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SDLControllerInterface: Init joystick API as well
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@ -23,9 +23,9 @@ bool SDLControllerInterface::Initialize(CommonHostInterface* host_interface)
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FrontendCommon::EnsureSDLInitialized();
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FrontendCommon::EnsureSDLInitialized();
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
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{
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{
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Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
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Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
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return false;
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return false;
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}
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}
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@ -41,7 +41,7 @@ void SDLControllerInterface::Shutdown()
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if (m_sdl_subsystem_initialized)
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if (m_sdl_subsystem_initialized)
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{
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{
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
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m_sdl_subsystem_initialized = false;
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m_sdl_subsystem_initialized = false;
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}
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}
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