GameList: Support excluding disc sets

This commit is contained in:
Stenzek 2024-08-26 21:42:35 +10:00
parent 7665b1c760
commit 71ca14a77a
No known key found for this signature in database
2 changed files with 11 additions and 5 deletions

View file

@ -104,7 +104,7 @@ static bool ScanFile(std::string path, std::time_t timestamp, std::unique_lock<s
static bool LoadOrInitializeCache(std::FILE* fp, bool invalidate_cache);
static bool LoadEntriesFromCache(BinaryFileReader& reader);
static bool WriteEntryToCache(const Entry* entry, BinaryFileWriter& writer);
static void CreateDiscSetEntries(const PlayedTimeMap& played_time_map);
static void CreateDiscSetEntries(const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map);
static std::string GetPlayedTimeFile();
static bool ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry);
@ -819,7 +819,7 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
s_cache_map.clear();
// merge multi-disc games
CreateDiscSetEntries(played_time);
CreateDiscSetEntries(excluded_paths, played_time);
}
GameList::EntryList GameList::TakeEntryList()
@ -829,7 +829,7 @@ GameList::EntryList GameList::TakeEntryList()
return ret;
}
void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
void GameList::CreateDiscSetEntries(const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map)
{
std::unique_lock lock(s_mutex);
@ -927,7 +927,8 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
DEV_LOG("Created disc set {} from {} entries", disc_set_name, num_parts);
// entry is done :)
// we have to do the exclusion check at the end, because otherwise the individual discs get added
if (!IsPathExcluded(excluded_paths, disc_set_name))
s_entries.push_back(std::move(set_entry));
}
}

View file

@ -1584,6 +1584,11 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
menu.addSeparator();
connect(menu.addAction(tr("Select Disc")), &QAction::triggered, this, &MainWindow::onGameListEntryActivated);
menu.addSeparator();
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
[this, entry]() { getSettingsWindow()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
}
}