System: Implement variable emulation speed

This commit is contained in:
Connor McLaughlin 2020-02-11 12:02:42 +09:00
parent a81a0c0f21
commit 70fe43a3ec
6 changed files with 35 additions and 6 deletions

View file

@ -503,6 +503,7 @@ void HostInterface::SetDefaultSettings()
m_settings.region = ConsoleRegion::Auto;
m_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
m_settings.emulation_speed = 1.0f;
m_settings.speed_limiter_enabled = true;
m_settings.start_paused = false;
@ -532,6 +533,7 @@ void HostInterface::SetDefaultSettings()
void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
{
const float old_emulation_speed = m_settings.emulation_speed;
const CPUExecutionMode old_cpu_execution_mode = m_settings.cpu_execution_mode;
const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
@ -556,6 +558,9 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
if (m_system)
{
if (m_settings.emulation_speed != old_emulation_speed)
m_system->UpdateThrottlePeriod();
if (m_settings.cpu_execution_mode != old_cpu_execution_mode)
m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);

View file

@ -9,6 +9,7 @@ void Settings::Load(SettingsInterface& si)
region =
ParseConsoleRegionName(si.GetStringValue("Console", "Region", "NTSC-U").c_str()).value_or(ConsoleRegion::NTSC_U);
emulation_speed = si.GetFloatValue("General", "EmulationSpeed", 1.0f);
speed_limiter_enabled = si.GetBoolValue("General", "SpeedLimiterEnabled", true);
start_paused = si.GetBoolValue("General", "StartPaused", false);
@ -57,6 +58,7 @@ void Settings::Save(SettingsInterface& si) const
{
si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
si.SetFloatValue("General", "EmulationSpeed", emulation_speed);
si.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
si.SetBoolValue("General", "StartPaused", start_paused);

View file

@ -35,6 +35,7 @@ struct Settings
CPUExecutionMode cpu_execution_mode = CPUExecutionMode::Interpreter;
float emulation_speed = 1.0f;
bool start_paused = false;
bool speed_limiter_enabled = true;

View file

@ -209,6 +209,8 @@ void System::InitializeComponents()
m_timers->Initialize(this, m_interrupt_controller.get(), m_gpu.get());
m_spu->Initialize(this, m_dma.get(), m_interrupt_controller.get());
m_mdec->Initialize(this, m_dma.get());
UpdateThrottlePeriod();
}
void System::DestroyComponents()
@ -402,6 +404,20 @@ void System::RunFrame()
UpdatePerformanceCounters();
}
void System::SetThrottleFrequency(float frequency)
{
m_throttle_frequency = frequency;
UpdateThrottlePeriod();
}
void System::UpdateThrottlePeriod()
{
m_throttle_period = static_cast<s32>(1000000000.0 / static_cast<double>(m_throttle_frequency) /
static_cast<double>(GetSettings().emulation_speed));
m_last_throttle_time = 0;
m_throttle_timer.Reset();
}
void System::Throttle()
{
// Allow variance of up to 40ms either way.
@ -413,15 +429,15 @@ void System::Throttle()
// Use unsigned for defined overflow/wrap-around.
const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
if (sleep_time < -MAX_VARIANCE_TIME)
{
#ifndef _DEBUG
// Don't display the slow messages in debug, it'll always be slow...
// Limit how often the messages are displayed.
if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
{
Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
Log_WarningPrintf("System too slow, lost %.2f ms",
static_cast<double>(-sleep_time - MAX_VARIANCE_TIME) / 1000000.0);
m_speed_lost_time_timestamp.Reset();
}
#endif

View file

@ -93,7 +93,10 @@ public:
void RunFrame();
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
void SetThrottleFrequency(float frequency);
/// Updates the throttle period, call when target emulation speed changes.
void UpdateThrottlePeriod();
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
void Throttle();
@ -186,8 +189,9 @@ private:
std::string m_running_game_code;
std::string m_running_game_title;
float m_throttle_frequency = 60.0f;
s32 m_throttle_period = 0;
u64 m_last_throttle_time = 0;
s64 m_throttle_period = INT64_C(1000000000) / 60;
Common::Timer m_throttle_timer;
Common::Timer m_speed_lost_time_timestamp;

View file

@ -22,7 +22,8 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.fastBoot, "BIOS/PatchFastBoot");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter,
"General/SpeedLimiterEnabled");
SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.emulationSpeed, "General/EmulationSpeed");
SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "General/EmulationSpeed",
100.0f);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "General/StartPaused");
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.cpuExecutionMode, "CPU/ExecutionMode",
&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName);