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Misc: Loading old save state versions is unlikely
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@ -390,7 +390,7 @@ bool Bus::DoState(StateWrapper& sw)
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sw.Do(&g_spu_access_time);
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sw.DoBytes(g_ram, g_ram_size);
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if (sw.GetVersion() < 58)
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if (sw.GetVersion() < 58) [[unlikely]]
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{
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WARNING_LOG("Overwriting loaded BIOS with old save state.");
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sw.DoBytes(g_bios, BIOS_SIZE);
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@ -240,7 +240,7 @@ bool CPU::DoState(StateWrapper& sw)
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sw.Do(&g_state.branch_was_taken);
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sw.Do(&g_state.exception_raised);
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sw.DoEx(&g_state.bus_error, 61, false);
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if (sw.GetVersion() < 59)
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if (sw.GetVersion() < 59) [[unlikely]]
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{
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bool interrupt_delay;
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sw.Do(&interrupt_delay);
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@ -251,7 +251,7 @@ bool CPU::DoState(StateWrapper& sw)
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sw.Do(&g_state.next_load_delay_value);
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// Compatibility with old states.
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if (sw.GetVersion() < 59)
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if (sw.GetVersion() < 59) [[unlikely]]
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{
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g_state.load_delay_reg =
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static_cast<Reg>(std::min(static_cast<u8>(g_state.load_delay_reg), static_cast<u8>(Reg::count)));
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@ -262,10 +262,10 @@ bool CPU::DoState(StateWrapper& sw)
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sw.Do(&g_state.cache_control.bits);
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sw.DoBytes(g_state.scratchpad.data(), g_state.scratchpad.size());
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if (!GTE::DoState(sw))
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if (!GTE::DoState(sw)) [[unlikely]]
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return false;
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if (sw.GetVersion() < 48)
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if (sw.GetVersion() < 48) [[unlikely]]
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{
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DebugAssert(sw.IsReading());
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ClearICache();
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@ -252,7 +252,7 @@ bool GPU::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_displ
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sw.Do(&m_draw_mode.palette_reg.bits);
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sw.Do(&m_draw_mode.texture_window_value);
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if (sw.GetVersion() < 62)
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if (sw.GetVersion() < 62) [[unlikely]]
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{
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// texture_page_x, texture_page_y, texture_palette_x, texture_palette_y
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DebugAssert(sw.IsReading());
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@ -487,7 +487,7 @@ bool Pad::DoState(StateWrapper& sw, bool is_memory_state)
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{
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if ((sw.GetVersion() < 50) && (i >= 2))
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if ((sw.GetVersion() < 50) && (i >= 2)) [[unlikely]]
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{
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// loading from old savestate which only had max 2 controllers.
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// honoring load_devices_from_save_states in this case seems debatable, but might as well...
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@ -519,7 +519,7 @@ bool Pad::DoState(StateWrapper& sw, bool is_memory_state)
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}
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}
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if (sw.GetVersion() >= 50)
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if (sw.GetVersion() >= 50) [[unlikely]]
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{
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for (u32 i = 0; i < NUM_MULTITAPS; i++)
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{
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@ -45,7 +45,7 @@ bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
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float delta_x = m_delta_x;
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float delta_y = m_delta_y;
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sw.Do(&button_state);
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if (sw.GetVersion() >= 60)
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if (sw.GetVersion() >= 60) [[unlikely]]
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{
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sw.Do(&delta_x);
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sw.Do(&delta_y);
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@ -2400,7 +2400,7 @@ bool System::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_di
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if (!is_memory_state)
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{
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if (sw.GetVersion() >= 56)
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if (sw.GetVersion() >= 56) [[unlikely]]
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{
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if (!sw.DoMarker("Cheevos"))
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return false;
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@ -385,7 +385,7 @@ bool DoState(StateWrapper& sw)
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event->m_interval = interval;
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}
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if (sw.GetVersion() < 43)
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if (sw.GetVersion() < 43) [[unlikely]]
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{
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u32 last_event_run_time = 0;
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sw.Do(&last_event_run_time);
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@ -183,7 +183,7 @@ public:
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template<typename T>
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void DoEx(T* data, u32 version_introduced, T default_value)
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{
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if (m_mode == Mode::Read && m_version < version_introduced)
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if (m_mode == Mode::Read && m_version < version_introduced) [[unlikely]]
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{
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*data = std::move(default_value);
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return;
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