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GPU: Pull page attributes from GPUSTAT if texturing is not enabled
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@ -495,6 +495,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
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break;
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break;
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}
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}
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}
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}
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else
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{
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m_render_state.SetFromPageAttribute(Truncate16(m_GPUSTAT.bits));
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}
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// has any state changed which requires a new batch?
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// has any state changed which requires a new batch?
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const bool rc_transparency_enable = rc.IsTransparencyEnabled();
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const bool rc_transparency_enable = rc.IsTransparencyEnabled();
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