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Common/FileSystem: Fix modification time not being set in find
Fixes game list list always re-scanning on Linux/Android.
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@ -1322,6 +1322,7 @@ static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, co
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}
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outData.Size = static_cast<u64>(sDir.st_size);
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outData.ModificationTime.SetUnixTimestamp(static_cast<Timestamp::UnixTimestampValue>(sDir.st_mtim.tv_sec));
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// match the filename
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if (hasWildCards)
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