Controller: Add invert and button deadzone options

This commit is contained in:
Connor McLaughlin 2022-09-22 13:50:31 +10:00
parent 1a6bc86136
commit 736996ab38
12 changed files with 299 additions and 232 deletions

View file

@ -136,7 +136,7 @@ void AnalogController::SetBindState(u32 index, float value)
if (index == static_cast<s32>(Button::Analog))
{
// analog toggle
if (value >= 0.5f)
if (value >= m_button_deadzone)
{
if (m_command == Command::Idle)
ProcessAnalogModeToggle();
@ -168,22 +168,30 @@ void AnalogController::SetBindState(u32 index, float value)
{
case HalfAxis::LLeft:
case HalfAxis::LRight:
m_axis_state[static_cast<u8>(Axis::LeftX)] = MERGE(HalfAxis::LRight, HalfAxis::LLeft);
m_axis_state[static_cast<u8>(Axis::LeftX)] = ((m_invert_left_stick & 1u) != 0u) ?
MERGE(HalfAxis::LLeft, HalfAxis::LRight) :
MERGE(HalfAxis::LRight, HalfAxis::LLeft);
break;
case HalfAxis::LDown:
case HalfAxis::LUp:
m_axis_state[static_cast<u8>(Axis::LeftY)] = MERGE(HalfAxis::LDown, HalfAxis::LUp);
m_axis_state[static_cast<u8>(Axis::LeftY)] = ((m_invert_left_stick & 2u) != 0u) ?
MERGE(HalfAxis::LUp, HalfAxis::LDown) :
MERGE(HalfAxis::LDown, HalfAxis::LUp);
break;
case HalfAxis::RLeft:
case HalfAxis::RRight:
m_axis_state[static_cast<u8>(Axis::RightX)] = MERGE(HalfAxis::RRight, HalfAxis::RLeft);
m_axis_state[static_cast<u8>(Axis::RightX)] = ((m_invert_right_stick & 1u) != 0u) ?
MERGE(HalfAxis::RLeft, HalfAxis::RRight) :
MERGE(HalfAxis::RRight, HalfAxis::RLeft);
break;
case HalfAxis::RDown:
case HalfAxis::RUp:
m_axis_state[static_cast<u8>(Axis::RightY)] = MERGE(HalfAxis::RDown, HalfAxis::RUp);
m_axis_state[static_cast<u8>(Axis::RightY)] = ((m_invert_right_stick & 2u) != 0u) ?
MERGE(HalfAxis::RUp, HalfAxis::RDown) :
MERGE(HalfAxis::RDown, HalfAxis::RUp);
break;
default:
@ -197,7 +205,7 @@ void AnalogController::SetBindState(u32 index, float value)
const u16 bit = u16(1) << static_cast<u8>(index);
if (value >= 0.5f)
if (value >= m_button_deadzone)
{
if (m_button_state & bit)
System::SetRunaheadReplayFlag();
@ -779,6 +787,11 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
#undef BUTTON
};
static const char* s_invert_settings[] = {TRANSLATABLE("AnalogController", "Not Inverted"),
TRANSLATABLE("AnalogController", "Invert Left/Right"),
TRANSLATABLE("AnalogController", "Invert Up/Down"),
TRANSLATABLE("AnalogController", "Invert Left/Right + Up/Down"), nullptr};
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Boolean, "ForceAnalogOnReset", TRANSLATABLE("AnalogController", "Force Analog Mode on Reset"),
TRANSLATABLE("AnalogController", "Forces the controller to analog mode when the console is reset/powered on. May "
@ -792,17 +805,26 @@ static const SettingInfo s_settings[] = {
{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATABLE("AnalogController", "Analog Deadzone"),
TRANSLATABLE("AnalogController",
"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."),
"0.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", 100.0f},
"0.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATABLE("AnalogController", "Analog Sensitivity"),
TRANSLATABLE(
"AnalogController",
"Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller."),
"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", 100.0f},
"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Float, "ButtonDeadzone", "Button/Trigger Deadzone",
"Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.", "0.25",
"0.00", "1.00", "0.01", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Integer, "VibrationBias", TRANSLATABLE("AnalogController", "Vibration Bias"),
TRANSLATABLE("AnalogController", "Sets the rumble bias value. If rumble in some games is too weak or not "
"functioning, try increasing this value."),
"8", "0", "255", "1", "%d", 1.0f}};
"8", "0", "255", "1", "%d", nullptr, 1.0f},
{SettingInfo::Type::IntegerList, "InvertLeftStick", "Invert Left Stick",
"Inverts the direction of the left analog stick.", "0", "0", "3", nullptr, nullptr, s_invert_settings, 0.0f},
{SettingInfo::Type::IntegerList, "InvertRightStick", "Invert Right Stick",
"Inverts the direction of the right analog stick.", "0", "0", "3", nullptr, nullptr, s_invert_settings, 0.0f},
};
const Controller::ControllerInfo AnalogController::INFO = {ControllerType::AnalogController,
"AnalogController",
@ -821,5 +843,8 @@ void AnalogController::LoadSettings(SettingsInterface& si, const char* section)
m_analog_deadzone = std::clamp(si.GetFloatValue(section, "AnalogDeadzone", DEFAULT_STICK_DEADZONE), 0.0f, 1.0f);
m_analog_sensitivity =
std::clamp(si.GetFloatValue(section, "AnalogSensitivity", DEFAULT_STICK_SENSITIVITY), 0.01f, 3.0f);
m_button_deadzone = std::clamp(si.GetFloatValue(section, "ButtonDeadzone", DEFAULT_BUTTON_DEADZONE), 0.0f, 1.0f);
m_rumble_bias = static_cast<u8>(std::min<u32>(si.GetIntValue(section, "VibrationBias", 8), 255));
m_invert_left_stick = static_cast<u8>(si.GetIntValue(section, "InvertLeftStick", 0));
m_invert_right_stick = static_cast<u8>(si.GetIntValue(section, "InvertRightStick", 0));
}

View file

@ -121,7 +121,10 @@ private:
bool m_analog_dpad_in_digital_mode = false;
float m_analog_deadzone = 0.0f;
float m_analog_sensitivity = 1.33f;
float m_button_deadzone = 0.0f;
u8 m_rumble_bias = 8;
u8 m_invert_left_stick = 0;
u8 m_invert_right_stick = 0;
bool m_analog_mode = false;
bool m_analog_locked = false;

View file

@ -328,13 +328,13 @@ static const SettingInfo s_settings[] = {
{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATABLE("AnalogJoystick", "Analog Deadzone"),
TRANSLATABLE("AnalogJoystick",
"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."),
"1.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", 100.0f},
"1.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATABLE("AnalogJoystick", "Analog Sensitivity"),
TRANSLATABLE(
"AnalogJoystick",
"Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller."),
"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", 100.0f}};
"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", nullptr, 100.0f}};
const Controller::ControllerInfo AnalogJoystick::INFO = {ControllerType::AnalogJoystick,
"AnalogJoystick",

View file

@ -60,6 +60,7 @@ public:
/// Default stick deadzone/sensitivity.
static constexpr float DEFAULT_STICK_DEADZONE = 0.0f;
static constexpr float DEFAULT_STICK_SENSITIVITY = 1.33f;
static constexpr float DEFAULT_BUTTON_DEADZONE = 0.25f;
Controller(u32 index);
virtual ~Controller();

View file

@ -220,10 +220,11 @@ static const SettingInfo s_settings[] = {
{SettingInfo::Type::Path, "CrosshairImagePath", TRANSLATABLE("GunCon", "Crosshair Image Path"),
TRANSLATABLE("GunCon", "Path to an image to use as a crosshair/cursor.")},
{SettingInfo::Type::Float, "CrosshairScale", TRANSLATABLE("GunCon", "Crosshair Image Scale"),
TRANSLATABLE("GunCon", "Scale of crosshair image on screen."), "1.0", "0.0001", "100.0", "0.10", "%.0f%%", 100.0f},
TRANSLATABLE("GunCon", "Scale of crosshair image on screen."), "1.0", "0.0001", "100.0", "0.10", "%.0f%%", nullptr,
100.0f},
{SettingInfo::Type::Float, "XScale", TRANSLATABLE("GunCon", "X Scale"),
TRANSLATABLE("GunCon", "Scales X coordinates relative to the center of the screen."), "1.0", "0.01", "2.0",
"0.01", "%.0f%%", 100.0f}};
TRANSLATABLE("GunCon", "Scales X coordinates relative to the center of the screen."), "1.0", "0.01", "2.0", "0.01",
"%.0f%%", nullptr, 100.0f}};
const Controller::ControllerInfo GunCon::INFO = {ControllerType::GunCon,
"GunCon",

View file

@ -249,9 +249,10 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
#undef BUTTON
};
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Float, "SteeringDeadzone", TRANSLATABLE("NeGcon", "Steering Axis Deadzone"),
TRANSLATABLE("NeGcon", "Sets deadzone size for steering axis."), "0.00f", "0.00f", "0.99f", "0.01f", "%.0f%%", 100.0f}};
static const SettingInfo s_settings[] = {{SettingInfo::Type::Float, "SteeringDeadzone",
TRANSLATABLE("NeGcon", "Steering Axis Deadzone"),
TRANSLATABLE("NeGcon", "Sets deadzone size for steering axis."), "0.00f",
"0.00f", "0.99f", "0.01f", "%.0f%%", nullptr, 100.0f}};
const Controller::ControllerInfo NeGcon::INFO = {ControllerType::NeGcon,
"NeGcon",

View file

@ -17,6 +17,7 @@ struct SettingInfo
{
Boolean,
Integer,
IntegerList,
Float,
String,
Path,
@ -31,6 +32,7 @@ struct SettingInfo
const char* max_value;
const char* step_value;
const char* format;
const char** options;
float multiplier;
const char* StringDefaultValue() const;

View file

@ -554,6 +554,20 @@ void ControllerCustomSettingsWidget::createSettingWidgets(ControllerBindingWidge
}
break;
case SettingInfo::Type::IntegerList:
{
QComboBox* cb = new QComboBox(this);
cb->setObjectName(QString::fromUtf8(si.name));
for (u32 j = 0; si.options[j] != nullptr; j++)
cb->addItem(qApp->translate(cinfo->name, si.options[j]));
SettingWidgetBinder::BindWidgetToIntSetting(sif, cb, section, std::move(key_name), si.IntegerDefaultValue(),
si.IntegerMinValue());
layout->addWidget(new QLabel(qApp->translate(cinfo->name, si.display_name), this), current_row, 0);
layout->addWidget(cb, current_row, 1, 1, 3);
current_row++;
}
break;
case SettingInfo::Type::Float:
{
QDoubleSpinBox* sb = new QDoubleSpinBox(this);
@ -639,6 +653,14 @@ void ControllerCustomSettingsWidget::restoreDefaults()
}
break;
case SettingInfo::Type::IntegerList:
{
QComboBox* widget = findChild<QComboBox*>(QString::fromStdString(si.name));
if (widget)
widget->setCurrentIndex(si.IntegerDefaultValue() - si.IntegerMinValue());
}
break;
case SettingInfo::Type::Float:
{
QDoubleSpinBox* widget = findChild<QDoubleSpinBox*>(QString::fromStdString(si.name));

View file

@ -27,10 +27,6 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.multitapMode, "ControllerPorts", "MultitapMode",
&Settings::ParseMultitapModeName, &Settings::GetMultitapModeName,
Settings::DEFAULT_MULTITAP_MODE);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.pointerXInvert, "ControllerPorts",
"PointerXInvert", false);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.pointerYInvert, "ControllerPorts",
"PointerYInvert", false);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerXScale, "ControllerPorts",
"PointerXScale", 8.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerYScale, "ControllerPorts",

View file

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>902</width>
<height>677</height>
<height>673</height>
</rect>
</property>
<property name="windowTitle">
@ -26,56 +26,6 @@
<property name="bottomMargin">
<number>0</number>
</property>
<item row="4" column="0">
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Controller Multitap</string>
</property>
<layout class="QFormLayout" name="formLayout">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label">
<property name="text">
<string>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_8">
<property name="text">
<string>Multitap Mode:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="multitapMode">
<item>
<property name="text">
<string>Disabled</string>
</property>
</item>
<item>
<property name="text">
<string>Enable on Port 1 Only</string>
</property>
</item>
<item>
<property name="text">
<string>Enable on Port 2 Only</string>
</property>
</item>
<item>
<property name="text">
<string>Enable on Ports 1 and 2</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QGroupBox" name="dinputGroup">
<property name="title">
@ -102,39 +52,6 @@
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QGroupBox" name="sdlGroup">
<property name="title">
<string>SDL Input Source</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label_2">
<property name="text">
<string>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enableSDLSource">
<property name="text">
<string>Enable SDL Input Source</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="enableSDLEnhancedMode">
<property name="text">
<string>DualShock 4 / DualSense Enhanced Mode</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" rowspan="7">
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
@ -160,149 +77,83 @@
</layout>
</widget>
</item>
<item row="3" column="0">
<widget class="QGroupBox" name="groupBox_5">
<item row="4" column="0">
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Mouse/Pointer Source</string>
<string>Controller Multitap</string>
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="1" column="2">
<widget class="QLabel" name="pointerXScaleLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>10</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSlider" name="pointerXScale">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="2" column="3">
<widget class="QCheckBox" name="pointerYInvert">
<layout class="QFormLayout" name="formLayout">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label">
<property name="text">
<string>Invert</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSlider" name="pointerYScale">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>30</number>
<string>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</string>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="2">
<widget class="QLabel" name="pointerYScaleLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
<item row="1" column="0">
<widget class="QLabel" name="label_8">
<property name="text">
<string>10</string>
<string>Multitap Mode:</string>
</property>
</widget>
</item>
<item row="1" column="3">
<widget class="QCheckBox" name="pointerXInvert">
<property name="text">
<string>Invert</string>
</property>
<item row="1" column="1">
<widget class="QComboBox" name="multitapMode">
<item>
<property name="text">
<string>Disabled</string>
</property>
</item>
<item>
<property name="text">
<string>Enable on Port 1 Only</string>
</property>
</item>
<item>
<property name="text">
<string>Enable on Port 2 Only</string>
</property>
</item>
<item>
<property name="text">
<string>Enable on Ports 1 and 2</string>
</property>
</item>
</widget>
</item>
<item row="0" column="0" colspan="4">
<widget class="QLabel" name="label_7">
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QGroupBox" name="sdlGroup">
<property name="title">
<string>SDL Input Source</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</string>
<string>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Vertical Sensitivity:</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Horizontal Sensitivity:</string>
</property>
</widget>
</item>
<item row="3" column="0" colspan="2">
<widget class="QCheckBox" name="enableMouseMapping">
<widget class="QCheckBox" name="enableSDLSource">
<property name="text">
<string>Enable Mouse Mapping</string>
<string>Enable SDL Input Source</string>
</property>
</widget>
</item>
<item row="3" column="2" colspan="2">
<widget class="QCheckBox" name="enableRawInput">
<item row="1" column="1">
<widget class="QCheckBox" name="enableSDLEnhancedMode">
<property name="text">
<string>Use Raw Input</string>
<string>DualShock 4 / DualSense Enhanced Mode</string>
</property>
</widget>
</item>
@ -361,6 +212,153 @@
</layout>
</widget>
</item>
<item row="3" column="0">
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>Mouse/Pointer Source</string>
</property>
<layout class="QFormLayout" name="formLayout_2">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Horizontal Sensitivity:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QSlider" name="pointerXScale">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="pointerXScaleLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>10</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Vertical Sensitivity:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QSlider" name="pointerYScale">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="pointerYScaleLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>10</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="0" colspan="2">
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QCheckBox" name="enableMouseMapping">
<property name="text">
<string>Enable Mouse Mapping</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enableRawInput">
<property name="text">
<string>Use Raw Input</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="6" column="0">
<spacer name="verticalSpacer">
<property name="orientation">

View file

@ -3018,6 +3018,10 @@ void FullscreenUI::DrawControllerSettingsPage()
DrawIntRangeSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
si.IntegerMinValue(), si.IntegerMaxValue(), si.format, true);
break;
case SettingInfo::Type::IntegerList:
DrawIntListSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
si.options, 0, si.IntegerMinValue(), true);
break;
case SettingInfo::Type::Float:
DrawFloatRangeSetting(bsi, title, si.description, section.c_str(), si.name, si.FloatDefaultValue(),
si.FloatMinValue(), si.FloatMaxValue(), si.format, si.multiplier, true);

View file

@ -962,12 +962,28 @@ void InputManager::CopyConfiguration(SettingsInterface* dest_si, const SettingsI
if (copy_pad_config)
{
dest_si->CopyFloatValue(src_si, section.c_str(), "AxisScale");
if (info->vibration_caps != Controller::VibrationCapabilities::NoVibration)
for (u32 i = 0; i < info->num_settings; i++)
{
dest_si->CopyFloatValue(src_si, section.c_str(), "LargeMotorScale");
dest_si->CopyFloatValue(src_si, section.c_str(), "SmallMotorScale");
const SettingInfo& csi = info->settings[i];
switch (csi.type)
{
case SettingInfo::Type::Boolean:
dest_si->CopyBoolValue(src_si, section.c_str(), csi.name);
break;
case SettingInfo::Type::Integer:
case SettingInfo::Type::IntegerList:
dest_si->CopyIntValue(src_si, section.c_str(), csi.name);
break;
case SettingInfo::Type::Float:
dest_si->CopyFloatValue(src_si, section.c_str(), csi.name);
break;
case SettingInfo::Type::String:
case SettingInfo::Type::Path:
dest_si->CopyStringValue(src_si, section.c_str(), csi.name);
break;
default:
break;
}
}
}
}
@ -1350,12 +1366,10 @@ void InputManager::ReloadBindings(SettingsInterface& si, SettingsInterface& bind
{
// From lilypad: 1 mouse pixel = 1/8th way down.
const float default_scale = (axis <= static_cast<u32>(InputPointerAxis::Y)) ? 8.0f : 1.0f;
const float invert =
si.GetBoolValue("Pad", fmt::format("Pointer{}Invert", s_pointer_axis_names[axis]).c_str(), false) ? -1.0f : 1.0f;
s_pointer_axis_scale[axis] =
invert / std::max(si.GetFloatValue("Pad", fmt::format("Pointer{}Scale", s_pointer_axis_names[axis]).c_str(),
default_scale),
1.0f);
1.0f / std::max(si.GetFloatValue("Pad", fmt::format("Pointer{}Scale", s_pointer_axis_names[axis]).c_str(),
default_scale),
1.0f);
}
}