mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-30 03:25:39 +00:00
HostDisplay: Remove DestroyRenderDevice()
This commit is contained in:
parent
84917ec6aa
commit
6bafcea94f
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@ -109,7 +109,6 @@ public:
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bool threaded_presentation) = 0;
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bool threaded_presentation) = 0;
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virtual bool MakeRenderContextCurrent() = 0;
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virtual bool MakeRenderContextCurrent() = 0;
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virtual bool DoneRenderContextCurrent() = 0;
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virtual bool DoneRenderContextCurrent() = 0;
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virtual void DestroyRenderDevice() = 0;
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virtual void DestroyRenderSurface() = 0;
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virtual void DestroyRenderSurface() = 0;
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virtual bool ChangeRenderWindow(const WindowInfo& wi) = 0;
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virtual bool ChangeRenderWindow(const WindowInfo& wi) = 0;
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virtual bool SupportsFullscreen() const = 0;
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virtual bool SupportsFullscreen() const = 0;
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@ -683,8 +683,8 @@ bool NoGUIHost::AcquireHostDisplay(RenderAPI api)
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{
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{
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ImGuiManager::Shutdown();
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ImGuiManager::Shutdown();
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CommonHost::ReleaseHostDisplayResources();
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CommonHost::ReleaseHostDisplayResources();
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g_host_display->DestroyRenderDevice();
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g_host_display.reset();
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g_host_display.reset();
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g_nogui_window->DestroyPlatformWindow();
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return false;
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return false;
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}
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}
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@ -718,7 +718,6 @@ void NoGUIHost::ReleaseHostDisplay()
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CommonHost::ReleaseHostDisplayResources();
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CommonHost::ReleaseHostDisplayResources();
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ImGuiManager::Shutdown();
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ImGuiManager::Shutdown();
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g_host_display->DestroyRenderDevice();
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g_host_display.reset();
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g_host_display.reset();
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g_nogui_window->ExecuteInMessageLoop([]() {
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g_nogui_window->ExecuteInMessageLoop([]() {
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g_nogui_window->DestroyPlatformWindow();
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g_nogui_window->DestroyPlatformWindow();
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@ -204,11 +204,11 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
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{
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{
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#ifdef _WIN32
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#ifdef _WIN32
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case GPURenderer::HardwareD3D11:
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case GPURenderer::HardwareD3D11:
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aml = FrontendCommon::D3D11HostDisplay::StaticGetAdapterAndModeList();
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aml = D3D11HostDisplay::StaticGetAdapterAndModeList();
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break;
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break;
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case GPURenderer::HardwareD3D12:
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case GPURenderer::HardwareD3D12:
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aml = FrontendCommon::D3D12HostDisplay::StaticGetAdapterAndModeList();
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aml = D3D12HostDisplay::StaticGetAdapterAndModeList();
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break;
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break;
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#endif
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#endif
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#ifdef WITH_VULKAN
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#ifdef WITH_VULKAN
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@ -739,9 +739,8 @@ bool EmuThread::acquireHostDisplay(RenderAPI api)
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{
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{
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ImGuiManager::Shutdown();
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ImGuiManager::Shutdown();
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CommonHost::ReleaseHostDisplayResources();
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CommonHost::ReleaseHostDisplayResources();
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g_host_display->DestroyRenderDevice();
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emit destroyDisplayRequested();
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g_host_display.reset();
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g_host_display.reset();
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emit destroyDisplayRequested();
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return false;
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return false;
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}
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}
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@ -811,9 +810,8 @@ void EmuThread::releaseHostDisplay()
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CommonHost::ReleaseHostDisplayResources();
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CommonHost::ReleaseHostDisplayResources();
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ImGuiManager::Shutdown();
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ImGuiManager::Shutdown();
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g_host_display->DestroyRenderDevice();
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emit destroyDisplayRequested();
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g_host_display.reset();
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g_host_display.reset();
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emit destroyDisplayRequested();
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m_is_fullscreen = false;
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m_is_fullscreen = false;
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}
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}
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@ -142,26 +142,26 @@ std::unique_ptr<HostDisplay> Host::CreateDisplayForAPI(RenderAPI api)
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#ifdef WITH_OPENGL
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#ifdef WITH_OPENGL
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case RenderAPI::OpenGL:
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case RenderAPI::OpenGL:
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case RenderAPI::OpenGLES:
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case RenderAPI::OpenGLES:
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return std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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return std::make_unique<OpenGLHostDisplay>();
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#endif
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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case RenderAPI::D3D12:
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case RenderAPI::D3D12:
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return std::make_unique<FrontendCommon::D3D12HostDisplay>();
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return std::make_unique<D3D12HostDisplay>();
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case RenderAPI::D3D11:
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case RenderAPI::D3D11:
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return std::make_unique<FrontendCommon::D3D11HostDisplay>();
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return std::make_unique<D3D11HostDisplay>();
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#endif
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#endif
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default:
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default:
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#if defined(_WIN32) && defined(_M_ARM64)
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#if defined(_WIN32) && defined(_M_ARM64)
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return std::make_unique<FrontendCommon::D3D12HostDisplay>();
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return std::make_unique<D3D12HostDisplay>();
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#elif defined(_WIN32)
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#elif defined(_WIN32)
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return std::make_unique<FrontendCommon::D3D11HostDisplay>();
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return std::make_unique<D3D11HostDisplay>();
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#elif defined(WITH_OPENGL)
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#elif defined(WITH_OPENGL)
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return std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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return std::make_unique<OpenGLHostDisplay>();
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#elif defined(WITH_VULKAN)
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#elif defined(WITH_VULKAN)
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return std::make_unique<FrontendCommon::VulkanHostDisplay>();
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return std::make_unique<VulkanHostDisplay>();
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#else
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#else
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return {};
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return {};
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#endif
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#endif
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@ -21,8 +21,6 @@ Log_SetChannel(D3D11HostDisplay);
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#pragma comment(lib, "d3d11.lib")
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#pragma comment(lib, "d3d11.lib")
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#pragma comment(lib, "dxgi.lib")
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#pragma comment(lib, "dxgi.lib")
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namespace FrontendCommon {
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class D3D11HostDisplayTexture final : public HostDisplayTexture
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class D3D11HostDisplayTexture final : public HostDisplayTexture
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{
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{
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public:
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public:
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@ -90,8 +88,10 @@ D3D11HostDisplay::D3D11HostDisplay() = default;
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D3D11HostDisplay::~D3D11HostDisplay()
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D3D11HostDisplay::~D3D11HostDisplay()
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{
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{
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AssertMsg(!m_context, "Context should have been destroyed by now");
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DestroyResources();
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AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
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DestroyRenderSurface();
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m_context.Reset();
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m_device.Reset();
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}
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}
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RenderAPI D3D11HostDisplay::GetRenderAPI() const
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RenderAPI D3D11HostDisplay::GetRenderAPI() const
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@ -337,14 +337,6 @@ bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_dire
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return true;
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return true;
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}
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}
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void D3D11HostDisplay::DestroyRenderDevice()
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{
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DestroyResources();
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DestroyRenderSurface();
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m_context.Reset();
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m_device.Reset();
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}
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bool D3D11HostDisplay::MakeRenderContextCurrent()
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bool D3D11HostDisplay::MakeRenderContextCurrent()
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{
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{
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return true;
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return true;
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@ -1006,7 +998,7 @@ bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
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for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
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for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
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{
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{
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const PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
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const FrontendCommon::PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
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const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
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const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
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const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
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const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
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@ -1255,5 +1247,3 @@ float D3D11HostDisplay::GetAndResetAccumulatedGPUTime()
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m_accumulated_gpu_time = 0.0f;
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m_accumulated_gpu_time = 0.0f;
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return value;
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return value;
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}
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}
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} // namespace FrontendCommon
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@ -14,8 +14,6 @@
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#include <vector>
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#include <vector>
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#include <wrl/client.h>
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#include <wrl/client.h>
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namespace FrontendCommon {
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class D3D11HostDisplay final : public HostDisplay
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class D3D11HostDisplay final : public HostDisplay
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{
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{
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public:
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public:
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@ -36,7 +34,6 @@ public:
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bool threaded_presentation) override;
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bool threaded_presentation) override;
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bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation) override;
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bool threaded_presentation) override;
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void DestroyRenderDevice() override;
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bool MakeRenderContextCurrent() override;
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bool MakeRenderContextCurrent() override;
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bool DoneRenderContextCurrent() override;
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bool DoneRenderContextCurrent() override;
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@ -140,7 +137,7 @@ protected:
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bool m_using_allow_tearing = false;
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bool m_using_allow_tearing = false;
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bool m_vsync = true;
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bool m_vsync = true;
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PostProcessingChain m_post_processing_chain;
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FrontendCommon::PostProcessingChain m_post_processing_chain;
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D3D11::Texture m_post_processing_input_texture;
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D3D11::Texture m_post_processing_input_texture;
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std::vector<PostProcessingStage> m_post_processing_stages;
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std::vector<PostProcessingStage> m_post_processing_stages;
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@ -151,5 +148,3 @@ protected:
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bool m_timestamp_query_started = false;
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bool m_timestamp_query_started = false;
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float m_accumulated_gpu_time = 0.0f;
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float m_accumulated_gpu_time = 0.0f;
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};
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};
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} // namespace FrontendCommon
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@ -15,8 +15,6 @@
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#include <dxgi1_5.h>
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#include <dxgi1_5.h>
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Log_SetChannel(D3D12HostDisplay);
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Log_SetChannel(D3D12HostDisplay);
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namespace FrontendCommon {
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static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat::Count)>
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static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat::Count)>
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s_display_pixel_format_mapping = {{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
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s_display_pixel_format_mapping = {{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM}};
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DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM}};
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@ -66,8 +64,13 @@ D3D12HostDisplay::D3D12HostDisplay() = default;
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D3D12HostDisplay::~D3D12HostDisplay()
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D3D12HostDisplay::~D3D12HostDisplay()
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{
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{
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AssertMsg(!g_d3d12_context, "Context should have been destroyed by now");
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if (!g_d3d12_context)
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AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
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return;
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// DestroyRenderSurface() will exec the command list.
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DestroyRenderSurface();
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DestroyResources();
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g_d3d12_context->Destroy();
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}
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}
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RenderAPI D3D12HostDisplay::GetRenderAPI() const
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RenderAPI D3D12HostDisplay::GetRenderAPI() const
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@ -247,16 +250,6 @@ bool D3D12HostDisplay::InitializeRenderDevice(std::string_view shader_cache_dire
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return true;
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return true;
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}
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}
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void D3D12HostDisplay::DestroyRenderDevice()
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{
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g_d3d12_context->ExecuteCommandList(true);
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DestroyResources();
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DestroyRenderSurface();
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if (g_d3d12_context)
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g_d3d12_context->Destroy();
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}
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bool D3D12HostDisplay::MakeRenderContextCurrent()
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bool D3D12HostDisplay::MakeRenderContextCurrent()
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{
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{
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return true;
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return true;
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@ -889,5 +882,3 @@ bool D3D12HostDisplay::SetPostProcessingChain(const std::string_view& config)
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{
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{
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return false;
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return false;
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}
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}
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} // namespace FrontendCommon
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@ -15,8 +15,6 @@
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#include <vector>
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#include <vector>
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#include <wrl/client.h>
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#include <wrl/client.h>
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namespace FrontendCommon {
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class D3D12HostDisplay final : public HostDisplay
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class D3D12HostDisplay final : public HostDisplay
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{
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{
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public:
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public:
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@ -37,7 +35,6 @@ public:
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bool threaded_presentation) override;
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bool threaded_presentation) override;
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bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation) override;
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bool threaded_presentation) override;
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void DestroyRenderDevice() override;
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bool MakeRenderContextCurrent() override;
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bool MakeRenderContextCurrent() override;
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bool DoneRenderContextCurrent() override;
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bool DoneRenderContextCurrent() override;
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@ -121,5 +118,3 @@ protected:
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bool m_using_allow_tearing = false;
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bool m_using_allow_tearing = false;
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bool m_vsync = true;
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bool m_vsync = true;
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};
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};
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} // namespace FrontendCommon
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@ -11,8 +11,6 @@
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#include <tuple>
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#include <tuple>
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Log_SetChannel(OpenGLHostDisplay);
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Log_SetChannel(OpenGLHostDisplay);
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namespace FrontendCommon {
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enum : u32
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enum : u32
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{
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{
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TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024,
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TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024,
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@ -48,7 +46,13 @@ OpenGLHostDisplay::OpenGLHostDisplay() = default;
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OpenGLHostDisplay::~OpenGLHostDisplay()
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OpenGLHostDisplay::~OpenGLHostDisplay()
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{
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{
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AssertMsg(!m_gl_context, "Context should have been destroyed by now");
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if (!m_gl_context)
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return;
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DestroyResources();
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m_gl_context->DoneCurrent();
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m_gl_context.reset();
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}
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}
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RenderAPI OpenGLHostDisplay::GetRenderAPI() const
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RenderAPI OpenGLHostDisplay::GetRenderAPI() const
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@ -295,17 +299,6 @@ bool OpenGLHostDisplay::DoneRenderContextCurrent()
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return m_gl_context->DoneCurrent();
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return m_gl_context->DoneCurrent();
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}
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}
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void OpenGLHostDisplay::DestroyRenderDevice()
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{
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if (!m_gl_context)
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return;
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DestroyResources();
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m_gl_context->DoneCurrent();
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m_gl_context.reset();
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}
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bool OpenGLHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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bool OpenGLHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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{
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{
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Assert(m_gl_context);
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Assert(m_gl_context);
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@ -789,7 +782,7 @@ bool OpenGLHostDisplay::SetPostProcessingChain(const std::string_view& config)
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for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
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for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
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{
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{
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const PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
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const FrontendCommon::PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
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const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
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const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
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const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
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const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
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@ -1230,5 +1223,3 @@ bool OpenGLHostDisplayTexture::Update(u32 x, u32 y, u32 width, u32 height, const
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return true;
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return true;
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}
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}
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} // namespace FrontendCommon
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@ -9,8 +9,6 @@
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#include "postprocessing_chain.h"
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#include "postprocessing_chain.h"
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#include <memory>
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#include <memory>
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namespace FrontendCommon {
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class OpenGLHostDisplay final : public HostDisplay
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class OpenGLHostDisplay final : public HostDisplay
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{
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{
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public:
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public:
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@ -28,7 +26,6 @@ public:
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bool threaded_presentation) override;
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bool threaded_presentation) override;
|
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bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
|
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
|
||||||
bool threaded_presentation) override;
|
bool threaded_presentation) override;
|
||||||
void DestroyRenderDevice() override;
|
|
||||||
|
|
||||||
bool MakeRenderContextCurrent() override;
|
bool MakeRenderContextCurrent() override;
|
||||||
bool DoneRenderContextCurrent() override;
|
bool DoneRenderContextCurrent() override;
|
||||||
|
@ -118,7 +115,7 @@ protected:
|
||||||
std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
|
std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
|
||||||
std::vector<u8> m_texture_repack_buffer;
|
std::vector<u8> m_texture_repack_buffer;
|
||||||
|
|
||||||
PostProcessingChain m_post_processing_chain;
|
FrontendCommon::PostProcessingChain m_post_processing_chain;
|
||||||
GL::Texture m_post_processing_input_texture;
|
GL::Texture m_post_processing_input_texture;
|
||||||
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
|
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
|
||||||
std::vector<PostProcessingStage> m_post_processing_stages;
|
std::vector<PostProcessingStage> m_post_processing_stages;
|
||||||
|
@ -133,5 +130,3 @@ protected:
|
||||||
bool m_use_gles2_draw_path = false;
|
bool m_use_gles2_draw_path = false;
|
||||||
bool m_use_pbo_for_pixels = false;
|
bool m_use_pbo_for_pixels = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace FrontendCommon
|
|
|
@ -583,8 +583,6 @@ bool VulkanHostDisplay::UpdateImGuiFontTexture()
|
||||||
return ImGui_ImplVulkan_CreateFontsTexture();
|
return ImGui_ImplVulkan_CreateFontsTexture();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VulkanHostDisplay::DestroyRenderDevice() {}
|
|
||||||
|
|
||||||
bool VulkanHostDisplay::MakeRenderContextCurrent()
|
bool VulkanHostDisplay::MakeRenderContextCurrent()
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -30,7 +30,6 @@ public:
|
||||||
bool threaded_presentation) override;
|
bool threaded_presentation) override;
|
||||||
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
|
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
|
||||||
bool threaded_presentation) override;
|
bool threaded_presentation) override;
|
||||||
void DestroyRenderDevice() override;
|
|
||||||
|
|
||||||
bool MakeRenderContextCurrent() override;
|
bool MakeRenderContextCurrent() override;
|
||||||
bool DoneRenderContextCurrent() override;
|
bool DoneRenderContextCurrent() override;
|
||||||
|
|
Loading…
Reference in a new issue