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System: Periodically flush GPU
Needs real timings...
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parent
03bd135060
commit
77b15d156d
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@ -178,6 +178,12 @@ void GPU::DMAWrite(u32 value)
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}
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}
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void GPU::Flush()
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{
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FlushRender();
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UpdateDisplay();
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}
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u32 GPU::ReadGPUREAD()
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{
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if (m_GPUREAD_buffer.empty())
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@ -312,6 +318,14 @@ void GPU::WriteGP1(u32 value)
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const u32 param = value & UINT32_C(0x00FFFFFF);
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switch (command)
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{
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case 0x01: // Clear FIFO
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{
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m_GP0_command.clear();
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Log_DebugPrintf("GP1 clear FIFO");
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UpdateGPUSTAT();
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}
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break;
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case 0x04: // DMA Direction
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{
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m_GPUSTAT.dma_direction = static_cast<DMADirection>(param);
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@ -409,8 +423,6 @@ bool GPU::HandleRenderCommand()
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ZeroExtend32(words_per_vertex));
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DispatchRenderCommand(rc, num_vertices);
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//FlushRender();
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//UpdateDisplay();
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return true;
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}
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@ -31,6 +31,8 @@ public:
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// gpu_hw_opengl.cpp
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static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
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void Flush();
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protected:
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static constexpr u32 VRAM_WIDTH = 1024;
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static constexpr u32 VRAM_HEIGHT = 512;
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@ -75,8 +75,14 @@ bool System::SaveState(ByteStream* state)
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void System::RunFrame()
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{
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u32 current_frame_number = m_frame_number;
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while (current_frame_number == m_frame_number)
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u32 ticks = 0;
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while (current_frame_number == m_frame_number && ticks < (44100 * 300))
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{
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m_cpu->Execute();
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ticks++;
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}
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m_gpu->Flush();
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}
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bool System::LoadEXE(const char* filename)
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