mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
dep: Add discord-rpc
This commit is contained in:
parent
efa2af7772
commit
6e7c58de43
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@ -12,6 +12,11 @@ add_subdirectory(lzma)
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add_subdirectory(libFLAC)
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add_subdirectory(libFLAC)
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add_subdirectory(libchdr)
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add_subdirectory(libchdr)
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add_subdirectory(xxhash)
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add_subdirectory(xxhash)
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add_subdirectory(rapidjson)
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if(ENABLE_DISCORD_PRESENCE)
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add_subdirectory(discord-rpc)
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endif()
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if(BUILD_SDL_FRONTEND)
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if(BUILD_SDL_FRONTEND)
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add_subdirectory(nativefiledialog)
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add_subdirectory(nativefiledialog)
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33
dep/discord-rpc/CMakeLists.txt
Normal file
33
dep/discord-rpc/CMakeLists.txt
Normal file
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@ -0,0 +1,33 @@
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set(SRCS
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include/discord_register.h
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include/discord_rpc.h
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src/backoff.h
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src/connection.h
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src/discord_rpc.cpp
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src/msg_queue.h
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src/rpc_connection.cpp
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src/rpc_connection.h
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src/serialization.cpp
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src/serialization.h
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)
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add_library(discord-rpc ${SRCS})
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target_include_directories(discord-rpc PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_link_libraries(discord-rpc rapidjson)
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if(WIN32)
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target_sources(discord-rpc PRIVATE
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src/connection_win.cpp
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src/discord_register_win.cpp
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)
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elseif(APPLE)
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target_sources(discord-rpc PRIVATE
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src/connection_unix.cpp
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src/discord_register_osx.m
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)
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elseif(CMAKE_SYSTEM_NAME STREQUAL Linux)
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target_sources(discord-rpc PRIVATE
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src/connection_unix.cpp
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src/discord_register_linux.cpp
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)
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endif()
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19
dep/discord-rpc/LICENSE
Normal file
19
dep/discord-rpc/LICENSE
Normal file
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@ -0,0 +1,19 @@
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Copyright 2017 Discord, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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367
dep/discord-rpc/discord-rpc.vcxproj
Normal file
367
dep/discord-rpc/discord-rpc.vcxproj
Normal file
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@ -0,0 +1,367 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="DebugFast|Win32">
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<Configuration>DebugFast</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugFast|x64">
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<Configuration>DebugFast</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|Win32">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|x64">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\discord_register.h" />
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<ClInclude Include="include\discord_rpc.h" />
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<ClInclude Include="src\backoff.h" />
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<ClInclude Include="src\connection.h" />
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<ClInclude Include="src\msg_queue.h" />
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<ClInclude Include="src\rpc_connection.h" />
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<ClInclude Include="src\serialization.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\connection_win.cpp" />
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<ClCompile Include="src\discord_register_win.cpp" />
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<ClCompile Include="src\discord_rpc.cpp" />
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<ClCompile Include="src\rpc_connection.cpp" />
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<ClCompile Include="src\serialization.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4266505B-DBAF-484B-AB31-B53B9C8235B3}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>discord-rpc</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
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|
<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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|
<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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|
<CharacterSet>NotSet</CharacterSet>
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<SpectreMitigation>false</SpectreMitigation>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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|
<PlatformToolset>v142</PlatformToolset>
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|
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
|
<CharacterSet>NotSet</CharacterSet>
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||||||
|
<SpectreMitigation>false</SpectreMitigation>
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||||||
|
</PropertyGroup>
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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|
<ConfigurationType>StaticLibrary</ConfigurationType>
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|
<UseDebugLibraries>false</UseDebugLibraries>
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|
<PlatformToolset>v142</PlatformToolset>
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|
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<SpectreMitigation>false</SpectreMitigation>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label="Configuration">
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|
<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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||||||
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<SpectreMitigation>false</SpectreMitigation>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
</ImportGroup>
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||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label="PropertySheets">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
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||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label="PropertySheets">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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||||||
|
<PropertyGroup Label="UserMacros" />
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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||||||
|
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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||||||
|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
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<LinkIncremental>true</LinkIncremental>
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|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
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|
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
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|
<LinkIncremental>true</LinkIncremental>
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|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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|
<LinkIncremental>false</LinkIncremental>
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|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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|
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
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|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||||
|
</PropertyGroup>
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'">
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|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||||
|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||||
|
</PropertyGroup>
|
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||||
|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
|
||||||
|
<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
|
||||||
|
<TargetName>$(ProjectName)-$(Platform)-$(Configuration)</TargetName>
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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|
</PropertyGroup>
|
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
<ClCompile>
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|
<PrecompiledHeader>
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|
</PrecompiledHeader>
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|
<WarningLevel>Level2</WarningLevel>
|
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|
<Optimization>Disabled</Optimization>
|
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|
<PreprocessorDefinitions>_7ZIP_ST;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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|
<SDLCheck>true</SDLCheck>
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||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
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|
</ClCompile>
|
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|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
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|
</Link>
|
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|
</ItemDefinitionGroup>
|
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
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|
<ClCompile>
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|
<PrecompiledHeader>
|
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|
</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level2</WarningLevel>
|
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|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
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<ClCompile>
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<PrecompiledHeader>
|
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|
</PrecompiledHeader>
|
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<WarningLevel>Level2</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_ITERATOR_DEBUG_LEVEL=1;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<SDLCheck>true</SDLCheck>
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||||||
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||||
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<MinimalRebuild>false</MinimalRebuild>
|
||||||
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<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<SupportJustMyCode>false</SupportJustMyCode>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level2</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_ITERATOR_DEBUG_LEVEL=1;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||||
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<SupportJustMyCode>false</SupportJustMyCode>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level2</WarningLevel>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level2</WarningLevel>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<OmitFramePointers>true</OmitFramePointers>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level2</WarningLevel>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level2</WarningLevel>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>_7ZIP_ST;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<OmitFramePointers>true</OmitFramePointers>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
19
dep/discord-rpc/discord-rpc.vcxproj.filters
Normal file
19
dep/discord-rpc/discord-rpc.vcxproj.filters
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="include\discord_rpc.h" />
|
||||||
|
<ClInclude Include="include\discord_register.h" />
|
||||||
|
<ClInclude Include="src\connection.h" />
|
||||||
|
<ClInclude Include="src\msg_queue.h" />
|
||||||
|
<ClInclude Include="src\rpc_connection.h" />
|
||||||
|
<ClInclude Include="src\serialization.h" />
|
||||||
|
<ClInclude Include="src\backoff.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="src\connection_win.cpp" />
|
||||||
|
<ClCompile Include="src\discord_register_win.cpp" />
|
||||||
|
<ClCompile Include="src\discord_rpc.cpp" />
|
||||||
|
<ClCompile Include="src\rpc_connection.cpp" />
|
||||||
|
<ClCompile Include="src\serialization.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
26
dep/discord-rpc/include/discord_register.h
Normal file
26
dep/discord-rpc/include/discord_register.h
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(DISCORD_DYNAMIC_LIB)
|
||||||
|
#if defined(_WIN32)
|
||||||
|
#if defined(DISCORD_BUILDING_SDK)
|
||||||
|
#define DISCORD_EXPORT __declspec(dllexport)
|
||||||
|
#else
|
||||||
|
#define DISCORD_EXPORT __declspec(dllimport)
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#define DISCORD_EXPORT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||||
|
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
87
dep/discord-rpc/include/discord_rpc.h
Normal file
87
dep/discord-rpc/include/discord_rpc.h
Normal file
|
@ -0,0 +1,87 @@
|
||||||
|
#pragma once
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
|
||||||
|
#if defined(DISCORD_DYNAMIC_LIB)
|
||||||
|
# if defined(_WIN32)
|
||||||
|
# if defined(DISCORD_BUILDING_SDK)
|
||||||
|
# define DISCORD_EXPORT __declspec(dllexport)
|
||||||
|
# else
|
||||||
|
# define DISCORD_EXPORT __declspec(dllimport)
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# define DISCORD_EXPORT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct DiscordRichPresence {
|
||||||
|
const char* state; /* max 128 bytes */
|
||||||
|
const char* details; /* max 128 bytes */
|
||||||
|
int64_t startTimestamp;
|
||||||
|
int64_t endTimestamp;
|
||||||
|
const char* largeImageKey; /* max 32 bytes */
|
||||||
|
const char* largeImageText; /* max 128 bytes */
|
||||||
|
const char* smallImageKey; /* max 32 bytes */
|
||||||
|
const char* smallImageText; /* max 128 bytes */
|
||||||
|
const char* partyId; /* max 128 bytes */
|
||||||
|
int partySize;
|
||||||
|
int partyMax;
|
||||||
|
const char* matchSecret; /* max 128 bytes */
|
||||||
|
const char* joinSecret; /* max 128 bytes */
|
||||||
|
const char* spectateSecret; /* max 128 bytes */
|
||||||
|
int8_t instance;
|
||||||
|
} DiscordRichPresence;
|
||||||
|
|
||||||
|
typedef struct DiscordUser {
|
||||||
|
const char* userId;
|
||||||
|
const char* username;
|
||||||
|
const char* discriminator;
|
||||||
|
const char* avatar;
|
||||||
|
} DiscordUser;
|
||||||
|
|
||||||
|
typedef struct DiscordEventHandlers {
|
||||||
|
void (*ready)(const DiscordUser* request);
|
||||||
|
void (*disconnected)(int errorCode, const char* message);
|
||||||
|
void (*errored)(int errorCode, const char* message);
|
||||||
|
void (*joinGame)(const char* joinSecret);
|
||||||
|
void (*spectateGame)(const char* spectateSecret);
|
||||||
|
void (*joinRequest)(const DiscordUser* request);
|
||||||
|
} DiscordEventHandlers;
|
||||||
|
|
||||||
|
#define DISCORD_REPLY_NO 0
|
||||||
|
#define DISCORD_REPLY_YES 1
|
||||||
|
#define DISCORD_REPLY_IGNORE 2
|
||||||
|
|
||||||
|
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||||
|
DiscordEventHandlers* handlers,
|
||||||
|
int autoRegister,
|
||||||
|
const char* optionalSteamId);
|
||||||
|
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||||
|
|
||||||
|
/* checks for incoming messages, dispatches callbacks */
|
||||||
|
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||||
|
|
||||||
|
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||||
|
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||||
|
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||||
|
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||||
|
|
||||||
|
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||||
|
|
||||||
|
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
} /* extern "C" */
|
||||||
|
#endif
|
40
dep/discord-rpc/src/backoff.h
Normal file
40
dep/discord-rpc/src/backoff.h
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <random>
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
struct Backoff {
|
||||||
|
int64_t minAmount;
|
||||||
|
int64_t maxAmount;
|
||||||
|
int64_t current;
|
||||||
|
int fails;
|
||||||
|
std::mt19937_64 randGenerator;
|
||||||
|
std::uniform_real_distribution<> randDistribution;
|
||||||
|
|
||||||
|
double rand01() { return randDistribution(randGenerator); }
|
||||||
|
|
||||||
|
Backoff(int64_t min, int64_t max)
|
||||||
|
: minAmount(min)
|
||||||
|
, maxAmount(max)
|
||||||
|
, current(min)
|
||||||
|
, fails(0)
|
||||||
|
, randGenerator((uint64_t)time(0))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void reset()
|
||||||
|
{
|
||||||
|
fails = 0;
|
||||||
|
current = minAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
int64_t nextDelay()
|
||||||
|
{
|
||||||
|
++fails;
|
||||||
|
int64_t delay = (int64_t)((double)current * 2.0 * rand01());
|
||||||
|
current = std::min(current + delay, maxAmount);
|
||||||
|
return current;
|
||||||
|
}
|
||||||
|
};
|
19
dep/discord-rpc/src/connection.h
Normal file
19
dep/discord-rpc/src/connection.h
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// This is to wrap the platform specific kinds of connect/read/write.
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
// not really connectiony, but need per-platform
|
||||||
|
int GetProcessId();
|
||||||
|
|
||||||
|
struct BaseConnection {
|
||||||
|
static BaseConnection* Create();
|
||||||
|
static void Destroy(BaseConnection*&);
|
||||||
|
bool isOpen{false};
|
||||||
|
bool Open();
|
||||||
|
bool Close();
|
||||||
|
bool Write(const void* data, size_t length);
|
||||||
|
bool Read(void* data, size_t length);
|
||||||
|
};
|
125
dep/discord-rpc/src/connection_unix.cpp
Normal file
125
dep/discord-rpc/src/connection_unix.cpp
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
#include "connection.h"
|
||||||
|
|
||||||
|
#include <errno.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <sys/socket.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <sys/un.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
int GetProcessId()
|
||||||
|
{
|
||||||
|
return ::getpid();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BaseConnectionUnix : public BaseConnection {
|
||||||
|
int sock{-1};
|
||||||
|
};
|
||||||
|
|
||||||
|
static BaseConnectionUnix Connection;
|
||||||
|
static sockaddr_un PipeAddr{};
|
||||||
|
#ifdef MSG_NOSIGNAL
|
||||||
|
static int MsgFlags = MSG_NOSIGNAL;
|
||||||
|
#else
|
||||||
|
static int MsgFlags = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static const char* GetTempPath()
|
||||||
|
{
|
||||||
|
const char* temp = getenv("XDG_RUNTIME_DIR");
|
||||||
|
temp = temp ? temp : getenv("TMPDIR");
|
||||||
|
temp = temp ? temp : getenv("TMP");
|
||||||
|
temp = temp ? temp : getenv("TEMP");
|
||||||
|
temp = temp ? temp : "/tmp";
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*static*/ BaseConnection* BaseConnection::Create()
|
||||||
|
{
|
||||||
|
PipeAddr.sun_family = AF_UNIX;
|
||||||
|
return &Connection;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
|
||||||
|
{
|
||||||
|
auto self = reinterpret_cast<BaseConnectionUnix*>(c);
|
||||||
|
self->Close();
|
||||||
|
c = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Open()
|
||||||
|
{
|
||||||
|
const char* tempPath = GetTempPath();
|
||||||
|
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||||
|
self->sock = socket(AF_UNIX, SOCK_STREAM, 0);
|
||||||
|
if (self->sock == -1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
fcntl(self->sock, F_SETFL, O_NONBLOCK);
|
||||||
|
#ifdef SO_NOSIGPIPE
|
||||||
|
int optval = 1;
|
||||||
|
setsockopt(self->sock, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for (int pipeNum = 0; pipeNum < 10; ++pipeNum) {
|
||||||
|
snprintf(
|
||||||
|
PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
|
||||||
|
int err = connect(self->sock, (const sockaddr*)&PipeAddr, sizeof(PipeAddr));
|
||||||
|
if (err == 0) {
|
||||||
|
self->isOpen = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self->Close();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Close()
|
||||||
|
{
|
||||||
|
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||||
|
if (self->sock == -1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
close(self->sock);
|
||||||
|
self->sock = -1;
|
||||||
|
self->isOpen = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Write(const void* data, size_t length)
|
||||||
|
{
|
||||||
|
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||||
|
|
||||||
|
if (self->sock == -1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ssize_t sentBytes = send(self->sock, data, length, MsgFlags);
|
||||||
|
if (sentBytes < 0) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
return sentBytes == (ssize_t)length;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Read(void* data, size_t length)
|
||||||
|
{
|
||||||
|
auto self = reinterpret_cast<BaseConnectionUnix*>(this);
|
||||||
|
|
||||||
|
if (self->sock == -1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int res = (int)recv(self->sock, data, length, MsgFlags);
|
||||||
|
if (res < 0) {
|
||||||
|
if (errno == EAGAIN) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
else if (res == 0) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
return res == (int)length;
|
||||||
|
}
|
128
dep/discord-rpc/src/connection_win.cpp
Normal file
128
dep/discord-rpc/src/connection_win.cpp
Normal file
|
@ -0,0 +1,128 @@
|
||||||
|
#include "connection.h"
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#define NOMCX
|
||||||
|
#define NOSERVICE
|
||||||
|
#define NOIME
|
||||||
|
#include <assert.h>
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
int GetProcessId()
|
||||||
|
{
|
||||||
|
return (int)::GetCurrentProcessId();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BaseConnectionWin : public BaseConnection {
|
||||||
|
HANDLE pipe{INVALID_HANDLE_VALUE};
|
||||||
|
};
|
||||||
|
|
||||||
|
static BaseConnectionWin Connection;
|
||||||
|
|
||||||
|
/*static*/ BaseConnection* BaseConnection::Create()
|
||||||
|
{
|
||||||
|
return &Connection;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
|
||||||
|
{
|
||||||
|
auto self = reinterpret_cast<BaseConnectionWin*>(c);
|
||||||
|
self->Close();
|
||||||
|
c = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Open()
|
||||||
|
{
|
||||||
|
wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"};
|
||||||
|
const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
|
||||||
|
pipeName[pipeDigit] = L'0';
|
||||||
|
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||||
|
for (;;) {
|
||||||
|
self->pipe = ::CreateFileW(
|
||||||
|
pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
|
||||||
|
if (self->pipe != INVALID_HANDLE_VALUE) {
|
||||||
|
self->isOpen = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto lastError = GetLastError();
|
||||||
|
if (lastError == ERROR_FILE_NOT_FOUND) {
|
||||||
|
if (pipeName[pipeDigit] < L'9') {
|
||||||
|
pipeName[pipeDigit]++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (lastError == ERROR_PIPE_BUSY) {
|
||||||
|
if (!WaitNamedPipeW(pipeName, 10000)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Close()
|
||||||
|
{
|
||||||
|
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||||
|
::CloseHandle(self->pipe);
|
||||||
|
self->pipe = INVALID_HANDLE_VALUE;
|
||||||
|
self->isOpen = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Write(const void* data, size_t length)
|
||||||
|
{
|
||||||
|
if (length == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||||
|
assert(self);
|
||||||
|
if (!self) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
assert(data);
|
||||||
|
if (!data) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const DWORD bytesLength = (DWORD)length;
|
||||||
|
DWORD bytesWritten = 0;
|
||||||
|
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE &&
|
||||||
|
bytesWritten == bytesLength;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BaseConnection::Read(void* data, size_t length)
|
||||||
|
{
|
||||||
|
assert(data);
|
||||||
|
if (!data) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||||
|
assert(self);
|
||||||
|
if (!self) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
DWORD bytesAvailable = 0;
|
||||||
|
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
|
||||||
|
if (bytesAvailable >= length) {
|
||||||
|
DWORD bytesToRead = (DWORD)length;
|
||||||
|
DWORD bytesRead = 0;
|
||||||
|
if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
|
||||||
|
assert(bytesToRead == bytesRead);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
102
dep/discord-rpc/src/discord_register_linux.cpp
Normal file
102
dep/discord-rpc/src/discord_register_linux.cpp
Normal file
|
@ -0,0 +1,102 @@
|
||||||
|
#include "discord_rpc.h"
|
||||||
|
#include "discord_register.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <errno.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
static bool Mkdir(const char* path)
|
||||||
|
{
|
||||||
|
int result = mkdir(path, 0755);
|
||||||
|
if (result == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (errno == EEXIST) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// we want to register games so we can run them from Discord client as discord-<appid>://
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||||
|
{
|
||||||
|
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
|
||||||
|
|
||||||
|
const char* home = getenv("HOME");
|
||||||
|
if (!home) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char exePath[1024];
|
||||||
|
if (!command || !command[0]) {
|
||||||
|
ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
|
||||||
|
if (size <= 0 || size >= (ssize_t)sizeof(exePath)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
exePath[size] = '\0';
|
||||||
|
command = exePath;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* desktopFileFormat = "[Desktop Entry]\n"
|
||||||
|
"Name=Game %s\n"
|
||||||
|
"Exec=%s %%u\n" // note: it really wants that %u in there
|
||||||
|
"Type=Application\n"
|
||||||
|
"NoDisplay=true\n"
|
||||||
|
"Categories=Discord;Games;\n"
|
||||||
|
"MimeType=x-scheme-handler/discord-%s;\n";
|
||||||
|
char desktopFile[2048];
|
||||||
|
int fileLen = snprintf(
|
||||||
|
desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
|
||||||
|
if (fileLen <= 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char desktopFilename[256];
|
||||||
|
snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId);
|
||||||
|
|
||||||
|
char desktopFilePath[1024];
|
||||||
|
snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
|
||||||
|
if (!Mkdir(desktopFilePath)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
strcat(desktopFilePath, "/share");
|
||||||
|
if (!Mkdir(desktopFilePath)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
strcat(desktopFilePath, "/applications");
|
||||||
|
if (!Mkdir(desktopFilePath)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
strcat(desktopFilePath, desktopFilename);
|
||||||
|
|
||||||
|
FILE* fp = fopen(desktopFilePath, "w");
|
||||||
|
if (fp) {
|
||||||
|
fwrite(desktopFile, 1, fileLen, fp);
|
||||||
|
fclose(fp);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char xdgMimeCommand[1024];
|
||||||
|
snprintf(xdgMimeCommand,
|
||||||
|
sizeof(xdgMimeCommand),
|
||||||
|
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
|
||||||
|
applicationId,
|
||||||
|
applicationId);
|
||||||
|
if (system(xdgMimeCommand) < 0) {
|
||||||
|
fprintf(stderr, "Failed to register mime handler\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
|
||||||
|
const char* steamId)
|
||||||
|
{
|
||||||
|
char command[256];
|
||||||
|
sprintf(command, "xdg-open steam://rungameid/%s", steamId);
|
||||||
|
Discord_Register(applicationId, command);
|
||||||
|
}
|
80
dep/discord-rpc/src/discord_register_osx.m
Normal file
80
dep/discord-rpc/src/discord_register_osx.m
Normal file
|
@ -0,0 +1,80 @@
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
|
||||||
|
#import <AppKit/AppKit.h>
|
||||||
|
|
||||||
|
#include "discord_register.h"
|
||||||
|
|
||||||
|
static void RegisterCommand(const char* applicationId, const char* command)
|
||||||
|
{
|
||||||
|
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
|
||||||
|
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
|
||||||
|
// the command therein (will pass to js's window.open, so requires a url-like thing)
|
||||||
|
|
||||||
|
// Note: will not work for sandboxed apps
|
||||||
|
NSString *home = NSHomeDirectory();
|
||||||
|
if (!home) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
|
||||||
|
stringByAppendingPathComponent:@"Application Support"]
|
||||||
|
stringByAppendingPathComponent:@"discord"]
|
||||||
|
stringByAppendingPathComponent:@"games"]
|
||||||
|
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
|
||||||
|
stringByAppendingPathExtension:@"json"];
|
||||||
|
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
|
||||||
|
|
||||||
|
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
|
||||||
|
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RegisterURL(const char* applicationId)
|
||||||
|
{
|
||||||
|
char url[256];
|
||||||
|
snprintf(url, sizeof(url), "discord-%s", applicationId);
|
||||||
|
CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
|
||||||
|
|
||||||
|
NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
|
||||||
|
if (!myBundleId) {
|
||||||
|
fprintf(stderr, "No bundle id found\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NSURL* myURL = [[NSBundle mainBundle] bundleURL];
|
||||||
|
if (!myURL) {
|
||||||
|
fprintf(stderr, "No bundle url found\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
|
||||||
|
if (status != noErr) {
|
||||||
|
fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
status = LSRegisterURL((__bridge CFURLRef)myURL, true);
|
||||||
|
if (status != noErr) {
|
||||||
|
fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Discord_Register(const char* applicationId, const char* command)
|
||||||
|
{
|
||||||
|
if (command) {
|
||||||
|
RegisterCommand(applicationId, command);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// raii lite
|
||||||
|
@autoreleasepool {
|
||||||
|
RegisterURL(applicationId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||||
|
{
|
||||||
|
char command[256];
|
||||||
|
snprintf(command, 256, "steam://rungameid/%s", steamId);
|
||||||
|
Discord_Register(applicationId, command);
|
||||||
|
}
|
186
dep/discord-rpc/src/discord_register_win.cpp
Normal file
186
dep/discord-rpc/src/discord_register_win.cpp
Normal file
|
@ -0,0 +1,186 @@
|
||||||
|
#include "discord_rpc.h"
|
||||||
|
#include "discord_register.h"
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#define NOMCX
|
||||||
|
#define NOSERVICE
|
||||||
|
#define NOIME
|
||||||
|
#include <windows.h>
|
||||||
|
#include <psapi.h>
|
||||||
|
#include <cstdio>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updated fixes for MinGW and WinXP
|
||||||
|
* This block is written the way it does not involve changing the rest of the code
|
||||||
|
* Checked to be compiling
|
||||||
|
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
|
||||||
|
* #include guarded, functions redirected to <string.h> substitutes
|
||||||
|
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
|
||||||
|
* The entire function is rewritten
|
||||||
|
*/
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
#include <wchar.h>
|
||||||
|
/// strsafe.h fixes
|
||||||
|
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
||||||
|
{
|
||||||
|
HRESULT ret;
|
||||||
|
va_list va;
|
||||||
|
va_start(va, pszFormat);
|
||||||
|
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
|
||||||
|
// othervise
|
||||||
|
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
|
||||||
|
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
|
||||||
|
va_end(va);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
#include <cwchar>
|
||||||
|
#include <strsafe.h>
|
||||||
|
#endif // __MINGW32__
|
||||||
|
|
||||||
|
/// winreg.h fixes
|
||||||
|
#ifndef LSTATUS
|
||||||
|
#define LSTATUS LONG
|
||||||
|
#endif
|
||||||
|
#ifdef RegSetKeyValueW
|
||||||
|
#undefine RegSetKeyValueW
|
||||||
|
#endif
|
||||||
|
#define RegSetKeyValueW regset
|
||||||
|
static LSTATUS regset(HKEY hkey,
|
||||||
|
LPCWSTR subkey,
|
||||||
|
LPCWSTR name,
|
||||||
|
DWORD type,
|
||||||
|
const void* data,
|
||||||
|
DWORD len)
|
||||||
|
{
|
||||||
|
HKEY htkey = hkey, hsubkey = nullptr;
|
||||||
|
LSTATUS ret;
|
||||||
|
if (subkey && subkey[0]) {
|
||||||
|
if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
|
||||||
|
ERROR_SUCCESS)
|
||||||
|
return ret;
|
||||||
|
htkey = hsubkey;
|
||||||
|
}
|
||||||
|
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
|
||||||
|
if (hsubkey && hsubkey != hkey)
|
||||||
|
RegCloseKey(hsubkey);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||||
|
{
|
||||||
|
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||||
|
// we want to register games so we can run them as discord-<appid>://
|
||||||
|
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
|
||||||
|
|
||||||
|
wchar_t exeFilePath[MAX_PATH];
|
||||||
|
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
|
||||||
|
wchar_t openCommand[1024];
|
||||||
|
|
||||||
|
if (command && command[0]) {
|
||||||
|
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||||
|
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
wchar_t protocolName[64];
|
||||||
|
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
|
||||||
|
wchar_t protocolDescription[128];
|
||||||
|
StringCbPrintfW(
|
||||||
|
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
|
||||||
|
wchar_t urlProtocol = 0;
|
||||||
|
|
||||||
|
wchar_t keyName[256];
|
||||||
|
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
|
||||||
|
HKEY key;
|
||||||
|
auto status =
|
||||||
|
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
|
||||||
|
if (status != ERROR_SUCCESS) {
|
||||||
|
fprintf(stderr, "Error creating key\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DWORD len;
|
||||||
|
LSTATUS result;
|
||||||
|
len = (DWORD)lstrlenW(protocolDescription) + 1;
|
||||||
|
result =
|
||||||
|
RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
|
||||||
|
if (FAILED(result)) {
|
||||||
|
fprintf(stderr, "Error writing description\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
len = (DWORD)lstrlenW(protocolDescription) + 1;
|
||||||
|
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
|
||||||
|
if (FAILED(result)) {
|
||||||
|
fprintf(stderr, "Error writing description\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
result = RegSetKeyValueW(
|
||||||
|
key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
|
||||||
|
if (FAILED(result)) {
|
||||||
|
fprintf(stderr, "Error writing icon\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
len = (DWORD)lstrlenW(openCommand) + 1;
|
||||||
|
result = RegSetKeyValueW(
|
||||||
|
key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
|
||||||
|
if (FAILED(result)) {
|
||||||
|
fprintf(stderr, "Error writing command\n");
|
||||||
|
}
|
||||||
|
RegCloseKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||||
|
{
|
||||||
|
wchar_t appId[32];
|
||||||
|
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||||
|
|
||||||
|
wchar_t openCommand[1024];
|
||||||
|
const wchar_t* wcommand = nullptr;
|
||||||
|
if (command && command[0]) {
|
||||||
|
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
|
||||||
|
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
|
||||||
|
wcommand = openCommand;
|
||||||
|
}
|
||||||
|
|
||||||
|
Discord_RegisterW(appId, wcommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
|
||||||
|
const char* steamId)
|
||||||
|
{
|
||||||
|
wchar_t appId[32];
|
||||||
|
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||||
|
|
||||||
|
wchar_t wSteamId[32];
|
||||||
|
MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
|
||||||
|
|
||||||
|
HKEY key;
|
||||||
|
auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
|
||||||
|
if (status != ERROR_SUCCESS) {
|
||||||
|
fprintf(stderr, "Error opening Steam key\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
wchar_t steamPath[MAX_PATH];
|
||||||
|
DWORD pathBytes = sizeof(steamPath);
|
||||||
|
status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
|
||||||
|
RegCloseKey(key);
|
||||||
|
if (status != ERROR_SUCCESS || pathBytes < 1) {
|
||||||
|
fprintf(stderr, "Error reading SteamExe key\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD pathChars = pathBytes / sizeof(wchar_t);
|
||||||
|
for (DWORD i = 0; i < pathChars; ++i) {
|
||||||
|
if (steamPath[i] == L'/') {
|
||||||
|
steamPath[i] = L'\\';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
wchar_t command[1024];
|
||||||
|
StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId);
|
||||||
|
|
||||||
|
Discord_RegisterW(appId, command);
|
||||||
|
}
|
504
dep/discord-rpc/src/discord_rpc.cpp
Normal file
504
dep/discord-rpc/src/discord_rpc.cpp
Normal file
|
@ -0,0 +1,504 @@
|
||||||
|
#include "discord_rpc.h"
|
||||||
|
|
||||||
|
#include "backoff.h"
|
||||||
|
#include "discord_register.h"
|
||||||
|
#include "msg_queue.h"
|
||||||
|
#include "rpc_connection.h"
|
||||||
|
#include "serialization.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <chrono>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <thread>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
constexpr size_t MaxMessageSize{16 * 1024};
|
||||||
|
constexpr size_t MessageQueueSize{8};
|
||||||
|
constexpr size_t JoinQueueSize{8};
|
||||||
|
|
||||||
|
struct QueuedMessage {
|
||||||
|
size_t length;
|
||||||
|
char buffer[MaxMessageSize];
|
||||||
|
|
||||||
|
void Copy(const QueuedMessage& other)
|
||||||
|
{
|
||||||
|
length = other.length;
|
||||||
|
if (length) {
|
||||||
|
memcpy(buffer, other.buffer, length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct User {
|
||||||
|
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
|
||||||
|
// terminator = 21
|
||||||
|
char userId[32];
|
||||||
|
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
|
||||||
|
// terminator = 129
|
||||||
|
char username[344];
|
||||||
|
// 4 decimal digits + 1 null terminator = 5
|
||||||
|
char discriminator[8];
|
||||||
|
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
|
||||||
|
char avatar[128];
|
||||||
|
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
|
||||||
|
};
|
||||||
|
|
||||||
|
static RpcConnection* Connection{nullptr};
|
||||||
|
static DiscordEventHandlers QueuedHandlers{};
|
||||||
|
static DiscordEventHandlers Handlers{};
|
||||||
|
static std::atomic_bool WasJustConnected{false};
|
||||||
|
static std::atomic_bool WasJustDisconnected{false};
|
||||||
|
static std::atomic_bool GotErrorMessage{false};
|
||||||
|
static std::atomic_bool WasJoinGame{false};
|
||||||
|
static std::atomic_bool WasSpectateGame{false};
|
||||||
|
static std::atomic_bool UpdatePresence{false};
|
||||||
|
static char JoinGameSecret[256];
|
||||||
|
static char SpectateGameSecret[256];
|
||||||
|
static int LastErrorCode{0};
|
||||||
|
static char LastErrorMessage[256];
|
||||||
|
static int LastDisconnectErrorCode{0};
|
||||||
|
static char LastDisconnectErrorMessage[256];
|
||||||
|
static std::mutex PresenceMutex;
|
||||||
|
static std::mutex HandlerMutex;
|
||||||
|
static QueuedMessage QueuedPresence{};
|
||||||
|
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
|
||||||
|
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
|
||||||
|
static User connectedUser;
|
||||||
|
|
||||||
|
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
|
||||||
|
// backoff from 0.5 seconds to 1 minute
|
||||||
|
static Backoff ReconnectTimeMs(500, 60 * 1000);
|
||||||
|
static auto NextConnect = std::chrono::system_clock::now();
|
||||||
|
static int Pid{0};
|
||||||
|
static int Nonce{1};
|
||||||
|
|
||||||
|
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||||
|
static void Discord_UpdateConnection(void);
|
||||||
|
class IoThreadHolder {
|
||||||
|
private:
|
||||||
|
std::atomic_bool keepRunning{true};
|
||||||
|
std::mutex waitForIOMutex;
|
||||||
|
std::condition_variable waitForIOActivity;
|
||||||
|
std::thread ioThread;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
keepRunning.store(true);
|
||||||
|
ioThread = std::thread([&]() {
|
||||||
|
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
|
||||||
|
Discord_UpdateConnection();
|
||||||
|
while (keepRunning.load()) {
|
||||||
|
std::unique_lock<std::mutex> lock(waitForIOMutex);
|
||||||
|
waitForIOActivity.wait_for(lock, maxWait);
|
||||||
|
Discord_UpdateConnection();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void Notify() { waitForIOActivity.notify_all(); }
|
||||||
|
|
||||||
|
void Stop()
|
||||||
|
{
|
||||||
|
keepRunning.exchange(false);
|
||||||
|
Notify();
|
||||||
|
if (ioThread.joinable()) {
|
||||||
|
ioThread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
~IoThreadHolder() { Stop(); }
|
||||||
|
};
|
||||||
|
#else
|
||||||
|
class IoThreadHolder {
|
||||||
|
public:
|
||||||
|
void Start() {}
|
||||||
|
void Stop() {}
|
||||||
|
void Notify() {}
|
||||||
|
};
|
||||||
|
#endif // DISCORD_DISABLE_IO_THREAD
|
||||||
|
static IoThreadHolder* IoThread{nullptr};
|
||||||
|
|
||||||
|
static void UpdateReconnectTime()
|
||||||
|
{
|
||||||
|
NextConnect = std::chrono::system_clock::now() +
|
||||||
|
std::chrono::duration<int64_t, std::milli>{ReconnectTimeMs.nextDelay()};
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void)
|
||||||
|
#else
|
||||||
|
static void Discord_UpdateConnection(void)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
if (!Connection) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Connection->IsOpen()) {
|
||||||
|
if (std::chrono::system_clock::now() >= NextConnect) {
|
||||||
|
UpdateReconnectTime();
|
||||||
|
Connection->Open();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// reads
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
JsonDocument message;
|
||||||
|
|
||||||
|
if (!Connection->Read(message)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* evtName = GetStrMember(&message, "evt");
|
||||||
|
const char* nonce = GetStrMember(&message, "nonce");
|
||||||
|
|
||||||
|
if (nonce) {
|
||||||
|
// in responses only -- should use to match up response when needed.
|
||||||
|
|
||||||
|
if (evtName && strcmp(evtName, "ERROR") == 0) {
|
||||||
|
auto data = GetObjMember(&message, "data");
|
||||||
|
LastErrorCode = GetIntMember(data, "code");
|
||||||
|
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
|
||||||
|
GotErrorMessage.store(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// should have evt == name of event, optional data
|
||||||
|
if (evtName == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto data = GetObjMember(&message, "data");
|
||||||
|
|
||||||
|
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
|
||||||
|
auto secret = GetStrMember(data, "secret");
|
||||||
|
if (secret) {
|
||||||
|
StringCopy(JoinGameSecret, secret);
|
||||||
|
WasJoinGame.store(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
|
||||||
|
auto secret = GetStrMember(data, "secret");
|
||||||
|
if (secret) {
|
||||||
|
StringCopy(SpectateGameSecret, secret);
|
||||||
|
WasSpectateGame.store(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
|
||||||
|
auto user = GetObjMember(data, "user");
|
||||||
|
auto userId = GetStrMember(user, "id");
|
||||||
|
auto username = GetStrMember(user, "username");
|
||||||
|
auto avatar = GetStrMember(user, "avatar");
|
||||||
|
auto joinReq = JoinAskQueue.GetNextAddMessage();
|
||||||
|
if (userId && username && joinReq) {
|
||||||
|
StringCopy(joinReq->userId, userId);
|
||||||
|
StringCopy(joinReq->username, username);
|
||||||
|
auto discriminator = GetStrMember(user, "discriminator");
|
||||||
|
if (discriminator) {
|
||||||
|
StringCopy(joinReq->discriminator, discriminator);
|
||||||
|
}
|
||||||
|
if (avatar) {
|
||||||
|
StringCopy(joinReq->avatar, avatar);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
joinReq->avatar[0] = 0;
|
||||||
|
}
|
||||||
|
JoinAskQueue.CommitAdd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// writes
|
||||||
|
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
|
||||||
|
QueuedMessage local;
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||||
|
local.Copy(QueuedPresence);
|
||||||
|
}
|
||||||
|
if (!Connection->Write(local.buffer, local.length)) {
|
||||||
|
// if we fail to send, requeue
|
||||||
|
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||||
|
QueuedPresence.Copy(local);
|
||||||
|
UpdatePresence.exchange(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (SendQueue.HavePendingSends()) {
|
||||||
|
auto qmessage = SendQueue.GetNextSendMessage();
|
||||||
|
Connection->Write(qmessage->buffer, qmessage->length);
|
||||||
|
SendQueue.CommitSend();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SignalIOActivity()
|
||||||
|
{
|
||||||
|
if (IoThread != nullptr) {
|
||||||
|
IoThread->Notify();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool RegisterForEvent(const char* evtName)
|
||||||
|
{
|
||||||
|
auto qmessage = SendQueue.GetNextAddMessage();
|
||||||
|
if (qmessage) {
|
||||||
|
qmessage->length =
|
||||||
|
JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||||
|
SendQueue.CommitAdd();
|
||||||
|
SignalIOActivity();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool DeregisterForEvent(const char* evtName)
|
||||||
|
{
|
||||||
|
auto qmessage = SendQueue.GetNextAddMessage();
|
||||||
|
if (qmessage) {
|
||||||
|
qmessage->length =
|
||||||
|
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||||
|
SendQueue.CommitAdd();
|
||||||
|
SignalIOActivity();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||||
|
DiscordEventHandlers* handlers,
|
||||||
|
int autoRegister,
|
||||||
|
const char* optionalSteamId)
|
||||||
|
{
|
||||||
|
IoThread = new (std::nothrow) IoThreadHolder();
|
||||||
|
if (IoThread == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (autoRegister) {
|
||||||
|
if (optionalSteamId && optionalSteamId[0]) {
|
||||||
|
Discord_RegisterSteamGame(applicationId, optionalSteamId);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Discord_Register(applicationId, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Pid = GetProcessId();
|
||||||
|
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
|
||||||
|
if (handlers) {
|
||||||
|
QueuedHandlers = *handlers;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
QueuedHandlers = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
Handlers = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Connection) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Connection = RpcConnection::Create(applicationId);
|
||||||
|
Connection->onConnect = [](JsonDocument& readyMessage) {
|
||||||
|
Discord_UpdateHandlers(&QueuedHandlers);
|
||||||
|
if (QueuedPresence.length > 0) {
|
||||||
|
UpdatePresence.exchange(true);
|
||||||
|
SignalIOActivity();
|
||||||
|
}
|
||||||
|
auto data = GetObjMember(&readyMessage, "data");
|
||||||
|
auto user = GetObjMember(data, "user");
|
||||||
|
auto userId = GetStrMember(user, "id");
|
||||||
|
auto username = GetStrMember(user, "username");
|
||||||
|
auto avatar = GetStrMember(user, "avatar");
|
||||||
|
if (userId && username) {
|
||||||
|
StringCopy(connectedUser.userId, userId);
|
||||||
|
StringCopy(connectedUser.username, username);
|
||||||
|
auto discriminator = GetStrMember(user, "discriminator");
|
||||||
|
if (discriminator) {
|
||||||
|
StringCopy(connectedUser.discriminator, discriminator);
|
||||||
|
}
|
||||||
|
if (avatar) {
|
||||||
|
StringCopy(connectedUser.avatar, avatar);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
connectedUser.avatar[0] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WasJustConnected.exchange(true);
|
||||||
|
ReconnectTimeMs.reset();
|
||||||
|
};
|
||||||
|
Connection->onDisconnect = [](int err, const char* message) {
|
||||||
|
LastDisconnectErrorCode = err;
|
||||||
|
StringCopy(LastDisconnectErrorMessage, message);
|
||||||
|
WasJustDisconnected.exchange(true);
|
||||||
|
UpdateReconnectTime();
|
||||||
|
};
|
||||||
|
|
||||||
|
IoThread->Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
|
||||||
|
{
|
||||||
|
if (!Connection) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Connection->onConnect = nullptr;
|
||||||
|
Connection->onDisconnect = nullptr;
|
||||||
|
Handlers = {};
|
||||||
|
QueuedPresence.length = 0;
|
||||||
|
UpdatePresence.exchange(false);
|
||||||
|
if (IoThread != nullptr) {
|
||||||
|
IoThread->Stop();
|
||||||
|
delete IoThread;
|
||||||
|
IoThread = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
RpcConnection::Destroy(Connection);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||||
|
QueuedPresence.length = JsonWriteRichPresenceObj(
|
||||||
|
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||||
|
UpdatePresence.exchange(true);
|
||||||
|
}
|
||||||
|
SignalIOActivity();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
|
||||||
|
{
|
||||||
|
Discord_UpdatePresence(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
|
||||||
|
{
|
||||||
|
// if we are not connected, let's not batch up stale messages for later
|
||||||
|
if (!Connection || !Connection->IsOpen()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto qmessage = SendQueue.GetNextAddMessage();
|
||||||
|
if (qmessage) {
|
||||||
|
qmessage->length =
|
||||||
|
JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
|
||||||
|
SendQueue.CommitAdd();
|
||||||
|
SignalIOActivity();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
|
||||||
|
{
|
||||||
|
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
|
||||||
|
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
|
||||||
|
// signals are book-ended by calls to ready and disconnect.
|
||||||
|
|
||||||
|
if (!Connection) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool wasDisconnected = WasJustDisconnected.exchange(false);
|
||||||
|
bool isConnected = Connection->IsOpen();
|
||||||
|
|
||||||
|
if (isConnected) {
|
||||||
|
// if we are connected, disconnect cb first
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (wasDisconnected && Handlers.disconnected) {
|
||||||
|
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (WasJustConnected.exchange(false)) {
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (Handlers.ready) {
|
||||||
|
DiscordUser du{connectedUser.userId,
|
||||||
|
connectedUser.username,
|
||||||
|
connectedUser.discriminator,
|
||||||
|
connectedUser.avatar};
|
||||||
|
Handlers.ready(&du);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GotErrorMessage.exchange(false)) {
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (Handlers.errored) {
|
||||||
|
Handlers.errored(LastErrorCode, LastErrorMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (WasJoinGame.exchange(false)) {
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (Handlers.joinGame) {
|
||||||
|
Handlers.joinGame(JoinGameSecret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (WasSpectateGame.exchange(false)) {
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (Handlers.spectateGame) {
|
||||||
|
Handlers.spectateGame(SpectateGameSecret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
|
||||||
|
// where the implementer would rather sequentially accept/reject each one before the next invite
|
||||||
|
// is sent. I left it this way because I could also imagine wanting to process these all and
|
||||||
|
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
|
||||||
|
// not it should be trivial for the implementer to make a queue themselves.
|
||||||
|
while (JoinAskQueue.HavePendingSends()) {
|
||||||
|
auto req = JoinAskQueue.GetNextSendMessage();
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (Handlers.joinRequest) {
|
||||||
|
DiscordUser du{req->userId, req->username, req->discriminator, req->avatar};
|
||||||
|
Handlers.joinRequest(&du);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
JoinAskQueue.CommitSend();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isConnected) {
|
||||||
|
// if we are not connected, disconnect message last
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
if (wasDisconnected && Handlers.disconnected) {
|
||||||
|
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
|
||||||
|
{
|
||||||
|
if (newHandlers) {
|
||||||
|
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
|
||||||
|
if (!Handlers.handler_name && newHandlers->handler_name) { \
|
||||||
|
RegisterForEvent(event); \
|
||||||
|
} \
|
||||||
|
else if (Handlers.handler_name && !newHandlers->handler_name) { \
|
||||||
|
DeregisterForEvent(event); \
|
||||||
|
}
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
|
||||||
|
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
|
||||||
|
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
|
||||||
|
|
||||||
|
#undef HANDLE_EVENT_REGISTRATION
|
||||||
|
|
||||||
|
Handlers = *newHandlers;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||||
|
Handlers = {};
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
8
dep/discord-rpc/src/dllmain.cpp
Normal file
8
dep/discord-rpc/src/dllmain.cpp
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
// outsmart GCC's missing-declarations warning
|
||||||
|
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
|
||||||
|
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
|
||||||
|
{
|
||||||
|
return TRUE;
|
||||||
|
}
|
36
dep/discord-rpc/src/msg_queue.h
Normal file
36
dep/discord-rpc/src/msg_queue.h
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
|
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
|
||||||
|
// a consumer. Mutex up as needed.
|
||||||
|
|
||||||
|
template <typename ElementType, size_t QueueSize>
|
||||||
|
class MsgQueue {
|
||||||
|
ElementType queue_[QueueSize];
|
||||||
|
std::atomic_uint nextAdd_{0};
|
||||||
|
std::atomic_uint nextSend_{0};
|
||||||
|
std::atomic_uint pendingSends_{0};
|
||||||
|
|
||||||
|
public:
|
||||||
|
MsgQueue() {}
|
||||||
|
|
||||||
|
ElementType* GetNextAddMessage()
|
||||||
|
{
|
||||||
|
// if we are falling behind, bail
|
||||||
|
if (pendingSends_.load() >= QueueSize) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
auto index = (nextAdd_++) % QueueSize;
|
||||||
|
return &queue_[index];
|
||||||
|
}
|
||||||
|
void CommitAdd() { ++pendingSends_; }
|
||||||
|
|
||||||
|
bool HavePendingSends() const { return pendingSends_.load() != 0; }
|
||||||
|
ElementType* GetNextSendMessage()
|
||||||
|
{
|
||||||
|
auto index = (nextSend_++) % QueueSize;
|
||||||
|
return &queue_[index];
|
||||||
|
}
|
||||||
|
void CommitSend() { --pendingSends_; }
|
||||||
|
};
|
137
dep/discord-rpc/src/rpc_connection.cpp
Normal file
137
dep/discord-rpc/src/rpc_connection.cpp
Normal file
|
@ -0,0 +1,137 @@
|
||||||
|
#include "rpc_connection.h"
|
||||||
|
#include "serialization.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
|
static const int RpcVersion = 1;
|
||||||
|
static RpcConnection Instance;
|
||||||
|
|
||||||
|
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
|
||||||
|
{
|
||||||
|
Instance.connection = BaseConnection::Create();
|
||||||
|
StringCopy(Instance.appId, applicationId);
|
||||||
|
return &Instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
|
||||||
|
{
|
||||||
|
c->Close();
|
||||||
|
BaseConnection::Destroy(c->connection);
|
||||||
|
c = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RpcConnection::Open()
|
||||||
|
{
|
||||||
|
if (state == State::Connected) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state == State::Disconnected && !connection->Open()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state == State::SentHandshake) {
|
||||||
|
JsonDocument message;
|
||||||
|
if (Read(message)) {
|
||||||
|
auto cmd = GetStrMember(&message, "cmd");
|
||||||
|
auto evt = GetStrMember(&message, "evt");
|
||||||
|
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
|
||||||
|
state = State::Connected;
|
||||||
|
if (onConnect) {
|
||||||
|
onConnect(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
sendFrame.opcode = Opcode::Handshake;
|
||||||
|
sendFrame.length = (uint32_t)JsonWriteHandshakeObj(
|
||||||
|
sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId);
|
||||||
|
|
||||||
|
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
|
||||||
|
state = State::SentHandshake;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RpcConnection::Close()
|
||||||
|
{
|
||||||
|
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
|
||||||
|
onDisconnect(lastErrorCode, lastErrorMessage);
|
||||||
|
}
|
||||||
|
connection->Close();
|
||||||
|
state = State::Disconnected;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RpcConnection::Write(const void* data, size_t length)
|
||||||
|
{
|
||||||
|
sendFrame.opcode = Opcode::Frame;
|
||||||
|
memcpy(sendFrame.message, data, length);
|
||||||
|
sendFrame.length = (uint32_t)length;
|
||||||
|
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
|
||||||
|
Close();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RpcConnection::Read(JsonDocument& message)
|
||||||
|
{
|
||||||
|
if (state != State::Connected && state != State::SentHandshake) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
MessageFrame readFrame;
|
||||||
|
for (;;) {
|
||||||
|
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
|
||||||
|
if (!didRead) {
|
||||||
|
if (!connection->isOpen) {
|
||||||
|
lastErrorCode = (int)ErrorCode::PipeClosed;
|
||||||
|
StringCopy(lastErrorMessage, "Pipe closed");
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (readFrame.length > 0) {
|
||||||
|
didRead = connection->Read(readFrame.message, readFrame.length);
|
||||||
|
if (!didRead) {
|
||||||
|
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||||
|
StringCopy(lastErrorMessage, "Partial data in frame");
|
||||||
|
Close();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
readFrame.message[readFrame.length] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (readFrame.opcode) {
|
||||||
|
case Opcode::Close: {
|
||||||
|
message.ParseInsitu(readFrame.message);
|
||||||
|
lastErrorCode = GetIntMember(&message, "code");
|
||||||
|
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
|
||||||
|
Close();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
case Opcode::Frame:
|
||||||
|
message.ParseInsitu(readFrame.message);
|
||||||
|
return true;
|
||||||
|
case Opcode::Ping:
|
||||||
|
readFrame.opcode = Opcode::Pong;
|
||||||
|
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Opcode::Pong:
|
||||||
|
break;
|
||||||
|
case Opcode::Handshake:
|
||||||
|
default:
|
||||||
|
// something bad happened
|
||||||
|
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||||
|
StringCopy(lastErrorMessage, "Bad ipc frame");
|
||||||
|
Close();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
59
dep/discord-rpc/src/rpc_connection.h
Normal file
59
dep/discord-rpc/src/rpc_connection.h
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "connection.h"
|
||||||
|
#include "serialization.h"
|
||||||
|
|
||||||
|
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much
|
||||||
|
// smaller.
|
||||||
|
constexpr size_t MaxRpcFrameSize = 64 * 1024;
|
||||||
|
|
||||||
|
struct RpcConnection {
|
||||||
|
enum class ErrorCode : int {
|
||||||
|
Success = 0,
|
||||||
|
PipeClosed = 1,
|
||||||
|
ReadCorrupt = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class Opcode : uint32_t {
|
||||||
|
Handshake = 0,
|
||||||
|
Frame = 1,
|
||||||
|
Close = 2,
|
||||||
|
Ping = 3,
|
||||||
|
Pong = 4,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MessageFrameHeader {
|
||||||
|
Opcode opcode;
|
||||||
|
uint32_t length;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MessageFrame : public MessageFrameHeader {
|
||||||
|
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class State : uint32_t {
|
||||||
|
Disconnected,
|
||||||
|
SentHandshake,
|
||||||
|
AwaitingResponse,
|
||||||
|
Connected,
|
||||||
|
};
|
||||||
|
|
||||||
|
BaseConnection* connection{nullptr};
|
||||||
|
State state{State::Disconnected};
|
||||||
|
void (*onConnect)(JsonDocument& message){nullptr};
|
||||||
|
void (*onDisconnect)(int errorCode, const char* message){nullptr};
|
||||||
|
char appId[64]{};
|
||||||
|
int lastErrorCode{0};
|
||||||
|
char lastErrorMessage[256]{};
|
||||||
|
RpcConnection::MessageFrame sendFrame;
|
||||||
|
|
||||||
|
static RpcConnection* Create(const char* applicationId);
|
||||||
|
static void Destroy(RpcConnection*&);
|
||||||
|
|
||||||
|
inline bool IsOpen() const { return state == State::Connected; }
|
||||||
|
|
||||||
|
void Open();
|
||||||
|
void Close();
|
||||||
|
bool Write(const void* data, size_t length);
|
||||||
|
bool Read(JsonDocument& message);
|
||||||
|
};
|
245
dep/discord-rpc/src/serialization.cpp
Normal file
245
dep/discord-rpc/src/serialization.cpp
Normal file
|
@ -0,0 +1,245 @@
|
||||||
|
#include "serialization.h"
|
||||||
|
#include "connection.h"
|
||||||
|
#include "discord_rpc.h"
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void NumberToString(char* dest, T number)
|
||||||
|
{
|
||||||
|
if (!number) {
|
||||||
|
*dest++ = '0';
|
||||||
|
*dest++ = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (number < 0) {
|
||||||
|
*dest++ = '-';
|
||||||
|
number = -number;
|
||||||
|
}
|
||||||
|
char temp[32];
|
||||||
|
int place = 0;
|
||||||
|
while (number) {
|
||||||
|
auto digit = number % 10;
|
||||||
|
number = number / 10;
|
||||||
|
temp[place++] = '0' + (char)digit;
|
||||||
|
}
|
||||||
|
for (--place; place >= 0; --place) {
|
||||||
|
*dest++ = temp[place];
|
||||||
|
}
|
||||||
|
*dest = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// it's ever so slightly faster to not have to strlen the key
|
||||||
|
template <typename T>
|
||||||
|
void WriteKey(JsonWriter& w, T& k)
|
||||||
|
{
|
||||||
|
w.Key(k, sizeof(T) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct WriteObject {
|
||||||
|
JsonWriter& writer;
|
||||||
|
WriteObject(JsonWriter& w)
|
||||||
|
: writer(w)
|
||||||
|
{
|
||||||
|
writer.StartObject();
|
||||||
|
}
|
||||||
|
template <typename T>
|
||||||
|
WriteObject(JsonWriter& w, T& name)
|
||||||
|
: writer(w)
|
||||||
|
{
|
||||||
|
WriteKey(writer, name);
|
||||||
|
writer.StartObject();
|
||||||
|
}
|
||||||
|
~WriteObject() { writer.EndObject(); }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WriteArray {
|
||||||
|
JsonWriter& writer;
|
||||||
|
template <typename T>
|
||||||
|
WriteArray(JsonWriter& w, T& name)
|
||||||
|
: writer(w)
|
||||||
|
{
|
||||||
|
WriteKey(writer, name);
|
||||||
|
writer.StartArray();
|
||||||
|
}
|
||||||
|
~WriteArray() { writer.EndArray(); }
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void WriteOptionalString(JsonWriter& w, T& k, const char* value)
|
||||||
|
{
|
||||||
|
if (value && value[0]) {
|
||||||
|
w.Key(k, sizeof(T) - 1);
|
||||||
|
w.String(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void JsonWriteNonce(JsonWriter& writer, int nonce)
|
||||||
|
{
|
||||||
|
WriteKey(writer, "nonce");
|
||||||
|
char nonceBuffer[32];
|
||||||
|
NumberToString(nonceBuffer, nonce);
|
||||||
|
writer.String(nonceBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t JsonWriteRichPresenceObj(char* dest,
|
||||||
|
size_t maxLen,
|
||||||
|
int nonce,
|
||||||
|
int pid,
|
||||||
|
const DiscordRichPresence* presence)
|
||||||
|
{
|
||||||
|
JsonWriter writer(dest, maxLen);
|
||||||
|
|
||||||
|
{
|
||||||
|
WriteObject top(writer);
|
||||||
|
|
||||||
|
JsonWriteNonce(writer, nonce);
|
||||||
|
|
||||||
|
WriteKey(writer, "cmd");
|
||||||
|
writer.String("SET_ACTIVITY");
|
||||||
|
|
||||||
|
{
|
||||||
|
WriteObject args(writer, "args");
|
||||||
|
|
||||||
|
WriteKey(writer, "pid");
|
||||||
|
writer.Int(pid);
|
||||||
|
|
||||||
|
if (presence != nullptr) {
|
||||||
|
WriteObject activity(writer, "activity");
|
||||||
|
|
||||||
|
WriteOptionalString(writer, "state", presence->state);
|
||||||
|
WriteOptionalString(writer, "details", presence->details);
|
||||||
|
|
||||||
|
if (presence->startTimestamp || presence->endTimestamp) {
|
||||||
|
WriteObject timestamps(writer, "timestamps");
|
||||||
|
|
||||||
|
if (presence->startTimestamp) {
|
||||||
|
WriteKey(writer, "start");
|
||||||
|
writer.Int64(presence->startTimestamp);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (presence->endTimestamp) {
|
||||||
|
WriteKey(writer, "end");
|
||||||
|
writer.Int64(presence->endTimestamp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
|
||||||
|
(presence->largeImageText && presence->largeImageText[0]) ||
|
||||||
|
(presence->smallImageKey && presence->smallImageKey[0]) ||
|
||||||
|
(presence->smallImageText && presence->smallImageText[0])) {
|
||||||
|
WriteObject assets(writer, "assets");
|
||||||
|
WriteOptionalString(writer, "large_image", presence->largeImageKey);
|
||||||
|
WriteOptionalString(writer, "large_text", presence->largeImageText);
|
||||||
|
WriteOptionalString(writer, "small_image", presence->smallImageKey);
|
||||||
|
WriteOptionalString(writer, "small_text", presence->smallImageText);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
||||||
|
presence->partyMax) {
|
||||||
|
WriteObject party(writer, "party");
|
||||||
|
WriteOptionalString(writer, "id", presence->partyId);
|
||||||
|
if (presence->partySize && presence->partyMax) {
|
||||||
|
WriteArray size(writer, "size");
|
||||||
|
writer.Int(presence->partySize);
|
||||||
|
writer.Int(presence->partyMax);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||||
|
(presence->joinSecret && presence->joinSecret[0]) ||
|
||||||
|
(presence->spectateSecret && presence->spectateSecret[0])) {
|
||||||
|
WriteObject secrets(writer, "secrets");
|
||||||
|
WriteOptionalString(writer, "match", presence->matchSecret);
|
||||||
|
WriteOptionalString(writer, "join", presence->joinSecret);
|
||||||
|
WriteOptionalString(writer, "spectate", presence->spectateSecret);
|
||||||
|
}
|
||||||
|
|
||||||
|
writer.Key("instance");
|
||||||
|
writer.Bool(presence->instance != 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return writer.Size();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId)
|
||||||
|
{
|
||||||
|
JsonWriter writer(dest, maxLen);
|
||||||
|
|
||||||
|
{
|
||||||
|
WriteObject obj(writer);
|
||||||
|
WriteKey(writer, "v");
|
||||||
|
writer.Int(version);
|
||||||
|
WriteKey(writer, "client_id");
|
||||||
|
writer.String(applicationId);
|
||||||
|
}
|
||||||
|
|
||||||
|
return writer.Size();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||||
|
{
|
||||||
|
JsonWriter writer(dest, maxLen);
|
||||||
|
|
||||||
|
{
|
||||||
|
WriteObject obj(writer);
|
||||||
|
|
||||||
|
JsonWriteNonce(writer, nonce);
|
||||||
|
|
||||||
|
WriteKey(writer, "cmd");
|
||||||
|
writer.String("SUBSCRIBE");
|
||||||
|
|
||||||
|
WriteKey(writer, "evt");
|
||||||
|
writer.String(evtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return writer.Size();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||||
|
{
|
||||||
|
JsonWriter writer(dest, maxLen);
|
||||||
|
|
||||||
|
{
|
||||||
|
WriteObject obj(writer);
|
||||||
|
|
||||||
|
JsonWriteNonce(writer, nonce);
|
||||||
|
|
||||||
|
WriteKey(writer, "cmd");
|
||||||
|
writer.String("UNSUBSCRIBE");
|
||||||
|
|
||||||
|
WriteKey(writer, "evt");
|
||||||
|
writer.String(evtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return writer.Size();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce)
|
||||||
|
{
|
||||||
|
JsonWriter writer(dest, maxLen);
|
||||||
|
|
||||||
|
{
|
||||||
|
WriteObject obj(writer);
|
||||||
|
|
||||||
|
WriteKey(writer, "cmd");
|
||||||
|
if (reply == DISCORD_REPLY_YES) {
|
||||||
|
writer.String("SEND_ACTIVITY_JOIN_INVITE");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
|
||||||
|
}
|
||||||
|
|
||||||
|
WriteKey(writer, "args");
|
||||||
|
{
|
||||||
|
WriteObject args(writer);
|
||||||
|
|
||||||
|
WriteKey(writer, "user_id");
|
||||||
|
writer.String(userId);
|
||||||
|
}
|
||||||
|
|
||||||
|
JsonWriteNonce(writer, nonce);
|
||||||
|
}
|
||||||
|
|
||||||
|
return writer.Size();
|
||||||
|
}
|
215
dep/discord-rpc/src/serialization.h
Normal file
215
dep/discord-rpc/src/serialization.h
Normal file
|
@ -0,0 +1,215 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#ifndef __MINGW32__
|
||||||
|
#pragma warning(push)
|
||||||
|
|
||||||
|
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label
|
||||||
|
#pragma warning(disable : 4365) // signed/unsigned mismatch
|
||||||
|
#pragma warning(disable : 4464) // relative include path contains
|
||||||
|
#pragma warning(disable : 4668) // is not defined as a preprocessor macro
|
||||||
|
#pragma warning(disable : 6313) // Incorrect operator
|
||||||
|
#endif // __MINGW32__
|
||||||
|
|
||||||
|
#include "rapidjson/document.h"
|
||||||
|
#include "rapidjson/stringbuffer.h"
|
||||||
|
#include "rapidjson/writer.h"
|
||||||
|
|
||||||
|
#ifndef __MINGW32__
|
||||||
|
#pragma warning(pop)
|
||||||
|
#endif // __MINGW32__
|
||||||
|
|
||||||
|
// if only there was a standard library function for this
|
||||||
|
template <size_t Len>
|
||||||
|
inline size_t StringCopy(char (&dest)[Len], const char* src)
|
||||||
|
{
|
||||||
|
if (!src || !Len) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
size_t copied;
|
||||||
|
char* out = dest;
|
||||||
|
for (copied = 1; *src && copied < Len; ++copied) {
|
||||||
|
*out++ = *src++;
|
||||||
|
}
|
||||||
|
*out = 0;
|
||||||
|
return copied - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
|
||||||
|
|
||||||
|
// Commands
|
||||||
|
struct DiscordRichPresence;
|
||||||
|
size_t JsonWriteRichPresenceObj(char* dest,
|
||||||
|
size_t maxLen,
|
||||||
|
int nonce,
|
||||||
|
int pid,
|
||||||
|
const DiscordRichPresence* presence);
|
||||||
|
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||||
|
|
||||||
|
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||||
|
|
||||||
|
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce);
|
||||||
|
|
||||||
|
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
|
||||||
|
// to supply some of your own allocators for stuff rather than use the defaults
|
||||||
|
|
||||||
|
class LinearAllocator {
|
||||||
|
public:
|
||||||
|
char* buffer_;
|
||||||
|
char* end_;
|
||||||
|
LinearAllocator()
|
||||||
|
{
|
||||||
|
assert(0); // needed for some default case in rapidjson, should not use
|
||||||
|
}
|
||||||
|
LinearAllocator(char* buffer, size_t size)
|
||||||
|
: buffer_(buffer)
|
||||||
|
, end_(buffer + size)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
static const bool kNeedFree = false;
|
||||||
|
void* Malloc(size_t size)
|
||||||
|
{
|
||||||
|
char* res = buffer_;
|
||||||
|
buffer_ += size;
|
||||||
|
if (buffer_ > end_) {
|
||||||
|
buffer_ = res;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
|
||||||
|
{
|
||||||
|
if (newSize == 0) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
// allocate how much you need in the first place
|
||||||
|
assert(!originalPtr && !originalSize);
|
||||||
|
// unused parameter warning
|
||||||
|
(void)(originalPtr);
|
||||||
|
(void)(originalSize);
|
||||||
|
return Malloc(newSize);
|
||||||
|
}
|
||||||
|
static void Free(void* ptr)
|
||||||
|
{
|
||||||
|
/* shrug */
|
||||||
|
(void)ptr;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <size_t Size>
|
||||||
|
class FixedLinearAllocator : public LinearAllocator {
|
||||||
|
public:
|
||||||
|
char fixedBuffer_[Size];
|
||||||
|
FixedLinearAllocator()
|
||||||
|
: LinearAllocator(fixedBuffer_, Size)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
static const bool kNeedFree = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
// wonder why this isn't a thing already, maybe I missed it
|
||||||
|
class DirectStringBuffer {
|
||||||
|
public:
|
||||||
|
using Ch = char;
|
||||||
|
char* buffer_;
|
||||||
|
char* end_;
|
||||||
|
char* current_;
|
||||||
|
|
||||||
|
DirectStringBuffer(char* buffer, size_t maxLen)
|
||||||
|
: buffer_(buffer)
|
||||||
|
, end_(buffer + maxLen)
|
||||||
|
, current_(buffer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Put(char c)
|
||||||
|
{
|
||||||
|
if (current_ < end_) {
|
||||||
|
*current_++ = c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Flush() {}
|
||||||
|
size_t GetSize() const { return (size_t)(current_ - buffer_); }
|
||||||
|
};
|
||||||
|
|
||||||
|
using MallocAllocator = rapidjson::CrtAllocator;
|
||||||
|
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
|
||||||
|
using UTF8 = rapidjson::UTF8<char>;
|
||||||
|
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
|
||||||
|
using StackAllocator = FixedLinearAllocator<2048>;
|
||||||
|
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
|
||||||
|
using JsonWriterBase =
|
||||||
|
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
|
||||||
|
class JsonWriter : public JsonWriterBase {
|
||||||
|
public:
|
||||||
|
DirectStringBuffer stringBuffer_;
|
||||||
|
StackAllocator stackAlloc_;
|
||||||
|
|
||||||
|
JsonWriter(char* dest, size_t maxLen)
|
||||||
|
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels)
|
||||||
|
, stringBuffer_(dest, maxLen)
|
||||||
|
, stackAlloc_()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Size() const { return stringBuffer_.GetSize(); }
|
||||||
|
};
|
||||||
|
|
||||||
|
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
|
||||||
|
class JsonDocument : public JsonDocumentBase {
|
||||||
|
public:
|
||||||
|
static const int kDefaultChunkCapacity = 32 * 1024;
|
||||||
|
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
|
||||||
|
// send any messages that would use all of this, though.
|
||||||
|
char parseBuffer_[32 * 1024];
|
||||||
|
MallocAllocator mallocAllocator_;
|
||||||
|
PoolAllocator poolAllocator_;
|
||||||
|
StackAllocator stackAllocator_;
|
||||||
|
JsonDocument()
|
||||||
|
: JsonDocumentBase(rapidjson::kObjectType,
|
||||||
|
&poolAllocator_,
|
||||||
|
sizeof(stackAllocator_.fixedBuffer_),
|
||||||
|
&stackAllocator_)
|
||||||
|
, poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_)
|
||||||
|
, stackAllocator_()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
|
||||||
|
|
||||||
|
inline JsonValue* GetObjMember(JsonValue* obj, const char* name)
|
||||||
|
{
|
||||||
|
if (obj) {
|
||||||
|
auto member = obj->FindMember(name);
|
||||||
|
if (member != obj->MemberEnd() && member->value.IsObject()) {
|
||||||
|
return &member->value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int GetIntMember(JsonValue* obj, const char* name, int notFoundDefault = 0)
|
||||||
|
{
|
||||||
|
if (obj) {
|
||||||
|
auto member = obj->FindMember(name);
|
||||||
|
if (member != obj->MemberEnd() && member->value.IsInt()) {
|
||||||
|
return member->value.GetInt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return notFoundDefault;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const char* GetStrMember(JsonValue* obj,
|
||||||
|
const char* name,
|
||||||
|
const char* notFoundDefault = nullptr)
|
||||||
|
{
|
||||||
|
if (obj) {
|
||||||
|
auto member = obj->FindMember(name);
|
||||||
|
if (member != obj->MemberEnd() && member->value.IsString()) {
|
||||||
|
return member->value.GetString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return notFoundDefault;
|
||||||
|
}
|
|
@ -49,6 +49,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common-tests", "src\common-
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scmversion", "src\scmversion\scmversion.vcxproj", "{075CED82-6A20-46DF-94C7-9624AC9DDBEB}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scmversion", "src\scmversion\scmversion.vcxproj", "{075CED82-6A20-46DF-94C7-9624AC9DDBEB}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "discord-rpc", "dep\discord-rpc\discord-rpc.vcxproj", "{4266505B-DBAF-484B-AB31-B53B9C8235B3}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
@ -413,6 +415,22 @@ Global
|
||||||
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
|
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
|
||||||
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
|
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
|
||||||
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
|
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.DebugFast|x64.ActiveCfg = DebugFast|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.DebugFast|x64.Build.0 = DebugFast|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.DebugFast|x86.ActiveCfg = DebugFast|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.DebugFast|x86.Build.0 = DebugFast|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Release|x64.Build.0 = Release|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.ReleaseLTCG|x64.ActiveCfg = ReleaseLTCG|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -433,6 +451,7 @@ Global
|
||||||
{DD944834-7899-4C1C-A4C1-064B5009D239} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{DD944834-7899-4C1C-A4C1-064B5009D239} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{09553C96-9F39-49BF-8AE6-7ACBD07C410C} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{09553C96-9F39-49BF-8AE6-7ACBD07C410C} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
{49953E1B-2EF7-46A4-B88B-1BF9E099093B} = {BA490C0E-497D-4634-A21E-E65012006385}
|
{49953E1B-2EF7-46A4-B88B-1BF9E099093B} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
|
{4266505B-DBAF-484B-AB31-B53B9C8235B3} = {BA490C0E-497D-4634-A21E-E65012006385}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {26E40B32-7C1D-48D0-95F4-1A500E054028}
|
SolutionGuid = {26E40B32-7C1D-48D0-95F4-1A500E054028}
|
||||||
|
|
Loading…
Reference in a new issue