mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
Frontend: Support loading state while powered off
This commit is contained in:
parent
1b8b730f85
commit
6c73dc6efb
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@ -30,15 +30,6 @@ static int Run(int argc, char* argv[])
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return -1;
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return -1;
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}
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}
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// create display and host interface
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std::unique_ptr<SDLInterface> host_interface = SDLInterface::Create();
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if (!host_interface)
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{
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Panic("Failed to create host interface");
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SDL_Quit();
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return -1;
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}
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// parameters
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// parameters
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const char* filename = nullptr;
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const char* filename = nullptr;
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const char* exp1_filename = nullptr;
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const char* exp1_filename = nullptr;
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@ -59,21 +50,14 @@ static int Run(int argc, char* argv[])
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#undef CHECK_ARG_PARAM
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#undef CHECK_ARG_PARAM
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}
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}
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// create system
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// create display and host interface
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const bool boot = (filename != nullptr || exp1_filename != nullptr || !state_filename.IsEmpty());
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std::unique_ptr<SDLInterface> host_interface =
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if (boot)
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SDLInterface::Create(filename, exp1_filename, state_filename.IsEmpty() ? nullptr : state_filename.GetCharArray());
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if (!host_interface)
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{
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{
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if (!host_interface->InitializeSystem(filename, exp1_filename))
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Panic("Failed to create host interface");
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{
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SDL_Quit();
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host_interface.reset();
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return -1;
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SDL_Quit();
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return -1;
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}
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host_interface->ConnectDevices();
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if (!state_filename.IsEmpty())
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host_interface->LoadState(state_filename);
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}
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}
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// run
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// run
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@ -193,7 +193,30 @@ bool SDLInterface::CreateAudioStream()
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return true;
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return true;
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}
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}
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std::unique_ptr<SDLInterface> SDLInterface::Create()
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bool SDLInterface::InitializeSystem(const char* filename, const char* exp1_filename)
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{
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if (!HostInterface::InitializeSystem(filename, exp1_filename))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "System initialization failed.", m_window);
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return false;
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}
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ConnectDevices();
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return true;
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}
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void SDLInterface::ConnectDevices()
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{
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m_controller = DigitalController::Create();
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m_system->SetController(0, m_controller);
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m_memory_card = MemoryCard::Create();
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m_system->SetMemoryCard(0, m_memory_card);
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}
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std::unique_ptr<SDLInterface> SDLInterface::Create(const char* filename /* = nullptr */,
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const char* exp1_filename /* = nullptr */,
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const char* save_state_filename /* = nullptr */)
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{
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{
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std::unique_ptr<SDLInterface> intf = std::make_unique<SDLInterface>();
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std::unique_ptr<SDLInterface> intf = std::make_unique<SDLInterface>();
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if (!intf->CreateSDLWindow() || !intf->CreateGLContext() || !intf->CreateImGuiContext() ||
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if (!intf->CreateSDLWindow() || !intf->CreateGLContext() || !intf->CreateImGuiContext() ||
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@ -202,6 +225,16 @@ std::unique_ptr<SDLInterface> SDLInterface::Create()
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return nullptr;
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return nullptr;
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}
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}
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const bool boot = (filename != nullptr || exp1_filename != nullptr || save_state_filename != nullptr);
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if (boot)
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{
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if (!intf->InitializeSystem(filename, exp1_filename))
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return nullptr;
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if (save_state_filename)
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intf->LoadState(save_state_filename);
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}
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return intf;
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return intf;
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}
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}
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@ -561,7 +594,7 @@ void SDLInterface::DrawMainMenuBar()
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if (ImGui::BeginMenu("Save State"))
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if (ImGui::BeginMenu("Save State"))
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{
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{
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for (u32 i = 1; i <= 8; i++)
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for (u32 i = 1; i <= NUM_QUICK_SAVE_STATES; i++)
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{
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{
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if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
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if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
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DoSaveState(i);
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DoSaveState(i);
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@ -842,12 +875,7 @@ void SDLInterface::DoStartDisc()
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AddOSDMessage(SmallString::FromFormat("Starting disc from '%s'...", path));
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AddOSDMessage(SmallString::FromFormat("Starting disc from '%s'...", path));
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if (!InitializeSystem(path, nullptr))
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if (!InitializeSystem(path, nullptr))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "System initialization failed.", m_window);
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return;
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return;
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}
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ConnectDevices();
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}
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}
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void SDLInterface::DoStartBIOS()
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void SDLInterface::DoStartBIOS()
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@ -856,16 +884,14 @@ void SDLInterface::DoStartBIOS()
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AddOSDMessage("Starting BIOS...");
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AddOSDMessage("Starting BIOS...");
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if (!InitializeSystem(nullptr, nullptr))
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if (!InitializeSystem(nullptr, nullptr))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "System initialization failed.", m_window);
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return;
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return;
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}
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ConnectDevices();
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}
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}
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void SDLInterface::DoLoadState(u32 index)
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void SDLInterface::DoLoadState(u32 index)
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{
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{
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if (!HasSystem() && !InitializeSystem(nullptr, nullptr))
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return;
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LoadState(GetSaveStateFilename(index));
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LoadState(GetSaveStateFilename(index));
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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@ -875,18 +901,10 @@ void SDLInterface::DoLoadState(u32 index)
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void SDLInterface::DoSaveState(u32 index)
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void SDLInterface::DoSaveState(u32 index)
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{
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{
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Assert(m_system);
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SaveState(GetSaveStateFilename(index));
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SaveState(GetSaveStateFilename(index));
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}
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}
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void SDLInterface::ConnectDevices()
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{
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m_controller = DigitalController::Create();
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m_system->SetController(0, m_controller);
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m_memory_card = MemoryCard::Create();
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m_system->SetMemoryCard(0, m_memory_card);
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}
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void SDLInterface::Run()
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void SDLInterface::Run()
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{
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{
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m_audio_stream->PauseOutput(false);
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m_audio_stream->PauseOutput(false);
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@ -7,8 +7,8 @@
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#include <SDL.h>
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#include <SDL.h>
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#include <array>
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#include <array>
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#include <deque>
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#include <deque>
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#include <mutex>
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#include <memory>
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#include <memory>
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#include <mutex>
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class System;
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class System;
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class DigitalController;
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class DigitalController;
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@ -21,22 +21,24 @@ public:
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SDLInterface();
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SDLInterface();
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~SDLInterface();
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~SDLInterface();
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static std::unique_ptr<SDLInterface> Create();
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static std::unique_ptr<SDLInterface> Create(const char* filename = nullptr, const char* exp1_filename = nullptr,
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const char* save_state_filename = nullptr);
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static TinyString GetSaveStateFilename(u32 index);
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static TinyString GetSaveStateFilename(u32 index);
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void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) override;
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void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height,
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float aspect_ratio) override;
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void ReportMessage(const char* message) override;
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void ReportMessage(const char* message) override;
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// Adds OSD messages, duration is in seconds.
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// Adds OSD messages, duration is in seconds.
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void AddOSDMessage(const char* message, float duration = 2.0f) override;
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void AddOSDMessage(const char* message, float duration = 2.0f) override;
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void ConnectDevices();
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void Run();
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void Run();
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private:
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private:
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static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
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struct OSDMessage
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struct OSDMessage
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{
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{
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String text;
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String text;
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@ -44,12 +46,17 @@ private:
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float duration;
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float duration;
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};
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};
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bool HasSystem() const { return static_cast<bool>(m_system); }
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bool CreateSDLWindow();
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bool CreateSDLWindow();
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bool CreateGLContext();
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bool CreateGLContext();
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bool CreateImGuiContext();
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bool CreateImGuiContext();
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bool CreateGLResources();
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bool CreateGLResources();
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bool CreateAudioStream();
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bool CreateAudioStream();
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bool InitializeSystem(const char* filename = nullptr, const char* exp1_filename = nullptr);
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void ConnectDevices();
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// We only pass mouse input through if it's grabbed
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// We only pass mouse input through if it's grabbed
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bool IsWindowFullscreen() const;
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bool IsWindowFullscreen() const;
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void DrawImGui();
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void DrawImGui();
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