SaveStateSelectorUI: Decouple current slot from list

This commit is contained in:
Stenzek 2023-12-17 13:32:58 +10:00
parent cffb383c10
commit 73968ac526
No known key found for this signature in database
6 changed files with 225 additions and 106 deletions

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data/resources/no-save.png Normal file

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@ -321,7 +321,7 @@ void Host::ReleaseGPUDevice()
if (!g_gpu_device) if (!g_gpu_device)
return; return;
SaveStateSelectorUI::DestroyTextures(); ImGuiManager::DestroyOverlayTextures();
FullscreenUI::Shutdown(); FullscreenUI::Shutdown();
ImGuiManager::Shutdown(); ImGuiManager::Shutdown();

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@ -4,11 +4,11 @@
#include "achievements.h" #include "achievements.h"
#include "cpu_code_cache.h" #include "cpu_code_cache.h"
#include "cpu_core.h" #include "cpu_core.h"
#include "cpu_pgxp.h"
#include "fullscreen_ui.h" #include "fullscreen_ui.h"
#include "gpu.h" #include "gpu.h"
#include "host.h" #include "host.h"
#include "imgui_overlays.h" #include "imgui_overlays.h"
#include "cpu_pgxp.h"
#include "settings.h" #include "settings.h"
#include "spu.h" #include "spu.h"
#include "system.h" #include "system.h"
@ -68,7 +68,7 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
if (!global && System::GetGameSerial().empty()) if (!global && System::GetGameSerial().empty())
{ {
Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot load state for game without serial."), Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot load state for game without serial."),
5.0f); Host::OSD_ERROR_DURATION);
return; return;
} }
@ -77,7 +77,8 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
if (!FileSystem::FileExists(path.c_str())) if (!FileSystem::FileExists(path.c_str()))
{ {
Host::AddKeyedOSDMessage("LoadState", Host::AddKeyedOSDMessage("LoadState",
fmt::format(TRANSLATE_NOOP("OSDMessage", "No save state found in slot {}."), slot), 5.0f); fmt::format(TRANSLATE_NOOP("OSDMessage", "No save state found in slot {}."), slot),
Host::OSD_INFO_DURATION);
return; return;
} }
@ -92,7 +93,7 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
if (!global && System::GetGameSerial().empty()) if (!global && System::GetGameSerial().empty())
{ {
Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot save state for game without serial."), Host::AddKeyedOSDMessage("LoadState", TRANSLATE_NOOP("OSDMessage", "Cannot save state for game without serial."),
5.0f); Host::OSD_ERROR_DURATION);
return; return;
} }
@ -518,12 +519,20 @@ DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"), DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) { TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
if (!pressed) if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::SelectPreviousSlot); Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
}) })
DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"), DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) { TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
if (!pressed) if (!pressed)
Host::RunOnCPUThread(SaveStateSelectorUI::SelectNextSlot); Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
})
DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"), [](s32 pressed) {
if (!pressed && System::IsValid())
{
SaveStateSelectorUI::SaveCurrentSlot();
SaveStateSelectorUI::SelectNextSlot(false);
}
}) })
DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"), DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),

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@ -31,6 +31,7 @@
#include "common/log.h" #include "common/log.h"
#include "common/path.h" #include "common/path.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "common/thirdparty/SmallVector.h"
#include "common/timer.h" #include "common/timer.h"
#include "IconsFontAwesome5.h" #include "IconsFontAwesome5.h"
@ -655,29 +656,38 @@ namespace SaveStateSelectorUI {
namespace { namespace {
struct ListEntry struct ListEntry
{ {
std::string path; std::string summary;
std::string serial; std::string game_details; // only in global slots
std::string title; std::string filename;
std::string formatted_timestamp;
std::unique_ptr<GPUTexture> preview_texture; std::unique_ptr<GPUTexture> preview_texture;
s32 slot; s32 slot;
bool global; bool global;
}; };
} // namespace } // namespace
static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global); static void InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global);
static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, bool global); static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path, s32 slot,
bool global);
static void DestroyTextures();
static void RefreshHotkeyLegend(); static void RefreshHotkeyLegend();
static void Draw(); static void Draw();
static void ShowSlotOSDMessage();
static std::string GetCurrentSlotPath();
static constexpr const char* DATE_TIME_FORMAT =
TRANSLATE_NOOP("SaveStateSelectorUI", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
static std::shared_ptr<GPUTexture> s_placeholder_texture;
static std::string s_load_legend; static std::string s_load_legend;
static std::string s_save_legend; static std::string s_save_legend;
static std::string s_prev_legend; static std::string s_prev_legend;
static std::string s_next_legend; static std::string s_next_legend;
static std::vector<ListEntry> s_slots; static llvm::SmallVector<ListEntry, System::PER_GAME_SAVE_STATE_SLOTS + System::GLOBAL_SAVE_STATE_SLOTS> s_slots;
static u32 s_current_selection = 0; static s32 s_current_slot = 0;
static bool s_current_slot_global = false;
static float s_open_time = 0.0f; static float s_open_time = 0.0f;
static float s_close_time = 0.0f; static float s_close_time = 0.0f;
@ -695,31 +705,34 @@ bool SaveStateSelectorUI::IsOpen()
void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */) void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
{ {
const std::string& serial = System::GetGameSerial();
s_open_time = 0.0f; s_open_time = 0.0f;
s_close_time = open_time; s_close_time = open_time;
if (s_open) if (s_open)
return; return;
if (!s_placeholder_texture)
s_placeholder_texture = ImGuiFullscreen::LoadTexture("no-save.png");
s_scroll_animated.Reset(0.0f); s_scroll_animated.Reset(0.0f);
s_background_animated.Reset(0.0f); s_background_animated.Reset(0.0f);
s_open = true; s_open = true;
RefreshList(); RefreshList(serial);
RefreshHotkeyLegend(); RefreshHotkeyLegend();
} }
void SaveStateSelectorUI::Close(bool reset_slot) void SaveStateSelectorUI::Close()
{ {
s_open = false; s_open = false;
s_load_legend = {}; s_load_legend = {};
s_save_legend = {}; s_save_legend = {};
s_prev_legend = {}; s_prev_legend = {};
s_next_legend = {}; s_next_legend = {};
if (reset_slot)
s_current_selection = 0;
} }
void SaveStateSelectorUI::RefreshList() void SaveStateSelectorUI::RefreshList(const std::string& serial)
{ {
for (ListEntry& entry : s_slots) for (ListEntry& entry : s_slots)
{ {
@ -731,11 +744,11 @@ void SaveStateSelectorUI::RefreshList()
if (System::IsShutdown()) if (System::IsShutdown())
return; return;
if (!System::GetGameSerial().empty()) if (!serial.empty())
{ {
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++) for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
{ {
std::string path(System::GetGameSaveStateFileName(System::GetGameSerial(), i)); std::string path(System::GetGameSaveStateFileName(serial, i));
std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str()); std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
ListEntry li; ListEntry li;
@ -761,9 +774,26 @@ void SaveStateSelectorUI::RefreshList()
s_slots.push_back(std::move(li)); s_slots.push_back(std::move(li));
} }
}
if (s_slots.empty() || s_current_selection >= s_slots.size()) void SaveStateSelectorUI::Clear()
s_current_selection = 0; {
// called on CPU thread at shutdown, textures should already be deleted, unless running
// big picture UI, in which case we have to delete them here...
ClearList();
s_current_slot = 0;
s_current_slot_global = false;
}
void SaveStateSelectorUI::ClearList()
{
for (ListEntry& li : s_slots)
{
if (li.preview_texture)
g_gpu_device->RecycleTexture(std::move(li.preview_texture));
}
s_slots.clear();
} }
void SaveStateSelectorUI::DestroyTextures() void SaveStateSelectorUI::DestroyTextures()
@ -775,6 +805,8 @@ void SaveStateSelectorUI::DestroyTextures()
if (entry.preview_texture) if (entry.preview_texture)
g_gpu_device->RecycleTexture(std::move(entry.preview_texture)); g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
} }
s_placeholder_texture.reset();
} }
void SaveStateSelectorUI::RefreshHotkeyLegend() void SaveStateSelectorUI::RefreshHotkeyLegend()
@ -794,34 +826,69 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
TRANSLATE_STR("SaveStateSelectorUI", "Select Next")); TRANSLATE_STR("SaveStateSelectorUI", "Select Next"));
} }
void SaveStateSelectorUI::SelectNextSlot() void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
{ {
const s32 total_slots = s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
s_current_slot++;
if (s_current_slot >= total_slots)
{
s_current_slot -= total_slots;
s_current_slot_global = !s_current_slot_global;
if (System::GetGameSerial().empty() && !s_current_slot_global)
{
s_current_slot_global = false;
s_current_slot = 0;
}
}
if (open_selector)
{
if (!s_open) if (!s_open)
Open(); Open();
s_open_time = 0.0f; s_open_time = 0.0f;
s_current_selection = (s_current_selection == static_cast<u32>(s_slots.size() - 1)) ? 0 : (s_current_selection + 1); }
else
{
ShowSlotOSDMessage();
}
} }
void SaveStateSelectorUI::SelectPreviousSlot() void SaveStateSelectorUI::SelectPreviousSlot(bool open_selector)
{ {
s_current_slot--;
if (s_current_slot < 0)
{
s_current_slot_global = !s_current_slot_global;
s_current_slot += s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
if (System::GetGameSerial().empty() && !s_current_slot_global)
{
s_current_slot_global = false;
s_current_slot = 0;
}
}
if (open_selector)
{
if (!s_open) if (!s_open)
Open(); Open();
s_open_time = 0.0f; s_open_time = 0.0f;
s_current_selection = }
(s_current_selection == 0) ? (static_cast<u32>(s_slots.size()) - 1u) : (s_current_selection - 1); else
{
ShowSlotOSDMessage();
}
} }
void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path,
bool global) s32 slot, bool global)
{ {
li->title = std::move(ssi->title); if (global)
li->serial = std::move(ssi->serial); li->game_details = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "{} ({})"), ssi->title, ssi->serial);
li->path = std::move(path);
li->formatted_timestamp = li->summary = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(ssi->timestamp));
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Saved at {0:%H:%M:%S} on {0:%a} {0:%Y/%m/%d}."), li->filename = Path::GetFileName(path);
fmt::localtime(ssi->timestamp));
li->slot = slot; li->slot = slot;
li->global = global; li->global = global;
@ -835,38 +902,17 @@ void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateIn
li->preview_texture = g_gpu_device->FetchTexture( li->preview_texture = g_gpu_device->FetchTexture(
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8, ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width); ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width);
}
else
{
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
}
if (!li->preview_texture) if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU"); Log_ErrorPrintf("Failed to upload save state image to GPU");
} }
}
} }
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global) void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global)
{ {
li->title = TRANSLATE_STR("SaveStateSelectorUI", "No Save State"); li->summary = TRANSLATE_STR("SaveStateSelectorUI", "No save present in this slot.");
std::string().swap(li->serial);
li->path = std::move(path);
std::string().swap(li->formatted_timestamp);
li->slot = slot; li->slot = slot;
li->global = global; li->global = global;
if (g_gpu_device)
{
g_gpu_device->RecycleTexture(std::move(li->preview_texture));
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
} }
void SaveStateSelectorUI::Draw() void SaveStateSelectorUI::Draw()
@ -899,6 +945,8 @@ void SaveStateSelectorUI::Draw()
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBackground); ImGuiWindowFlags_NoBackground);
{ {
const s32 current_slot = GetCurrentSlot();
const bool current_slot_global = IsCurrentSlotGlobal();
const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale); const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize); const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
const float item_height = std::floor(image_size.y + padding * 2.0f); const float item_height = std::floor(image_size.y + padding * 2.0f);
@ -909,7 +957,7 @@ void SaveStateSelectorUI::Draw()
const ListEntry& entry = s_slots[i]; const ListEntry& entry = s_slots[i];
const float y_start = item_height * static_cast<float>(i); const float y_start = item_height * static_cast<float>(i);
if (i == s_current_selection) if (entry.slot == current_slot && entry.global == current_slot_global)
{ {
ImGui::SetCursorPosY(y_start); ImGui::SetCursorPosY(y_start);
@ -946,11 +994,12 @@ void SaveStateSelectorUI::Draw()
ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding); ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
} }
if (entry.preview_texture) if (GPUTexture* preview_texture =
entry.preview_texture ? entry.preview_texture.get() : s_placeholder_texture.get())
{ {
ImGui::SetCursorPosY(y_start + padding); ImGui::SetCursorPosY(y_start + padding);
ImGui::SetCursorPosX(padding); ImGui::SetCursorPosX(padding);
ImGui::Image(entry.preview_texture.get(), image_size); ImGui::Image(preview_texture, image_size);
} }
ImGui::SetCursorPosY(y_start + padding); ImGui::SetCursorPosY(y_start + padding);
@ -962,20 +1011,11 @@ void SaveStateSelectorUI::Draw()
TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"), TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
entry.slot) entry.slot)
.c_str()); .c_str());
if (!entry.formatted_timestamp.empty())
{
if (entry.global) if (entry.global)
ImGui::TextUnformatted(entry.title.c_str()); ImGui::TextUnformatted(entry.game_details.c_str(), entry.game_details.c_str() + entry.game_details.length());
ImGui::TextUnformatted(entry.formatted_timestamp.c_str()); ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length());
}
else
{
ImGui::TextUnformatted(TRANSLATE("SaveStateSelectorUI", "No save present in this slot."));
}
const std::string_view filename = Path::GetFileName(entry.path);
ImGui::PushFont(ImGuiManager::GetFixedFont()); ImGui::PushFont(ImGuiManager::GetFixedFont());
ImGui::TextUnformatted(filename.data(), filename.data() + filename.length()); ImGui::TextUnformatted(entry.filename.data(), entry.filename.data() + entry.filename.length());
ImGui::PopFont(); ImGui::PopFont();
ImGui::Unindent(text_indent); ImGui::Unindent(text_indent);
@ -1016,24 +1056,80 @@ void SaveStateSelectorUI::Draw()
Close(); Close();
} }
s32 SaveStateSelectorUI::GetCurrentSlot()
{
return s_current_slot + 1;
}
bool SaveStateSelectorUI::IsCurrentSlotGlobal()
{
return s_current_slot_global;
}
std::string SaveStateSelectorUI::GetCurrentSlotPath()
{
std::string filename;
if (!s_current_slot_global)
{
if (const std::string& serial = System::GetGameSerial(); !serial.empty())
filename = System::GetGameSaveStateFileName(serial, s_current_slot + 1);
}
else
{
filename = System::GetGlobalSaveStateFileName(s_current_slot + 1);
}
return filename;
}
void SaveStateSelectorUI::LoadCurrentSlot() void SaveStateSelectorUI::LoadCurrentSlot()
{ {
if (s_slots.empty() || s_current_selection >= s_slots.size() || s_slots[s_current_selection].path.empty()) if (std::string path = GetCurrentSlotPath(); !path.empty())
return; {
if (FileSystem::FileExists(path.c_str()))
{
System::LoadState(path.c_str());
}
else
{
Host::AddIconOSDMessage(
"LoadState", ICON_FA_SD_CARD,
IsCurrentSlotGlobal() ?
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Global Slot {}."), GetCurrentSlot()) :
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Slot {}."), GetCurrentSlot()),
Host::OSD_INFO_DURATION);
}
}
System::LoadState(s_slots[s_current_selection].path.c_str());
Close(); Close();
} }
void SaveStateSelectorUI::SaveCurrentSlot() void SaveStateSelectorUI::SaveCurrentSlot()
{ {
if (s_slots.empty() || s_current_selection >= s_slots.size() || s_slots[s_current_selection].path.empty()) if (std::string path = GetCurrentSlotPath(); !path.empty())
return; System::SaveState(path.c_str(), g_settings.create_save_state_backups);
System::SaveState(s_slots[s_current_selection].path.c_str(), g_settings.create_save_state_backups);
Close(); Close();
} }
void SaveStateSelectorUI::ShowSlotOSDMessage()
{
const std::string path = GetCurrentSlotPath();
FILESYSTEM_STAT_DATA sd;
std::string date;
if (!path.empty() && FileSystem::StatFile(path.c_str(), &sd))
date = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime));
else
date = TRANSLATE_STR("SaveStateSelectorUI", "no save yet");
Host::AddIconOSDMessage(
"ShowSlotOSDMessage", ICON_FA_SEARCH,
IsCurrentSlotGlobal() ?
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Global Save Slot {0} selected ({1})."), GetCurrentSlot(), date) :
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Save Slot {0} selected ({1})."), GetCurrentSlot(), date),
Host::OSD_QUICK_DURATION);
}
void ImGuiManager::RenderOverlayWindows() void ImGuiManager::RenderOverlayWindows()
{ {
const System::State state = System::GetState(); const System::State state = System::GetState();
@ -1043,3 +1139,8 @@ void ImGuiManager::RenderOverlayWindows()
SaveStateSelectorUI::Draw(); SaveStateSelectorUI::Draw();
} }
} }
void ImGuiManager::DestroyOverlayTextures()
{
SaveStateSelectorUI::DestroyTextures();
}

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@ -5,25 +5,32 @@
#include "util/imgui_manager.h" #include "util/imgui_manager.h"
#include <string>
namespace ImGuiManager { namespace ImGuiManager {
void RenderTextOverlays(); void RenderTextOverlays();
void RenderDebugWindows(); void RenderDebugWindows();
void RenderOverlayWindows(); void RenderOverlayWindows();
void DestroyOverlayTextures();
} // namespace ImGuiManager } // namespace ImGuiManager
namespace SaveStateSelectorUI { namespace SaveStateSelectorUI {
static constexpr float DEFAULT_OPEN_TIME = 5.0f; static constexpr float DEFAULT_OPEN_TIME = 7.5f;
bool IsOpen(); bool IsOpen();
void Open(float open_time = DEFAULT_OPEN_TIME); void Open(float open_time = DEFAULT_OPEN_TIME);
void RefreshList(); void RefreshList(const std::string& serial);
void DestroyTextures(); void Clear();
void Close(bool reset_slot = false); void ClearList();
void Close();
void SelectNextSlot(); void SelectNextSlot(bool open_selector);
void SelectPreviousSlot(); void SelectPreviousSlot(bool open_selector);
s32 GetCurrentSlot();
bool IsCurrentSlotGlobal();
void LoadCurrentSlot(); void LoadCurrentSlot();
void SaveCurrentSlot(); void SaveCurrentSlot();

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@ -1621,7 +1621,7 @@ void System::DestroySystem()
PostProcessing::Shutdown(); PostProcessing::Shutdown();
SaveStateSelectorUI::Close(true); SaveStateSelectorUI::Clear();
FullscreenUI::OnSystemDestroyed(); FullscreenUI::OnSystemDestroyed();
InputManager::PauseVibration(); InputManager::PauseVibration();
@ -3367,7 +3367,9 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
UpdateSessionTime(prev_serial); UpdateSessionTime(prev_serial);
if (SaveStateSelectorUI::IsOpen()) if (SaveStateSelectorUI::IsOpen())
SaveStateSelectorUI::RefreshList(); SaveStateSelectorUI::RefreshList(s_running_game_serial);
else
SaveStateSelectorUI::ClearList();
#ifdef ENABLE_DISCORD_PRESENCE #ifdef ENABLE_DISCORD_PRESENCE
UpdateDiscordPresence(); UpdateDiscordPresence();