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GPUDevice: Support R16I/R16U textures
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@ -440,6 +440,8 @@ static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTe
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{DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
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{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16
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{DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
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{DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN }, // R16I
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{DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN }, // R16U
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{DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
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{DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN }, // R32I
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{DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN }, // R32U
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@ -67,23 +67,32 @@ std::array<float, 4> GPUTexture::GetUNormClearColor() const
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u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
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{
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switch (format)
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{
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case Format::RGBA8:
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case Format::BGRA8:
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return 4;
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static constexpr std::array<u8, static_cast<size_t>(Format::MaxCount)> sizes = {{
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0, // Unknown
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4, // RGBA8
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4, // BGRA8
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2, // RGB565
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2, // RGBA5551
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1, // R8
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2, // D16
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2, // R16
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2, // R16I
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2, // R16U
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2, // R16F
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4, // R32I
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4, // R32U
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4, // R32F
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2, // RG8
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2, // RG16
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2, // RG16F
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8, // RG32F
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8, // RGBA16
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8, // RGBA16F
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16, // RGBA32F
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4, // RGB10A2
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}};
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case Format::RGBA5551:
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case Format::RGB565:
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case Format::D16:
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return 2;
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case Format::R8:
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return 1;
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default:
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return 0;
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}
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return sizes[static_cast<size_t>(format)];
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}
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bool GPUTexture::IsDepthFormat(Format format)
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@ -42,6 +42,8 @@ public:
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R8,
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D16,
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R16,
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R16I,
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R16U,
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R16F,
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R32I,
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R32U,
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@ -39,6 +39,8 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
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MTLPixelFormatR8Unorm, // R8
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MTLPixelFormatDepth16Unorm, // D16
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MTLPixelFormatR16Unorm, // R16
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MTLPixelFormatR16Sint, // R16I
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MTLPixelFormatR16Uint, // R16U
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MTLPixelFormatR16Float, // R16F
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MTLPixelFormatR32Sint, // R32I
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MTLPixelFormatR32Uint, // R32U
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@ -470,7 +470,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo, FeatureMask disabled_features)
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}
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#endif
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if (!m_features.supports_texture_buffers)
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if (!m_features.supports_texture_buffers && !(disabled_features & FEATURE_MASK_TEXTURE_BUFFERS))
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{
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// Try SSBOs.
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GLint max_fragment_storage_blocks = 0;
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@ -487,7 +487,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo, FeatureMask disabled_features)
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(max_fragment_storage_blocks > 0 && max_ssbo_size >= static_cast<GLint64>(1024 * 512 * sizeof(u16)));
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if (m_features.texture_buffers_emulated_with_ssbo)
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{
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Log_InfoPrintf("Using shader storage buffers for VRAM writes.");
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Log_InfoPrint("Using shader storage buffers for VRAM writes.");
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m_features.supports_texture_buffers = true;
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}
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else
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@ -36,12 +36,14 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16
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{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16U
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
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{GL_R32I, GL_RED, GL_INT}, // R32I
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{GL_R32UI, GL_RED, GL_UNSIGNED_INT}, // R32U
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{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32U
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{GL_R32F, GL_RED, GL_FLOAT}, // R32F
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
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{GL_RG8, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // RG8
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{GL_RG16F, GL_RG, GL_UNSIGNED_SHORT}, // RG16
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{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
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{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA16
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@ -61,9 +63,11 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16
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{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16U
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
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{GL_R32I, GL_RED, GL_INT}, // R32I
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{GL_R32UI, GL_RED, GL_UNSIGNED_INT}, // R32U
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{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32U
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{GL_R32F, GL_RED, GL_FLOAT}, // R32F
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8
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{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16
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@ -181,6 +181,8 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
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ss << "precision highp float;\n";
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ss << "precision highp int;\n";
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ss << "precision highp sampler2D;\n";
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ss << "precision highp isampler2D;\n";
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ss << "precision highp usampler2D;\n";
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if (GLAD_GL_ES_VERSION_3_1)
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ss << "precision highp sampler2DMS;\n";
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@ -332,7 +334,8 @@ void ShaderGen::DeclareUniformBuffer(std::stringstream& ss, const std::initializ
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ss << "};\n\n";
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}
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void ShaderGen::DeclareTexture(std::stringstream& ss, const char* name, u32 index, bool multisampled /* = false */)
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void ShaderGen::DeclareTexture(std::stringstream& ss, const char* name, u32 index, bool multisampled /* = false */,
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bool is_int /* = false */, bool is_unsigned /* = false */)
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{
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if (m_glsl)
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{
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@ -341,11 +344,13 @@ void ShaderGen::DeclareTexture(std::stringstream& ss, const char* name, u32 inde
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else if (m_use_glsl_binding_layout)
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ss << "layout(binding = " << index << ") ";
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ss << "uniform " << (multisampled ? "sampler2DMS " : "sampler2D ") << name << ";\n";
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ss << "uniform " << (is_int ? (is_unsigned ? "u" : "i") : "") << (multisampled ? "sampler2DMS " : "sampler2D ")
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<< name << ";\n";
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}
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else
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{
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ss << (multisampled ? "Texture2DMS<float4> " : "Texture2D ") << name << " : register(t" << index << ");\n";
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ss << (multisampled ? "Texture2DMS<" : "Texture2D<") << (is_int ? (is_unsigned ? "uint4" : "int4") : "float4")
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<< "> " << name << " : register(t" << index << ");\n";
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ss << "SamplerState " << name << "_ss : register(s" << index << ");\n";
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}
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}
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@ -41,7 +41,8 @@ protected:
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void WriteUniformBufferDeclaration(std::stringstream& ss, bool push_constant_on_vulkan);
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void DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members,
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bool push_constant_on_vulkan);
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void DeclareTexture(std::stringstream& ss, const char* name, u32 index, bool multisampled = false);
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void DeclareTexture(std::stringstream& ss, const char* name, u32 index, bool multisampled = false,
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bool is_int = false, bool is_unsigned = false);
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void DeclareTextureBuffer(std::stringstream& ss, const char* name, u32 index, bool is_int, bool is_unsigned);
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void DeclareVertexEntryPoint(std::stringstream& ss, const std::initializer_list<const char*>& attributes,
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u32 num_color_outputs, u32 num_texcoord_outputs,
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@ -76,6 +76,8 @@ const std::array<VkFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> Vulka
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VK_FORMAT_R8_UNORM, // R8
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VK_FORMAT_D16_UNORM, // D16
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VK_FORMAT_R16_UNORM, // R16
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VK_FORMAT_R16_SINT, // R16I
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VK_FORMAT_R16_UINT, // R16U
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VK_FORMAT_R16_SFLOAT, // R16F
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VK_FORMAT_R32_SINT, // R32I
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VK_FORMAT_R32_UINT, // R32U
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