mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
Frontends: Add PGXP Depth Buffer options
This commit is contained in:
parent
d320d5c830
commit
744cfbd924
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@ -106,6 +106,8 @@
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<string name="settings_summary_pgxp_texture_correction">Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</string>
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<string name="settings_summary_pgxp_texture_correction">Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</string>
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<string name="settings_pgxp_preserve_projection_precision">PGXP Preserve Projection Precision</string>
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<string name="settings_pgxp_preserve_projection_precision">PGXP Preserve Projection Precision</string>
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<string name="settings_summary_pgxp_preserve_projection_precision">Enables additional precision for PGXP. May improve visuals in some games but break others.</string>
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<string name="settings_summary_pgxp_preserve_projection_precision">Enables additional precision for PGXP. May improve visuals in some games but break others.</string>
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<string name="settings_pgxp_depth_buffer">PGXP Depth Buffer</string>
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<string name="settings_summary_pgxp_depth_buffer">Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games.</string>
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<string name="menu_main_resume_last_session">Resume Last Session</string>
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<string name="menu_main_resume_last_session">Resume Last Session</string>
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<string name="menu_main_start_file">Start File</string>
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<string name="menu_main_start_file">Start File</string>
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<string name="menu_main_start_bios">Start BIOS</string>
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<string name="menu_main_start_bios">Start BIOS</string>
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@ -131,4 +131,11 @@
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app:summary="@string/settings_summary_pgxp_preserve_projection_precision"
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app:summary="@string/settings_summary_pgxp_preserve_projection_precision"
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app:iconSpaceReserved="false" />
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/PGXPDepthBuffer"
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app:title="@string/settings_pgxp_depth_buffer"
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app:defaultValue="false"
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app:summary="@string/settings_summary_pgxp_depth_buffer"
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app:iconSpaceReserved="false" />
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</PreferenceScreen>
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</PreferenceScreen>
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@ -489,7 +489,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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m_using_hardware_renderer = false;
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m_using_hardware_renderer = false;
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}
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}
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static std::array<retro_core_option_definition, 49> s_option_definitions = {{
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static std::array<retro_core_option_definition, 51> s_option_definitions = {{
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{"duckstation_Console.Region",
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{"duckstation_Console.Region",
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"Console Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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@ -684,6 +684,12 @@ static std::array<retro_core_option_definition, 49> s_option_definitions = {{
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"Requires geometry correction enabled.",
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"Requires geometry correction enabled.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"true"},
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"true"},
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{"duckstation_GPU.PGXPDepthBuffer",
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"PGXP Depth Buffer",
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"Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, "
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"but can work well in some games. Requires geometry correction enabled.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.PGXPVertexCache",
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{"duckstation_GPU.PGXPVertexCache",
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"PGXP Vertex Cache",
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"PGXP Vertex Cache",
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"Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.",
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"Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.",
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@ -864,6 +870,11 @@ static std::array<retro_core_option_definition, 49> s_option_definitions = {{
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{"19", "19"}, {"20", "20"}, {"21", "21"}, {"22", "22"}, {"23", "23"}, {"24", "24"}, {"25", "25"},
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{"19", "19"}, {"20", "20"}, {"21", "21"}, {"22", "22"}, {"23", "23"}, {"24", "24"}, {"25", "25"},
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{"26", "26"}, {"27", "27"}, {"28", "28"}, {"29", "29"}, {"30", "30"}},
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{"26", "26"}, {"27", "27"}, {"28", "28"}, {"29", "29"}, {"30", "30"}},
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"0"},
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"0"},
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{"duckstation_GPU.PGXPPreserveProjFP",
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"PGXP Preserve Projection Precision",
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"Enables additional precision for PGXP. May improve visuals in some games but break others.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.PGXPTolerance",
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{"duckstation_GPU.PGXPTolerance",
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"PGXP Geometry Tolerance",
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"PGXP Geometry Tolerance",
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"Ignores precise positions if the difference exceeds this threshold.",
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"Ignores precise positions if the difference exceeds this threshold.",
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@ -151,6 +151,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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"PGXPPreserveProjFP", false);
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"PGXPPreserveProjFP", false);
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
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"PGXPTolerance", -1.0f, 10.0f, 0.5f, -1.0f);
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"PGXPTolerance", -1.0f, 10.0f, 0.5f, -1.0f);
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
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"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Enable Recompiler Memory Exceptions"), "CPU",
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Enable Recompiler Memory Exceptions"), "CPU",
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"RecompilerMemoryExceptions", false);
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"RecompilerMemoryExceptions", false);
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@ -189,17 +191,18 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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setBooleanTweakOption(m_ui.tweakOptionTable, 1, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 1, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 2, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 2, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 3, -1.0f);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 3, -1.0f);
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setBooleanTweakOption(m_ui.tweakOptionTable, 4, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 4, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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setChoiceTweakOption(m_ui.tweakOptionTable, 5, Settings::DEFAULT_CPU_FASTMEM_MODE);
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setBooleanTweakOption(m_ui.tweakOptionTable, 5, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 6, false);
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setChoiceTweakOption(m_ui.tweakOptionTable, 6, Settings::DEFAULT_CPU_FASTMEM_MODE);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 7, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
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setBooleanTweakOption(m_ui.tweakOptionTable, 7, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 8, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 8, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 9, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 9, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 10, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 10, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
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setBooleanTweakOption(m_ui.tweakOptionTable, 11, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 11, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 12, 0);
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setBooleanTweakOption(m_ui.tweakOptionTable, 12, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 13, true);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 13, 0);
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setBooleanTweakOption(m_ui.tweakOptionTable, 14, true);
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#ifdef WIN32
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#ifdef WIN32
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setBooleanTweakOption(m_ui.tweakOptionTable, 14, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 15, false);
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#endif
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#endif
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}
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}
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@ -29,6 +29,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU",
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU",
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"PGXPTextureCorrection", true);
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"PGXPTextureCorrection", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", true);
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connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EnhancementSettingsWidget::updateScaledDitheringEnabled);
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&EnhancementSettingsWidget::updateScaledDitheringEnabled);
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@ -101,6 +102,10 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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dialog->registerWidgetHelp(m_ui.pgxpTextureCorrection, tr("Texture Correction"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.pgxpTextureCorrection, tr("Texture Correction"), tr("Checked"),
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tr("Uses perspective-correct interpolation for texture coordinates and colors, "
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tr("Uses perspective-correct interpolation for texture coordinates and colors, "
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"straightening out warped textures. Requires geometry correction enabled."));
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"straightening out warped textures. Requires geometry correction enabled."));
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dialog->registerWidgetHelp(
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m_ui.pgxpTextureCorrection, tr("Depth Buffer"), tr("Unchecked"),
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tr("Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, "
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"but can work well in some games. Other games may need a threshold adjustment."));
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}
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}
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EnhancementSettingsWidget::~EnhancementSettingsWidget() = default;
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EnhancementSettingsWidget::~EnhancementSettingsWidget() = default;
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@ -137,6 +142,7 @@ void EnhancementSettingsWidget::updatePGXPSettingsEnabled()
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const bool enabled = m_ui.pgxpEnable->isChecked();
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const bool enabled = m_ui.pgxpEnable->isChecked();
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m_ui.pgxpCulling->setEnabled(enabled);
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m_ui.pgxpCulling->setEnabled(enabled);
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m_ui.pgxpTextureCorrection->setEnabled(enabled);
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m_ui.pgxpTextureCorrection->setEnabled(enabled);
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m_ui.pgxpDepthBuffer->setEnabled(enabled);
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}
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}
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void EnhancementSettingsWidget::msaaModeChanged(int index)
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void EnhancementSettingsWidget::msaaModeChanged(int index)
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@ -128,28 +128,35 @@
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<property name="title">
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<property name="title">
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<string>PGXP (Precision Geometry Transform Pipeline)</string>
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<string>PGXP (Precision Geometry Transform Pipeline)</string>
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</property>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QGridLayout" name="gridLayout">
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<item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="pgxpEnable">
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<widget class="QCheckBox" name="pgxpEnable">
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<property name="text">
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<property name="text">
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<string>Geometry Correction</string>
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<string>Geometry Correction</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="pgxpCulling">
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<widget class="QCheckBox" name="pgxpCulling">
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<property name="text">
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<property name="text">
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<string>Culling Correction</string>
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<string>Culling Correction</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="pgxpTextureCorrection">
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<widget class="QCheckBox" name="pgxpTextureCorrection">
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<property name="text">
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<property name="text">
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<string>Texture Correction</string>
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<string>Texture Correction</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="pgxpDepthBuffer">
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<property name="text">
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<string>Depth Buffer</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -325,6 +325,11 @@ void GamePropertiesDialog::populateGameSettings()
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QSignalBlocker sb(m_ui.gpuPGXPTolerance);
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QSignalBlocker sb(m_ui.gpuPGXPTolerance);
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m_ui.gpuPGXPTolerance->setValue(static_cast<double>(gs.gpu_pgxp_tolerance.value()));
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m_ui.gpuPGXPTolerance->setValue(static_cast<double>(gs.gpu_pgxp_tolerance.value()));
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}
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}
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if (gs.gpu_pgxp_depth_threshold.has_value())
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{
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QSignalBlocker sb(m_ui.gpuPGXPDepthThreshold);
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m_ui.gpuPGXPDepthThreshold->setValue(static_cast<double>(gs.gpu_pgxp_depth_threshold.value()));
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}
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if (gs.display_crop_mode.has_value())
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if (gs.display_crop_mode.has_value())
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{
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{
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@ -383,6 +388,7 @@ void GamePropertiesDialog::populateGameSettings()
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populateBooleanUserSetting(m_ui.userWidescreenHack, gs.gpu_widescreen_hack);
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populateBooleanUserSetting(m_ui.userWidescreenHack, gs.gpu_widescreen_hack);
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populateBooleanUserSetting(m_ui.userForce43For24Bit, gs.display_force_4_3_for_24bit);
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populateBooleanUserSetting(m_ui.userForce43For24Bit, gs.display_force_4_3_for_24bit);
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populateBooleanUserSetting(m_ui.userPGXP, gs.gpu_pgxp);
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populateBooleanUserSetting(m_ui.userPGXP, gs.gpu_pgxp);
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populateBooleanUserSetting(m_ui.userPGXPDepthBuffer, gs.gpu_pgxp_depth_buffer);
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if (gs.controller_1_type.has_value())
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if (gs.controller_1_type.has_value())
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{
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{
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@ -561,6 +567,7 @@ void GamePropertiesDialog::connectUi()
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connectBooleanUserSetting(m_ui.userWidescreenHack, &m_game_settings.gpu_widescreen_hack);
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connectBooleanUserSetting(m_ui.userWidescreenHack, &m_game_settings.gpu_widescreen_hack);
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connectBooleanUserSetting(m_ui.userForce43For24Bit, &m_game_settings.display_force_4_3_for_24bit);
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connectBooleanUserSetting(m_ui.userForce43For24Bit, &m_game_settings.display_force_4_3_for_24bit);
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connectBooleanUserSetting(m_ui.userPGXP, &m_game_settings.gpu_pgxp);
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connectBooleanUserSetting(m_ui.userPGXP, &m_game_settings.gpu_pgxp);
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connectBooleanUserSetting(m_ui.userPGXPDepthBuffer, &m_game_settings.gpu_pgxp_depth_buffer);
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connect(m_ui.userControllerType1, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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connect(m_ui.userControllerType1, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index <= 0)
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if (index <= 0)
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@ -704,6 +711,13 @@ void GamePropertiesDialog::connectUi()
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m_game_settings.gpu_pgxp_tolerance = static_cast<float>(value);
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m_game_settings.gpu_pgxp_tolerance = static_cast<float>(value);
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saveGameSettings();
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saveGameSettings();
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});
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});
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connect(m_ui.gpuPGXPDepthThreshold, QOverload<double>::of(&QDoubleSpinBox::valueChanged), [this](double value) {
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if (value <= 0.0)
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m_game_settings.gpu_pgxp_depth_threshold.reset();
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else
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m_game_settings.gpu_pgxp_depth_threshold = static_cast<float>(value);
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saveGameSettings();
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});
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}
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}
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void GamePropertiesDialog::updateCPUClockSpeedLabel()
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void GamePropertiesDialog::updateCPUClockSpeedLabel()
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@ -7,7 +7,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>750</width>
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<width>750</width>
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<height>548</height>
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<height>567</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -346,16 +346,6 @@
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</item>
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</item>
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<item row="3" column="0" colspan="2">
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<item row="3" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QCheckBox" name="userTrueColor">
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<property name="text">
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<string>True Color Rendering (24-bit, disables dithering)</string>
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</property>
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<property name="tristate">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<item row="0" column="1">
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<widget class="QCheckBox" name="userScaledDithering">
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<widget class="QCheckBox" name="userScaledDithering">
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<property name="text">
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<property name="text">
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@ -366,26 +356,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="userWidescreenHack">
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<property name="text">
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<string>Widescreen Hack</string>
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</property>
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<property name="tristate">
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<bool>true</bool>
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</property>
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</widget>
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||||||
</item>
|
|
||||||
<item row="1" column="1">
|
|
||||||
<widget class="QCheckBox" name="userForceNTSCTimings">
|
|
||||||
<property name="text">
|
|
||||||
<string>Force NTSC Timings (60hz-on-PAL)</string>
|
|
||||||
</property>
|
|
||||||
<property name="tristate">
|
|
||||||
<bool>true</bool>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="2" column="0">
|
<item row="2" column="0">
|
||||||
<widget class="QCheckBox" name="userForce43For24Bit">
|
<widget class="QCheckBox" name="userForce43For24Bit">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -396,6 +366,26 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="1" column="1">
|
||||||
|
<widget class="QCheckBox" name="userForceNTSCTimings">
|
||||||
|
<property name="text">
|
||||||
|
<string>Force NTSC Timings (60hz-on-PAL)</string>
|
||||||
|
</property>
|
||||||
|
<property name="tristate">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="0" column="0">
|
||||||
|
<widget class="QCheckBox" name="userTrueColor">
|
||||||
|
<property name="text">
|
||||||
|
<string>True Color Rendering (24-bit, disables dithering)</string>
|
||||||
|
</property>
|
||||||
|
<property name="tristate">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item row="2" column="1">
|
<item row="2" column="1">
|
||||||
<widget class="QCheckBox" name="userPGXP">
|
<widget class="QCheckBox" name="userPGXP">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -406,6 +396,26 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="1" column="0">
|
||||||
|
<widget class="QCheckBox" name="userWidescreenHack">
|
||||||
|
<property name="text">
|
||||||
|
<string>Widescreen Hack</string>
|
||||||
|
</property>
|
||||||
|
<property name="tristate">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="3" column="0">
|
||||||
|
<widget class="QCheckBox" name="userPGXPDepthBuffer">
|
||||||
|
<property name="text">
|
||||||
|
<string>PGXP Depth Buffer</string>
|
||||||
|
</property>
|
||||||
|
<property name="tristate">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
@ -798,16 +808,30 @@
|
||||||
<item row="6" column="1">
|
<item row="6" column="1">
|
||||||
<widget class="QDoubleSpinBox" name="gpuPGXPTolerance">
|
<widget class="QDoubleSpinBox" name="gpuPGXPTolerance">
|
||||||
<property name="minimum">
|
<property name="minimum">
|
||||||
<number>-1</number>
|
<double>-1.000000000000000</double>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximum">
|
<property name="maximum">
|
||||||
<number>10</number>
|
<double>10.000000000000000</double>
|
||||||
</property>
|
</property>
|
||||||
<property name="singleStep">
|
<property name="singleStep">
|
||||||
<number>0.5</number>
|
<double>0.000000000000000</double>
|
||||||
</property>
|
</property>
|
||||||
<property name="value">
|
<property name="value">
|
||||||
<number>-1</number>
|
<double>-1.000000000000000</double>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="7" column="0">
|
||||||
|
<widget class="QLabel" name="label_30">
|
||||||
|
<property name="text">
|
||||||
|
<string>PGXP Depth Threshold:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="7" column="1">
|
||||||
|
<widget class="QDoubleSpinBox" name="gpuPGXPDepthThreshold">
|
||||||
|
<property name="maximum">
|
||||||
|
<double>4096.000000000000000</double>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -1042,6 +1042,8 @@ void SDLHostInterface::DrawQuickSettingsMenu()
|
||||||
ImGui::MenuItem("PGXP CPU Instructions", nullptr, &m_settings_copy.gpu_pgxp_cpu, m_settings_copy.gpu_pgxp_enable);
|
ImGui::MenuItem("PGXP CPU Instructions", nullptr, &m_settings_copy.gpu_pgxp_cpu, m_settings_copy.gpu_pgxp_enable);
|
||||||
settings_changed |= ImGui::MenuItem("PGXP Preserve Projection Precision", nullptr,
|
settings_changed |= ImGui::MenuItem("PGXP Preserve Projection Precision", nullptr,
|
||||||
&m_settings_copy.gpu_pgxp_preserve_proj_fp, m_settings_copy.gpu_pgxp_enable);
|
&m_settings_copy.gpu_pgxp_preserve_proj_fp, m_settings_copy.gpu_pgxp_enable);
|
||||||
|
settings_changed |= ImGui::MenuItem("PGXP Depth Buffer", nullptr, &m_settings_copy.gpu_pgxp_depth_buffer,
|
||||||
|
m_settings_copy.gpu_pgxp_enable);
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1603,7 +1605,19 @@ void SDLHostInterface::DrawSettingsWindow()
|
||||||
settings_changed |= ImGui::Checkbox("PGXP Culling", &m_settings_copy.gpu_pgxp_culling);
|
settings_changed |= ImGui::Checkbox("PGXP Culling", &m_settings_copy.gpu_pgxp_culling);
|
||||||
settings_changed |= ImGui::Checkbox("PGXP Texture Correction", &m_settings_copy.gpu_pgxp_texture_correction);
|
settings_changed |= ImGui::Checkbox("PGXP Texture Correction", &m_settings_copy.gpu_pgxp_texture_correction);
|
||||||
settings_changed |= ImGui::Checkbox("PGXP Vertex Cache", &m_settings_copy.gpu_pgxp_vertex_cache);
|
settings_changed |= ImGui::Checkbox("PGXP Vertex Cache", &m_settings_copy.gpu_pgxp_vertex_cache);
|
||||||
settings_changed |= ImGui::Checkbox("PGXP CPU", &m_settings_copy.gpu_pgxp_cpu);
|
settings_changed |= ImGui::Checkbox("PGXP CPU Instructions", &m_settings_copy.gpu_pgxp_cpu);
|
||||||
|
settings_changed |= ImGui::Checkbox("PGXP Preserve Projection Precision", &m_settings_copy.gpu_pgxp_enable);
|
||||||
|
settings_changed |= ImGui::Checkbox("PGXP Depth Buffer", &m_settings_copy.gpu_pgxp_depth_buffer);
|
||||||
|
|
||||||
|
ImGui::Text("PGXP Depth Clear Threshold:");
|
||||||
|
ImGui::SameLine(indent);
|
||||||
|
|
||||||
|
float depth_clear_threshold = m_settings_copy.GetPGXPDepthClearThreshold();
|
||||||
|
if (ImGui::SliderFloat("##clear_threshold", &depth_clear_threshold, 0.0f, 4096.0f))
|
||||||
|
{
|
||||||
|
m_settings_copy.SetPGXPDepthClearThreshold(depth_clear_threshold);
|
||||||
|
settings_changed = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
|
|
Loading…
Reference in a new issue