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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
CommonHostInterface: Add undo load state feature
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af7dc40f5f
commit
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@ -993,6 +993,9 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
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loadState(path);
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});
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QAction* load_from_state = load_menu->addAction(tr("Undo Load State"));
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load_from_state->setEnabled(CanUndoLoadState());
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connect(load_from_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
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load_menu->addSeparator();
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connect(save_menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
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@ -1341,6 +1344,17 @@ void QtHostInterface::saveState(bool global, qint32 slot, bool block_until_done
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SaveState(global, slot);
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}
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void QtHostInterface::undoLoadState()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "undoLoadState", Qt::QueuedConnection);
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return;
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}
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UndoLoadState();
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}
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void QtHostInterface::setAudioOutputVolume(int volume, int fast_forward_volume)
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{
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if (!isOnWorkerThread())
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@ -165,6 +165,7 @@ public Q_SLOTS:
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void loadState(bool global, qint32 slot);
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void saveState(const QString& filename, bool block_until_done = false);
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void saveState(bool global, qint32 slot, bool block_until_done = false);
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void undoLoadState();
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void setAudioOutputVolume(int volume, int fast_forward_volume);
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void setAudioOutputMuted(bool muted);
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void startDumpingAudio();
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@ -215,6 +215,7 @@ bool CommonHostInterface::BootSystem(std::shared_ptr<SystemBootParameters> param
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void CommonHostInterface::DestroySystem()
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{
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m_undo_load_state.reset();
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SetTimerResolutionIncreased(false);
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m_save_state_selector_ui->Close();
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m_display->SetPostProcessingChain({});
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@ -700,9 +701,57 @@ void CommonHostInterface::UpdateControllerInterface()
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}
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}
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bool CommonHostInterface::UndoLoadState()
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{
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if (!m_undo_load_state)
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return false;
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Assert(System::IsValid());
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m_undo_load_state->SeekAbsolute(0);
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if (!System::LoadState(m_undo_load_state.get()))
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{
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ReportError("Failed to load undo state, resetting system.");
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m_undo_load_state.reset();
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ResetSystem();
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return false;
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}
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System::ResetPerformanceCounters();
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System::ResetThrottler();
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#ifdef WITH_CHEEVOS
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Cheevos::Reset();
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#endif
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Log_InfoPrintf("Loaded undo save state.");
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m_undo_load_state.reset();
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return true;
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}
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bool CommonHostInterface::SaveUndoLoadState()
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{
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if (m_undo_load_state)
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m_undo_load_state.reset();
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m_undo_load_state = ByteStream_CreateGrowableMemoryStream(nullptr, System::MAX_SAVE_STATE_SIZE);
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if (!System::SaveState(m_undo_load_state.get(), 0))
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{
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AddOSDMessage(TranslateStdString("OSDMessage", "Failed to save undo load state."), 15.0f);
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m_undo_load_state.reset();
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return false;
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}
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Log_InfoPrintf("Saved undo load state: % " PRIu64 " bytes", m_undo_load_state->GetSize());
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return true;
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}
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bool CommonHostInterface::LoadState(const char* filename)
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{
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const bool system_was_valid = System::IsValid();
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if (system_was_valid)
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SaveUndoLoadState();
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const bool result = HostInterface::LoadState(filename);
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if (system_was_valid || !result)
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{
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@ -711,6 +760,9 @@ bool CommonHostInterface::LoadState(const char* filename)
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#endif
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}
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if (!result && CanUndoLoadState())
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UndoLoadState();
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return result;
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}
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@ -2320,6 +2372,12 @@ void CommonHostInterface::RegisterSaveStateHotkeys()
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m_save_state_selector_ui->SelectNextSlot();
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});
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RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")), StaticString("UndoLoadState"),
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StaticString(TRANSLATABLE("Hotkeys", "Undo Load State")), [this](bool pressed) {
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if (pressed)
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UndoLoadState();
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});
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for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
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{
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RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
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@ -155,6 +155,9 @@ public:
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/// Returns true if the fullscreen UI is enabled.
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ALWAYS_INLINE bool IsFullscreenUIEnabled() const { return m_fullscreen_ui_enabled; }
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/// Returns true if an undo load state exists.
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ALWAYS_INLINE bool CanUndoLoadState() const { return static_cast<bool>(m_undo_load_state); }
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/// Parses command line parameters for all frontends.
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bool ParseCommandLineParameters(int argc, char* argv[], std::unique_ptr<SystemBootParameters>* out_boot_params);
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@ -176,6 +179,9 @@ public:
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/// Powers off the system, optionally saving the resume state.
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void PowerOffSystem(bool save_resume_state);
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/// Undoes a load state, i.e. restores the state prior to the load.
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bool UndoLoadState();
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/// Loads state from the specified filename.
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bool LoadState(const char* filename);
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@ -352,6 +358,9 @@ protected:
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/// Executes per-frame tasks such as controller polling.
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virtual void PollAndUpdate();
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/// Saves the undo load state, so it can be restored.
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bool SaveUndoLoadState();
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virtual std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
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virtual s32 GetAudioOutputVolume() const override;
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virtual void UpdateControllerInterface();
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@ -548,6 +557,9 @@ private:
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};
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std::vector<ControllerAutoFireState> m_controller_autofires;
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// temporary save state, created when loading, used to undo load state
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std::unique_ptr<ByteStream> m_undo_load_state;
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#ifdef WITH_DISCORD_PRESENCE
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// discord rich presence
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bool m_discord_presence_enabled = false;
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