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Settings: Make per-game memory cards for slot 1 the default
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@ -146,8 +146,6 @@ void Settings::Load(SettingsInterface& si)
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si.GetStringValue("Controller2", "Type", GetControllerTypeName(DEFAULT_CONTROLLER_2_TYPE)).c_str())
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.value_or(DEFAULT_CONTROLLER_2_TYPE);
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// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
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// This is so we don't break older builds which had the shared card by default.
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memory_card_types[0] =
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ParseMemoryCardTypeName(
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si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_1_TYPE)).c_str())
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@ -211,7 +211,7 @@ struct Settings
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static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::R4_3;
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static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController;
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static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::Shared;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;
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static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO;
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};
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