Qt: Add debug/debugfast build tag to title bar

This commit is contained in:
Connor McLaughlin 2021-08-03 21:07:31 +10:00
parent 0576cb6e3b
commit 6cba6986d3

View file

@ -46,9 +46,26 @@ static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
"(*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe "
"*.psexe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)");
ALWAYS_INLINE static QString getWindowTitle()
ALWAYS_INLINE static QString getWindowTitle(const QString& game_title)
{
return QStringLiteral("DuckStation %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
if (game_title.isEmpty())
{
#if defined(_DEBUG)
return QStringLiteral("DuckStation [Debug] %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
#elif defined(_DEBUGFAST)
return QStringLiteral("DuckStation [DebugFast] %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
#else
return QStringLiteral("DuckStation %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
#endif
}
#if defined(_DEBUG)
return QStringLiteral("%1 [Debug]").arg(game_title);
#elif defined(_DEBUGFAST)
return QStringLiteral("%2 [DebugFast]").arg(game_title);
#else
return game_title;
#endif
}
MainWindow::MainWindow(QtHostInterface* host_interface)
@ -456,11 +473,8 @@ void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, floa
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
{
if (game_title.isEmpty())
setWindowTitle(getWindowTitle());
else
setWindowTitle(game_title);
setWindowTitle(getWindowTitle(game_title));
if (m_display_widget)
m_display_widget->setWindowTitle(windowTitle());
@ -839,7 +853,7 @@ void MainWindow::onGameListSetCoverImageRequested(const GameListEntry* entry)
void MainWindow::setupAdditionalUi()
{
setWindowTitle(getWindowTitle());
setWindowTitle(getWindowTitle(QString()));
const bool status_bar_visible = m_host_interface->GetBoolSettingValue("UI", "ShowStatusBar", true);
m_ui.actionViewStatusBar->setChecked(status_bar_visible);