MSBuild: Enable Vulkan on Windows ARM64

Apparently there are drivers now/in the works.
This commit is contained in:
Stenzek 2024-06-17 17:09:22 +10:00
parent da51827e47
commit 70d7d4ab67
No known key found for this signature in database
2 changed files with 19 additions and 49 deletions

View file

@ -4,11 +4,11 @@
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1;SHADERC_SHAREDLIB</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">%(PreprocessorDefinitions);SOUNDTOUCH_USE_NEON</PreprocessorDefinitions>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\freesurround\include;$(SolutionDir)dep\kissfft\include;$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">%(AdditionalIncludeDirectories);$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan\include;$(SolutionDir)dep\glslang</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\freesurround\include;$(SolutionDir)dep\kissfft\include;$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\vulkan\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">%(AdditionalIncludeDirectories);$(SolutionDir)dep\glad\include</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>

View file

@ -90,30 +90,14 @@
<ClInclude Include="sockets.h" />
<ClInclude Include="state_wrapper.h" />
<ClInclude Include="cd_xa.h" />
<ClInclude Include="vulkan_builders.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_device.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_entry_points.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_loader.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_pipeline.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_stream_buffer.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_swap_chain.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_texture.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_builders.h" />
<ClInclude Include="vulkan_device.h" />
<ClInclude Include="vulkan_entry_points.h" />
<ClInclude Include="vulkan_loader.h" />
<ClInclude Include="vulkan_pipeline.h" />
<ClInclude Include="vulkan_stream_buffer.h" />
<ClInclude Include="vulkan_swap_chain.h" />
<ClInclude Include="vulkan_texture.h" />
<ClInclude Include="wav_writer.h" />
<ClInclude Include="win32_raw_input_source.h" />
<ClInclude Include="window_info.h" />
@ -208,27 +192,13 @@
<ClCompile Include="sockets.cpp" />
<ClCompile Include="state_wrapper.cpp" />
<ClCompile Include="cd_xa.cpp" />
<ClCompile Include="vulkan_builders.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_device.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_loader.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_pipeline.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_stream_buffer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_swap_chain.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_texture.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_builders.cpp" />
<ClCompile Include="vulkan_device.cpp" />
<ClCompile Include="vulkan_loader.cpp" />
<ClCompile Include="vulkan_pipeline.cpp" />
<ClCompile Include="vulkan_stream_buffer.cpp" />
<ClCompile Include="vulkan_swap_chain.cpp" />
<ClCompile Include="vulkan_texture.cpp" />
<ClCompile Include="wav_writer.cpp" />
<ClCompile Include="win32_raw_input_source.cpp" />
<ClCompile Include="window_info.cpp" />