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MSBuild: We don't need WinPixEventRuntime in Release builds
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parent
df08e122c3
commit
7829abc014
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@ -26,24 +26,18 @@
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<ClCompile Include="cpu_newrec_compiler_x64.cpp">
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<ClCompile Include="cpu_newrec_compiler_x64.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="cpu_recompiler_code_generator.cpp">
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<ClCompile Include="cpu_recompiler_code_generator.cpp" />
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="cpu_recompiler_code_generator_aarch32.cpp">
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<ClCompile Include="cpu_recompiler_code_generator_aarch32.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'!='ARM'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'!='ARM'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="cpu_recompiler_code_generator_aarch64.cpp">
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<ClCompile Include="cpu_recompiler_code_generator_aarch64.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="cpu_recompiler_code_generator_generic.cpp">
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<ClCompile Include="cpu_recompiler_code_generator_generic.cpp" />
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="cpu_recompiler_code_generator_x64.cpp">
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<ClCompile Include="cpu_recompiler_code_generator_x64.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="cpu_recompiler_register_cache.cpp">
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<ClCompile Include="cpu_recompiler_register_cache.cpp" />
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="cpu_types.cpp" />
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<ClCompile Include="cpu_types.cpp" />
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<ClCompile Include="digital_controller.cpp" />
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<ClCompile Include="digital_controller.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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@ -117,18 +111,10 @@
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<ClInclude Include="cpu_newrec_compiler_x64.h">
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<ClInclude Include="cpu_newrec_compiler_x64.h">
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="cpu_recompiler_code_generator.h">
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<ClInclude Include="cpu_recompiler_code_generator.h" />
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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<ClInclude Include="cpu_recompiler_register_cache.h" />
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</ClInclude>
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<ClInclude Include="cpu_recompiler_thunks.h" />
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<ClInclude Include="cpu_recompiler_register_cache.h">
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<ClInclude Include="cpu_recompiler_types.h" />
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="cpu_recompiler_thunks.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="cpu_recompiler_types.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="digital_controller.h" />
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<ClInclude Include="digital_controller.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="game_database.h" />
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<ClInclude Include="game_database.h" />
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@ -21,5 +21,5 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
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<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
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<Import Project="..\..\dep\winpixeventruntime\WinPixEventRuntime.props" />
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<Import Condition="$(Configuration.Contains('Debug'))" Project="..\..\dep\winpixeventruntime\WinPixEventRuntime.props" />
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</Project>
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</Project>
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