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HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL
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@ -169,7 +169,7 @@ bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_reso
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}
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else
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{
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resize_height = m_display_texture_view_height;
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resize_height = std::abs(m_display_texture_view_height);
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resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_pixel_aspect_ratio);
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}
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}
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@ -183,7 +183,7 @@ bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_reso
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{
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const auto [left, top, right, bottom] = CalculateDrawRect();
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const float ratio =
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static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
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static_cast<float>(m_display_texture_view_width) / static_cast<float>(std::abs(m_display_texture_view_height));
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if (ratio > 1.0f)
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{
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resize_width = right - left;
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