mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
Qt: Simplify game directory list
This commit is contained in:
parent
ffb5682b43
commit
76b2c24442
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@ -87,8 +87,6 @@ set(SRCS
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gamelistmodel.h
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gamelistrefreshthread.cpp
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gamelistrefreshthread.h
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gamelistsearchdirectoriesmodel.cpp
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gamelistsearchdirectoriesmodel.h
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gamelistsettingswidget.cpp
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gamelistsettingswidget.h
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gamelistsettingswidget.ui
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@ -23,7 +23,6 @@
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<ClCompile Include="debuggerwindow.cpp" />
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<ClCompile Include="foldersettingswidget.cpp" />
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<ClCompile Include="gamelistmodel.cpp" />
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<ClCompile Include="gamelistsearchdirectoriesmodel.cpp" />
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<ClCompile Include="interfacesettingswidget.cpp" />
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<ClCompile Include="graphicssettingswidget.cpp" />
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<ClCompile Include="hotkeysettingswidget.cpp" />
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@ -72,7 +71,6 @@
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<QtMoc Include="qtprogresscallback.h" />
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<QtMoc Include="inputbindingdialog.h" />
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<QtMoc Include="gamelistmodel.h" />
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<QtMoc Include="gamelistsearchdirectoriesmodel.h" />
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<QtMoc Include="autoupdaterdialog.h" />
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<QtMoc Include="debuggermodels.h" />
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<QtMoc Include="debuggerwindow.h" />
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@ -240,7 +238,6 @@
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<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistmodel.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistsearchdirectoriesmodel.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistwidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamesummarywidget.cpp" />
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@ -22,7 +22,6 @@
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<ClCompile Include="$(IntDir)qrc_resources.cpp" />
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<ClCompile Include="inputbindingdialog.cpp" />
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<ClCompile Include="gamelistmodel.cpp" />
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<ClCompile Include="gamelistsearchdirectoriesmodel.cpp" />
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<ClCompile Include="autoupdaterdialog.cpp" />
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<ClCompile Include="biossettingswidget.cpp" />
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<ClCompile Include="memorycardeditorwindow.cpp" />
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@ -118,9 +117,6 @@
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<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp">
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<Filter>moc</Filter>
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</ClCompile>
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<ClCompile Include="$(IntDir)moc_gamelistsearchdirectoriesmodel.cpp">
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<Filter>moc</Filter>
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</ClCompile>
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<ClCompile Include="$(IntDir)moc_gamelistsettingswidget.cpp">
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<Filter>moc</Filter>
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</ClCompile>
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@ -225,7 +221,6 @@
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<QtMoc Include="memorycardsettingswidget.h" />
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<QtMoc Include="inputbindingdialog.h" />
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<QtMoc Include="gamelistmodel.h" />
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<QtMoc Include="gamelistsearchdirectoriesmodel.h" />
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<QtMoc Include="autoupdaterdialog.h" />
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<QtMoc Include="biossettingswidget.h" />
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<QtMoc Include="memorycardeditorwindow.h" />
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@ -1,184 +0,0 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gamelistsearchdirectoriesmodel.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include <QtCore/QUrl>
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GameListSearchDirectoriesModel::GameListSearchDirectoriesModel(EmuThread* host_interface)
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: m_host_interface(host_interface)
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{
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loadFromSettings();
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}
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GameListSearchDirectoriesModel::~GameListSearchDirectoriesModel() = default;
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int GameListSearchDirectoriesModel::columnCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return 2;
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}
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QVariant GameListSearchDirectoriesModel::headerData(int section, Qt::Orientation orientation,
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int role /*= Qt::DisplayRole*/) const
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{
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if (orientation != Qt::Horizontal || role != Qt::DisplayRole)
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return {};
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if (section == 0)
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return tr("Path");
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else
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return tr("Recursive");
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}
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int GameListSearchDirectoriesModel::rowCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return static_cast<int>(m_entries.size());
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}
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QVariant GameListSearchDirectoriesModel::data(const QModelIndex& index, int role /*= Qt::DisplayRole*/) const
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{
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if (!index.isValid())
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return {};
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return {};
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const Entry& entry = m_entries[row];
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if (role == Qt::CheckStateRole)
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{
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if (column == 1)
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return entry.recursive ? Qt::Checked : Qt::Unchecked;
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}
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else if (role == Qt::DisplayRole)
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{
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if (column == 0)
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return entry.path;
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}
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return {};
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}
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bool GameListSearchDirectoriesModel::setData(const QModelIndex& index, const QVariant& value, int role)
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{
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if (!index.isValid())
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return false;
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return false;
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if (column != 1 || role == Qt::CheckStateRole)
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return false;
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Entry& entry = m_entries[row];
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entry.recursive = value == Qt::Checked;
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saveToSettings();
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g_main_window->refreshGameList(false);
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return true;
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}
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void GameListSearchDirectoriesModel::addEntry(const QString& path, bool recursive)
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{
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auto existing = std::find_if(m_entries.begin(), m_entries.end(), [path](const Entry& e) { return e.path == path; });
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if (existing != m_entries.end())
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{
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const int row = static_cast<int>(existing - m_entries.begin());
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existing->recursive = recursive;
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dataChanged(index(row, 1), index(row, 1), QVector<int>{Qt::CheckStateRole});
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}
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else
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{
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beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size()));
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m_entries.push_back({path, recursive});
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endInsertRows();
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}
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saveToSettings();
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g_main_window->refreshGameList(false);
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}
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void GameListSearchDirectoriesModel::removeEntry(int row)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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beginRemoveRows(QModelIndex(), row, row);
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m_entries.erase(m_entries.begin() + row);
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endRemoveRows();
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saveToSettings();
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g_main_window->refreshGameList(false);
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}
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bool GameListSearchDirectoriesModel::isEntryRecursive(int row) const
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{
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return (row < 0 || row >= static_cast<int>(m_entries.size())) ? false : m_entries[row].recursive;
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}
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void GameListSearchDirectoriesModel::setEntryRecursive(int row, bool recursive)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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m_entries[row].recursive = recursive;
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emit dataChanged(index(row, 1), index(row, 1), {Qt::CheckStateRole});
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saveToSettings();
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g_main_window->refreshGameList(false);
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}
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void GameListSearchDirectoriesModel::openEntryInExplorer(QWidget* parent, int row) const
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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QtUtils::OpenURL(parent, QUrl::fromLocalFile(m_entries[row].path));
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}
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void GameListSearchDirectoriesModel::loadFromSettings()
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{
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std::vector<std::string> path_list = Host::GetBaseStringListSetting("GameList", "Paths");
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for (std::string& entry : path_list)
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m_entries.push_back({QString::fromStdString(entry), false});
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path_list = Host::GetBaseStringListSetting("GameList", "RecursivePaths");
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for (std::string& entry : path_list)
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m_entries.push_back({QString::fromStdString(entry), true});
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}
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void GameListSearchDirectoriesModel::saveToSettings()
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{
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std::vector<std::string> paths;
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std::vector<std::string> recursive_paths;
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for (const Entry& entry : m_entries)
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{
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if (entry.recursive)
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recursive_paths.push_back(entry.path.toStdString());
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else
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paths.push_back(entry.path.toStdString());
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}
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if (paths.empty())
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Host::DeleteBaseSettingValue("GameList", "Paths");
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else
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Host::SetBaseStringListSettingValue("GameList", "Paths", paths);
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if (recursive_paths.empty())
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Host::DeleteBaseSettingValue("GameList", "RecursivePaths");
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else
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Host::SetBaseStringListSettingValue("GameList", "RecursivePaths", recursive_paths);
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Host::CommitBaseSettingChanges();
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}
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@ -1,44 +0,0 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include <QtCore/QAbstractTableModel>
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#include <QtCore/QString>
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#include <vector>
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class EmuThread;
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class GameListSearchDirectoriesModel : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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GameListSearchDirectoriesModel(EmuThread* host_interface);
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~GameListSearchDirectoriesModel();
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int columnCount(const QModelIndex& parent) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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int rowCount(const QModelIndex& parent) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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bool setData(const QModelIndex& index, const QVariant& value, int role) override;
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void addEntry(const QString& path, bool recursive);
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void removeEntry(int row);
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bool isEntryRecursive(int row) const;
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void setEntryRecursive(int row, bool recursive);
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void openEntryInExplorer(QWidget* parent, int row) const;
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void loadFromSettings();
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void saveToSettings();
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private:
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struct Entry
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{
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QString path;
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bool recursive;
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};
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EmuThread* m_host_interface;
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std::vector<Entry> m_entries;
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};
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@ -1,9 +1,8 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gamelistsettingswidget.h"
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#include "core/game_list.h"
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#include "gamelistsearchdirectoriesmodel.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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@ -16,6 +15,7 @@
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#include <QtCore/QDebug>
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#include <QtCore/QSettings>
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#include <QtCore/QUrl>
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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@ -26,8 +26,6 @@ GameListSettingsWidget::GameListSettingsWidget(SettingsWindow* dialog, QWidget*
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{
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m_ui.setupUi(this);
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m_search_directories_model = new GameListSearchDirectoriesModel(g_emu_thread);
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m_ui.searchDirectoryList->setModel(m_search_directories_model);
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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@ -37,14 +35,13 @@ GameListSettingsWidget::GameListSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
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connect(m_ui.searchDirectoryList, &QTableView::customContextMenuRequested, this,
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this,
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&GameListSettingsWidget::onDirectoryListContextMenuRequested);
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.searchDirectoryList->selectionModel(), &QItemSelectionModel::selectionChanged, this,
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connect(m_ui.searchDirectoryList, &QTableWidget::itemSelectionChanged, this,
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&GameListSettingsWidget::onSearchDirectoriesSelectionChanged);
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connect(m_ui.addExcludedFile, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedFileButtonClicked);
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connect(m_ui.addExcludedFolder, &QPushButton::clicked, this,
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@ -56,6 +53,7 @@ GameListSettingsWidget::GameListSettingsWidget(SettingsWindow* dialog, QWidget*
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connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
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connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
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refreshDirectoryList();
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refreshExclusionList();
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}
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@ -83,24 +81,95 @@ void GameListSettingsWidget::refreshExclusionList()
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m_ui.removeExcludedPath->setEnabled(false);
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}
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void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
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bool GameListSettingsWidget::event(QEvent* event)
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{
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QWidget::resizeEvent(event);
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bool res = QWidget::event(event);
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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switch (event->type())
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{
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case QEvent::LayoutRequest:
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case QEvent::Resize:
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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break;
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default:
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break;
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}
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return res;
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}
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void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
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void GameListSettingsWidget::addPathToTable(const std::string& path, bool recursive)
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{
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if (!index.isValid())
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return;
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const int row = m_ui.searchDirectoryList->rowCount();
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m_ui.searchDirectoryList->insertRow(row);
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const int row = index.row();
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const int column = index.column();
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if (column != 1)
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return;
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QTableWidgetItem* item = new QTableWidgetItem();
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item->setText(QString::fromStdString(path));
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item->setFlags(item->flags() & ~(Qt::ItemIsEditable));
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m_ui.searchDirectoryList->setItem(row, 0, item);
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m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
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QCheckBox* cb = new QCheckBox(m_ui.searchDirectoryList);
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m_ui.searchDirectoryList->setCellWidget(row, 1, cb);
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cb->setChecked(recursive);
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connect(cb, &QCheckBox::checkStateChanged, this, [item](Qt::CheckState state) {
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const std::string path(item->text().toStdString());
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if (state == Qt::Checked)
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{
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Host::RemoveValueFromBaseStringListSetting("GameList", "Paths", path.c_str());
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Host::AddValueToBaseStringListSetting("GameList", "RecursivePaths", path.c_str());
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}
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else
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{
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Host::RemoveValueFromBaseStringListSetting("GameList", "RecursivePaths", path.c_str());
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Host::AddValueToBaseStringListSetting("GameList", "Paths", path.c_str());
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}
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Host::CommitBaseSettingChanges();
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g_main_window->refreshGameList(false);
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});
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}
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void GameListSettingsWidget::refreshDirectoryList()
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{
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QSignalBlocker sb(m_ui.searchDirectoryList);
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while (m_ui.searchDirectoryList->rowCount() > 0)
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m_ui.searchDirectoryList->removeRow(0);
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std::vector<std::string> path_list = Host::GetBaseStringListSetting("GameList", "Paths");
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for (const std::string& entry : path_list)
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addPathToTable(entry, false);
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path_list = Host::GetBaseStringListSetting("GameList", "RecursivePaths");
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for (const std::string& entry : path_list)
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addPathToTable(entry, true);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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m_ui.removeSearchDirectoryButton->setEnabled(false);
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}
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void GameListSettingsWidget::addSearchDirectory(const QString& path, bool recursive)
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{
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const std::string spath(path.toStdString());
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Host::RemoveValueFromBaseStringListSetting("GameList", recursive ? "Paths" : "RecursivePaths", spath.c_str());
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Host::AddValueToBaseStringListSetting("GameList", recursive ? "RecursivePaths" : "Paths", spath.c_str());
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Host::CommitBaseSettingChanges();
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refreshDirectoryList();
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g_main_window->refreshGameList(false);
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}
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void GameListSettingsWidget::removeSearchDirectory(const QString& path)
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{
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const std::string spath(path.toStdString());
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if (!Host::RemoveValueFromBaseStringListSetting("GameList", "Paths", spath.c_str()) &&
|
||||
!Host::RemoveValueFromBaseStringListSetting("GameList", "RecursivePaths", spath.c_str()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Host::CommitBaseSettingChanges();
|
||||
refreshDirectoryList();
|
||||
g_main_window->refreshGameList(false);
|
||||
}
|
||||
|
||||
void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point)
|
||||
|
@ -112,10 +181,11 @@ void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& p
|
|||
const int row = selection[0].row();
|
||||
|
||||
QMenu menu;
|
||||
menu.addAction(tr("Remove"), [this, row]() { m_search_directories_model->removeEntry(row); });
|
||||
menu.addAction(tr("Remove"), [this]() { onRemoveSearchDirectoryButtonClicked(); });
|
||||
menu.addSeparator();
|
||||
menu.addAction(tr("Open Directory..."),
|
||||
[this, row]() { m_search_directories_model->openEntryInExplorer(this, row); });
|
||||
menu.addAction(tr("Open Directory..."), [this, row]() {
|
||||
QtUtils::OpenURL(this, QUrl::fromLocalFile(m_ui.searchDirectoryList->item(row, 0)->text()));
|
||||
});
|
||||
menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
|
||||
}
|
||||
|
||||
|
@ -137,7 +207,7 @@ void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
|
|||
return;
|
||||
|
||||
const bool recursive = (selection == QMessageBox::Yes);
|
||||
m_search_directories_model->addEntry(dir, recursive);
|
||||
addSearchDirectory(dir, recursive);
|
||||
}
|
||||
|
||||
void GameListSettingsWidget::onAddSearchDirectoryButtonClicked()
|
||||
|
@ -147,12 +217,13 @@ void GameListSettingsWidget::onAddSearchDirectoryButtonClicked()
|
|||
|
||||
void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked()
|
||||
{
|
||||
QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
|
||||
if (selection.size() < 1)
|
||||
const int row = m_ui.searchDirectoryList->currentRow();
|
||||
QTableWidgetItem* item = (row >= 0) ? m_ui.searchDirectoryList->takeItem(row, 0) : nullptr;
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
const int row = selection[0].row();
|
||||
m_search_directories_model->removeEntry(row);
|
||||
removeSearchDirectory(item->text());
|
||||
delete item;
|
||||
}
|
||||
|
||||
void GameListSettingsWidget::onSearchDirectoriesSelectionChanged()
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <QtWidgets/QWidget>
|
||||
#include <string>
|
||||
|
||||
#include "ui_gamelistsettingswidget.h"
|
||||
|
||||
class SettingsWindow;
|
||||
class GameListSearchDirectoriesModel;
|
||||
|
||||
class GameListSettingsWidget : public QWidget
|
||||
{
|
||||
|
@ -25,7 +24,6 @@ public Q_SLOTS:
|
|||
void addSearchDirectory(QWidget* parent_widget);
|
||||
|
||||
private Q_SLOTS:
|
||||
void onDirectoryListItemClicked(const QModelIndex& index);
|
||||
void onDirectoryListContextMenuRequested(const QPoint& point);
|
||||
void onAddSearchDirectoryButtonClicked();
|
||||
void onRemoveSearchDirectoryButtonClicked();
|
||||
|
@ -38,10 +36,13 @@ private Q_SLOTS:
|
|||
void onRescanAllGamesClicked();
|
||||
|
||||
protected:
|
||||
void resizeEvent(QResizeEvent* event);
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
private:
|
||||
Ui::GameListSettingsWidget m_ui;
|
||||
void addPathToTable(const std::string& path, bool recursive);
|
||||
void refreshDirectoryList();
|
||||
void addSearchDirectory(const QString& path, bool recursive);
|
||||
void removeSearchDirectory(const QString& path);
|
||||
|
||||
GameListSearchDirectoriesModel* m_search_directories_model = nullptr;
|
||||
Ui::GameListSettingsWidget m_ui;
|
||||
};
|
||||
|
|
|
@ -59,6 +59,9 @@
|
|||
<property name="icon">
|
||||
<iconset theme="folder-add-line"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
|
@ -75,12 +78,26 @@
|
|||
<property name="icon">
|
||||
<iconset theme="folder-reduce-line"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTableView" name="searchDirectoryList"/>
|
||||
<widget class="QTableWidget" name="searchDirectoryList">
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Search Directory</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Scan Recursively</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
|
|
Loading…
Reference in a new issue