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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 17:15:40 +00:00
System: Implement variable emulation speed
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parent
a81a0c0f21
commit
70fe43a3ec
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@ -503,6 +503,7 @@ void HostInterface::SetDefaultSettings()
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m_settings.region = ConsoleRegion::Auto;
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m_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
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m_settings.emulation_speed = 1.0f;
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m_settings.speed_limiter_enabled = true;
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m_settings.start_paused = false;
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@ -532,6 +533,7 @@ void HostInterface::SetDefaultSettings()
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void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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{
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const float old_emulation_speed = m_settings.emulation_speed;
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const CPUExecutionMode old_cpu_execution_mode = m_settings.cpu_execution_mode;
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const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
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const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
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@ -556,6 +558,9 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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if (m_system)
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{
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if (m_settings.emulation_speed != old_emulation_speed)
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m_system->UpdateThrottlePeriod();
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if (m_settings.cpu_execution_mode != old_cpu_execution_mode)
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m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);
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@ -9,6 +9,7 @@ void Settings::Load(SettingsInterface& si)
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region =
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ParseConsoleRegionName(si.GetStringValue("Console", "Region", "NTSC-U").c_str()).value_or(ConsoleRegion::NTSC_U);
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emulation_speed = si.GetFloatValue("General", "EmulationSpeed", 1.0f);
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speed_limiter_enabled = si.GetBoolValue("General", "SpeedLimiterEnabled", true);
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start_paused = si.GetBoolValue("General", "StartPaused", false);
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@ -57,6 +58,7 @@ void Settings::Save(SettingsInterface& si) const
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{
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si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
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si.SetFloatValue("General", "EmulationSpeed", emulation_speed);
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si.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
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si.SetBoolValue("General", "StartPaused", start_paused);
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@ -35,6 +35,7 @@ struct Settings
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CPUExecutionMode cpu_execution_mode = CPUExecutionMode::Interpreter;
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float emulation_speed = 1.0f;
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bool start_paused = false;
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bool speed_limiter_enabled = true;
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@ -209,6 +209,8 @@ void System::InitializeComponents()
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m_timers->Initialize(this, m_interrupt_controller.get(), m_gpu.get());
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m_spu->Initialize(this, m_dma.get(), m_interrupt_controller.get());
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m_mdec->Initialize(this, m_dma.get());
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UpdateThrottlePeriod();
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}
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void System::DestroyComponents()
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@ -402,6 +404,20 @@ void System::RunFrame()
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UpdatePerformanceCounters();
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}
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void System::SetThrottleFrequency(float frequency)
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{
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m_throttle_frequency = frequency;
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UpdateThrottlePeriod();
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}
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void System::UpdateThrottlePeriod()
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{
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m_throttle_period = static_cast<s32>(1000000000.0 / static_cast<double>(m_throttle_frequency) /
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static_cast<double>(GetSettings().emulation_speed));
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m_last_throttle_time = 0;
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m_throttle_timer.Reset();
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}
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void System::Throttle()
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{
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// Allow variance of up to 40ms either way.
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@ -413,15 +429,15 @@ void System::Throttle()
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// Use unsigned for defined overflow/wrap-around.
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const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
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const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
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if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
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if (sleep_time < -MAX_VARIANCE_TIME)
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{
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#ifndef _DEBUG
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// Don't display the slow messages in debug, it'll always be slow...
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// Limit how often the messages are displayed.
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if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
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{
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Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
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static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
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Log_WarningPrintf("System too slow, lost %.2f ms",
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static_cast<double>(-sleep_time - MAX_VARIANCE_TIME) / 1000000.0);
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m_speed_lost_time_timestamp.Reset();
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}
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#endif
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@ -93,7 +93,10 @@ public:
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void RunFrame();
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/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
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void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
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void SetThrottleFrequency(float frequency);
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/// Updates the throttle period, call when target emulation speed changes.
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void UpdateThrottlePeriod();
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/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
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void Throttle();
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@ -186,8 +189,9 @@ private:
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std::string m_running_game_code;
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std::string m_running_game_title;
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float m_throttle_frequency = 60.0f;
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s32 m_throttle_period = 0;
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u64 m_last_throttle_time = 0;
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s64 m_throttle_period = INT64_C(1000000000) / 60;
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Common::Timer m_throttle_timer;
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Common::Timer m_speed_lost_time_timestamp;
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@ -22,7 +22,8 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.fastBoot, "BIOS/PatchFastBoot");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter,
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"General/SpeedLimiterEnabled");
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.emulationSpeed, "General/EmulationSpeed");
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SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "General/EmulationSpeed",
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100.0f);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "General/StartPaused");
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.cpuExecutionMode, "CPU/ExecutionMode",
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&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName);
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