:
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name: "Spyro the Dragon (Japan) (Demo)"
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCPS-10083:
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name: "Spyro the Dragon (Japan) (Shokai Genteiban)"
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controllers:
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- AnalogController
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- DigitalController
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony Computer Entertaiment Japan"
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developer: "Insomniac Games"
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@ -152725,8 +152736,7 @@ SCUS-94228:
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- AnalogController
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- DigitalController
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traits:
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- DisablePGXPCulling
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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metadata:
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publisher: "Sony Computer Entertaiment America"
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developer: "Insomniac Games"
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@ -152744,11 +152754,15 @@ SCUS-94228:
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SCUS-94290:
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name: "Spyro the Dragon (USA) (Demo 1)"
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traits:
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- ForcePGXPCPUMode
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCUS-94439:
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name: "Spyro the Dragon (USA) (Demo 2)"
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCED-01637:
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name: "Spyro the Dragon Speciale (France)"
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traits:
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- ForcePGXPCPUMode # Required, but not perfect. Game messes with geometry.
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SCPS-10128:
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name: "Spyro x Sparx - Tondemo Tours (Japan)"
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controllers:
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