SDLInputSource: Expose IOKit/MFI toggles

This commit is contained in:
Stenzek 2024-02-03 17:58:41 +10:00
parent 29b5afecae
commit 73bb2e77af
No known key found for this signature in database
4 changed files with 80 additions and 26 deletions

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "controllerglobalsettingswidget.h"
@ -23,15 +23,31 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
&ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
connect(m_ui.ledSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::ledSettingsClicked);
#ifdef __APPLE__
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLIOKitDriver, "InputSources", "SDLIOKitDriver", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLMFIDriver, "InputSources", "SDLMFIDriver", true);
#else
m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLIOKitDriver);
m_ui.enableSDLIOKitDriver->deleteLater();
m_ui.enableSDLIOKitDriver = nullptr;
m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLMFIDriver);
m_ui.enableSDLMFIDriver->deleteLater();
m_ui.enableSDLMFIDriver = nullptr;
#endif
#ifdef _WIN32
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDInputSource, "InputSources", "DInput", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableXInputSource, "InputSources", "XInput", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableRawInput, "InputSources", "RawInput", false);
#else
m_ui.enableDInputSource->setEnabled(false);
m_ui.enableXInputSource->setEnabled(false);
m_ui.enableRawInput->setEnabled(false);
m_ui.mainLayout->removeWidget(m_ui.xinputGroup);
m_ui.xinputGroup->deleteLater();
m_ui.xinputGroup = nullptr;
m_ui.mainLayout->removeWidget(m_ui.dinputGroup);
m_ui.dinputGroup->deleteLater();
m_ui.dinputGroup = nullptr;
#endif
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping",
false);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.multitapMode, "ControllerPorts", "MultitapMode",

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>902</width>
<height>673</height>
<height>800</height>
</rect>
</property>
<layout class="QGridLayout" name="mainLayout" columnstretch="1,0">
@ -129,7 +129,7 @@
<property name="title">
<string>SDL Input Source</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<layout class="QGridLayout" name="sdlGridLayout">
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label_2">
<property name="text">
@ -163,13 +163,26 @@
</property>
<property name="icon">
<iconset theme="lightbulb-line">
<normaloff>.</normaloff>.
</iconset>
<normaloff>.</normaloff>.</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="enableSDLIOKitDriver">
<property name="text">
<string>Enable IOKit Driver</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="enableSDLMFIDriver">
<property name="text">
<string>Enable MFI Driver</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "sdl_input_source.h"
@ -172,9 +172,21 @@ void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std:
{
const bool old_controller_enhanced_mode = m_controller_enhanced_mode;
#ifdef __APPLE__
const bool old_enable_iokit_driver = m_enable_iokit_driver;
const bool old_enable_mfi_driver = m_enable_mfi_driver;
#endif
LoadSettings(si);
if (m_controller_enhanced_mode != old_controller_enhanced_mode)
#ifdef __APPLE__
const bool drivers_changed =
(m_enable_iokit_driver != old_enable_iokit_driver || m_enable_mfi_driver != old_enable_mfi_driver);
#else
constexpr bool drivers_changed = false;
#endif
if (m_controller_enhanced_mode != old_controller_enhanced_mode || drivers_changed)
{
settings_lock.unlock();
ShutdownSubsystem();
@ -198,9 +210,6 @@ void SDLInputSource::Shutdown()
void SDLInputSource::LoadSettings(SettingsInterface& si)
{
m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
m_sdl_hints = si.GetKeyValueList("SDLHints");
for (u32 i = 0; i < MAX_LED_COLORS; i++)
{
const u32 color = GetRGBForPlayerId(si, i);
@ -215,6 +224,14 @@ void SDLInputSource::LoadSettings(SettingsInterface& si)
SetControllerRGBLED(it->game_controller, color);
}
m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
m_sdl_hints = si.GetKeyValueList("SDLHints");
#ifdef __APPLE__
m_enable_iokit_driver = si.GetBoolValue("InputSources", "SDLIOKitDriver", true);
m_enable_mfi_driver = si.GetBoolValue("InputSources", "SDLMFIDriver", true);
#endif
}
u32 SDLInputSource::GetRGBForPlayerId(SettingsInterface& si, u32 player_id)
@ -256,14 +273,14 @@ void SDLInputSource::SetHints()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
// Enable Wii U Pro Controller support
// New as of SDL 2.26, so use string
SDL_SetHint("SDL_JOYSTICK_HIDAPI_WII", "1");
#ifndef _WIN32
// Gets us pressure sensitive button support on Linux
// Apparently doesn't work on Windows, so leave it off there
// New as of SDL 2.26, so use string
SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS3", "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
#ifdef __APPLE__
Log_InfoFmt("IOKit is {}, MFI is {}.", m_enable_iokit_driver ? "enabled" : "disabled",
m_enable_mfi_driver ? "enabled" : "disabled");
SDL_SetHint(SDL_HINT_JOYSTICK_IOKIT, m_enable_iokit_driver ? "1" : "0");
SDL_SetHint(SDL_HINT_JOYSTICK_MFI, m_enable_mfi_driver ? "1" : "0");
#endif
for (const std::pair<std::string, std::string>& hint : m_sdl_hints)
@ -842,7 +859,7 @@ bool SDLInputSource::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* ev)
if (it == m_controllers.end())
return false;
if (ev->button < it->joy_button_used_in_gc.size() && it->joy_button_used_in_gc[ev->button])
return false; // Will get handled by GC event
return false; // Will get handled by GC event
const u32 button =
ev->button + static_cast<u32>(std::size(s_sdl_button_names)); // Ensure we don't conflict with GC buttons
const InputBindingKey key(MakeGenericControllerButtonKey(InputSourceType::SDL, it->player_id, button));

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@ -1,9 +1,11 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "SDL.h"
#include "input_source.h"
#include <SDL.h>
#include <array>
#include <functional>
#include <mutex>
@ -86,8 +88,14 @@ private:
ControllerDataVector m_controllers;
bool m_sdl_subsystem_initialized = false;
bool m_controller_enhanced_mode = false;
std::array<u32, MAX_LED_COLORS> m_led_colors{};
std::vector<std::pair<std::string, std::string>> m_sdl_hints;
bool m_sdl_subsystem_initialized = false;
bool m_controller_enhanced_mode = false;
#ifdef __APPLE__
bool m_enable_iokit_driver = false;
bool m_enable_mfi_driver = false;
#endif
};