Controller: Support general axis input events

This commit is contained in:
Connor McLaughlin 2019-12-15 00:31:07 +10:00
parent 32d8b4dc84
commit 6e18e56089
6 changed files with 74 additions and 8 deletions

View file

@ -21,6 +21,8 @@ bool Controller::Transfer(const u8 data_in, u8* data_out)
return false;
}
void Controller::SetAxisState(s32 axis_code, float value) {}
void Controller::SetButtonState(s32 button_code, bool pressed) {}
std::unique_ptr<Controller> Controller::Create(ControllerType type)
@ -38,6 +40,24 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type)
}
}
std::optional<s32> Controller::GetAxisCodeByName(std::string_view button_name) const
{
return std::nullopt;
}
std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::string_view axis_name)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisCodeByName(axis_name);
case ControllerType::None:
default:
return std::nullopt;
}
}
std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::string_view button_name)
{
switch (type)

View file

@ -15,6 +15,9 @@ public:
/// Returns the type of controller.
virtual ControllerType GetType() const = 0;
/// Gets the integer code for an axis in the specified controller type.
virtual std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const;
/// Gets the integer code for a button in the specified controller type.
virtual std::optional<s32> GetButtonCodeByName(std::string_view button_name) const;
@ -27,12 +30,18 @@ public:
// Returns the value of ACK, as well as filling out_data.
virtual bool Transfer(const u8 data_in, u8* data_out);
/// Changes the specified axis state. Values are normalized from -1..1.
virtual void SetAxisState(s32 axis_code, float value);
/// Changes the specified button state.
virtual void SetButtonState(s32 button_code, bool pressed);
/// Creates a new controller of the specified type.
static std::unique_ptr<Controller> Create(ControllerType type);
/// Gets the integer code for an axis in the specified controller type.
static std::optional<s32> GetAxisCodeByName(ControllerType type, std::string_view axis_name);
/// Gets the integer code for a button in the specified controller type.
static std::optional<s32> GetButtonCodeByName(ControllerType type, std::string_view button_name);
};

View file

@ -11,11 +11,18 @@ ControllerType DigitalController::GetType() const
return ControllerType::DigitalController;
}
std::optional<s32> DigitalController::GetAxisCodeByName(std::string_view axis_name) const
{
return StaticGetAxisCodeByName(axis_name);
}
std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void DigitalController::SetAxisState(s32 axis_code, float value) {}
void DigitalController::SetButtonState(Button button, bool pressed)
{
if (pressed)
@ -91,6 +98,11 @@ std::unique_ptr<DigitalController> DigitalController::Create()
return std::make_unique<DigitalController>();
}
std::optional<s32> DigitalController::StaticGetAxisCodeByName(std::string_view button_name)
{
return std::nullopt;
}
std::optional<s32> DigitalController::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \

View file

@ -32,17 +32,21 @@ public:
~DigitalController() override;
static std::unique_ptr<DigitalController> Create();
static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void SetButtonState(Button button, bool pressed);
void SetButtonState(s32 button_code, bool pressed);
void SetAxisState(s32 axis_code, float value) override;
void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetButtonState(Button button, bool pressed);
private:
enum class TransferState : u8
{

View file

@ -459,7 +459,7 @@ void SDLHostInterface::UpdateKeyboardControllerMapping()
{
m_keyboard_button_mapping.fill(-1);
const Controller* controller = m_system->GetController(0);
const Controller* controller = m_system ? m_system->GetController(0) : nullptr;
if (controller)
{
#define SET_BUTTON_MAP(action, name) \
@ -490,7 +490,8 @@ bool SDLHostInterface::HandleSDLKeyEventForController(const SDL_Event* event)
Controller* controller;
#define DO_ACTION(action) \
if ((controller = m_system->GetController(0)) != nullptr && m_keyboard_button_mapping[static_cast<int>(action)]) \
if ((controller = m_system ? m_system->GetController(0) : nullptr) != nullptr && \
m_keyboard_button_mapping[static_cast<int>(action)]) \
{ \
controller->SetButtonState(m_keyboard_button_mapping[static_cast<int>(action)], pressed); \
}
@ -563,13 +564,22 @@ bool SDLHostInterface::HandleSDLKeyEventForController(const SDL_Event* event)
void SDLHostInterface::UpdateControllerControllerMapping()
{
m_controller_axis_mapping.fill(-1);
m_controller_button_mapping.fill(-1);
const Controller* controller = m_system->GetController(0);
Controller* controller = m_system ? m_system->GetController(0) : nullptr;
if (controller)
{
#define SET_BUTTON_MAP(action, name) \
m_controller_button_mapping[static_cast<int>(action)] = controller->GetButtonCodeByName(name).value_or(-1)
#define SET_AXIS_MAP(axis, name) m_controller_axis_mapping[axis] = controller->GetAxisCodeByName(name).value_or(-1)
#define SET_BUTTON_MAP(button, name) \
m_controller_button_mapping[button] = controller->GetButtonCodeByName(name).value_or(-1)
SET_AXIS_MAP(SDL_CONTROLLER_AXIS_LEFTX, "LeftX");
SET_AXIS_MAP(SDL_CONTROLLER_AXIS_LEFTY, "LeftY");
SET_AXIS_MAP(SDL_CONTROLLER_AXIS_RIGHTX, "RightX");
SET_AXIS_MAP(SDL_CONTROLLER_AXIS_RIGHTY, "RightY");
SET_AXIS_MAP(SDL_CONTROLLER_AXIS_TRIGGERLEFT, "LeftTrigger");
SET_AXIS_MAP(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, "RightTrigger");
SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_DPAD_UP, "Up");
SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_DPAD_DOWN, "Down");
@ -586,6 +596,7 @@ void SDLHostInterface::UpdateControllerControllerMapping()
SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_START, "Start");
SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_BACK, "Select");
#undef SET_AXIS_MAP
#undef SET_BUTTON_MAP
}
}
@ -593,10 +604,19 @@ void SDLHostInterface::UpdateControllerControllerMapping()
void SDLHostInterface::HandleSDLControllerAxisEventForController(const SDL_Event* ev)
{
// Log_DevPrintf("axis %d %d", ev->caxis.axis, ev->caxis.value);
Controller* controller = m_system->GetController(0);
Controller* controller = m_system ? m_system->GetController(0) : nullptr;
if (!controller)
return;
// proper axis mapping
if (m_controller_axis_mapping[ev->caxis.axis] >= 0)
{
const float value = static_cast<float>(ev->caxis.value) / (ev->caxis.value < 0 ? 32768.0f : 32767.0f);
controller->SetAxisState(m_controller_axis_mapping[ev->caxis.axis], value);
return;
}
// axis-as-button mapping
static constexpr int deadzone = 8192;
const bool negative = (ev->caxis.value < 0);
const bool active = (std::abs(ev->caxis.value) >= deadzone);

View file

@ -125,6 +125,7 @@ private:
KeyboardControllerActionMap m_keyboard_button_mapping;
std::map<int, SDL_GameController*> m_sdl_controllers;
std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping;
std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping;
u32 m_switch_gpu_renderer_event_id = 0;